Player Matchup

Gilgamesh
Gilgamesh
Chubss R Us
Gilgamesh
Level 8
God Stats
2W - 4L
1,359 SR
Queue Stats
30W - 25L
1,307 Elo+
Solo
Nemesis
Nemesis
Kratos10287142
Nemesis
Level 5
God Stats
2W - 6L
1,500 SR
Queue Stats
325W - 388L
1,176 Elo+
Solo
Anhur
Anhur
Truce Vortex
Anhur
Level 29
God Stats
4W - 6L
1,294 SR
Queue Stats
493W - 506L
1,429 Elo+
Solo
Kuzenbo
Kuzenbo
Wick-Medi-Night
Kuzenbo
Level 15
God Stats
2W - 2L
1,386 SR
Queue Stats
19W - 16L
1,575 Elo+
Solo
Chaac
Chaac
XeM Zero
Chaac
Level 19
God Stats
40W - 42L
1,387 SR
Queue Stats
47W - 55L
1,319 Elo+
Solo
Team Averages
Level 15
1,385 SR
1,361 Elo+

VS

Team Averages
Level 14
1,388 SR
1,268 Elo+
Cerberus
Cerberus
Brianhoot
Cerberus
Level 18
God Stats
2W - 3L
1,480 SR
Queue Stats
20W - 27L
1,339 Elo+
Solo
Apollo
Apollo
MECHATRON1K5
Apollo
Level 18
God Stats
0W - 3L
1,199 SR
Queue Stats
21W - 46L
1,025 Elo+
Solo
Fenrir
Fenrir
MEGA23157
Fenrir
Level 11
God Stats
1W - 2L
1,451 SR
Queue Stats
14W - 19L
1,435 Elo+
Party 1
Odin
Odin
SASITAkillx_x
Odin
Level 17
God Stats
4W - 4L
1,308 SR
Queue Stats
20W - 26L
1,449 Elo+
Party 1
Artemis
Artemis
vilasboas11
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,093 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Chubss R Us
Gilgamesh
20
12 / 0 / 3
13,264
632
20,897
17,413
9,739
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
0 / 13 / 5
8,444
402
3,777
14,936
6,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
3 / 5 / 2
11,022
525
12,443
14,597
4,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 1 / 12
11,300
538
7,373
15,322
22,678
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chaac
XeM Zero
Chaac
17
14 / 4 / 8
11,993
571
23,107
20,074
26,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Brianhoot
Cerberus
15
2 / 4 / 5
8,359
398
8,738
21,000
17,028
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
12
7 / 13 / 2
8,630
411
9,663
18,356
6,989
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
MEGA23157
Fenrir
15
7 / 4 / 2
9,799
467
5,336
16,730
6,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 5 / 4
8,611
410
7,194
21,898
23,270
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
vilasboas11
Artemis
7
0 / 5 / 2
6,244
297
614
6,527
1,889

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
33
31
Kills
18
23
Deaths
31
30
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Brianhoot
Cerberus
2
4
5
1.13
W
Gilgamesh
Chubss R Us
Gilgamesh
12
0
3
13.5
W
0
13
5
0.19
L
Apollo
7
13
2
0.62
L
Fenrir
MEGA23157
Fenrir
7
4
2
2
L
2
5
4
0.8
W
3
5
2
0.8
W
2
1
12
8
W
Chaac
XeM Zero
Chaac
14
4
8
4.5
L
Artemis
vilasboas11
Artemis
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,597
Damage
31,545
82,342
Taken
84,511
70,661
Mitigated
56,122
19,684
Healing
15,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Brianhoot
Cerberus
8,738
215
624
7,325
21,000
17,028
0
2,436
18,401
42,556
0
W
Gilgamesh
Chubss R Us
Gilgamesh
20,897
9,331
0
5,214
17,413
9,739
3,645
1,641
15,772
0
103,170
W
3,777
2,123
0
610
14,936
6,751
2,354
962
13,974
0
22,127
L
Apollo
9,663
4,253
0
0
18,356
6,989
0
2,050
15,526
0
32,992
L
Fenrir
MEGA23157
Fenrir
5,336
1,300
0
3,635
16,730
6,946
0
1,559
14,871
0
41,871
L
7,194
2,103
0
3,756
21,898
23,270
0
602
21,161
6,538
27,599
W
12,443
7,248
99
4,191
14,597
4,802
5,351
5,135
9,462
0
75,311
W
7,373
2,686
0
8
15,322
22,678
464
1,948
13,374
27,230
0
W
Chaac
XeM Zero
Chaac
23,107
2,521
0
9,562
20,074
26,691
1,608
1,173
18,901
0
67,684
L
Artemis
vilasboas11
Artemis
614
387
0
0
6,527
1,889
0
683
5,634
0
2,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,023
Gold Earned
41,643
450
Minions Killed
291
0
Camps Cleared
0
1,890,538
Distance Traveled
1,551,522
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,359
398
90
4
0
309,114
0
W
Gilgamesh
13,264
632
170
8
0
387,002
1
W
Nemesis
8,444
402
43
2
0
394,053
4
L
Apollo
8,630
411
53
3
0
244,851
0
L
Fenrir
9,799
467
89
4
0
378,331
2
L
Odin
8,611
410
50
2
0
378,589
0
W
Anhur
11,022
525
112
5
0
302,866
0
W
Kuzenbo
11,300
538
46
2
0
421,908
3
W
Chaac
11,993
571
79
4
0
384,709
0
L
Artemis
6,244
297
9
0
0
240,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role