Player Matchup

Nemesis
Nemesis
ItsNotKroki
Nemesis
Level 13
God Stats
13W - 10L
1,433 SR
Queue Stats
25W - 25L
1,350 Elo+
Party 1
Ymir
Ymir
Krokology
Ymir
Level 14
God Stats
2W - 11L
1,500 SR
Queue Stats
242W - 304L
1,298 Elo+
Party 1
Izanami
Izanami
Matt3719
Izanami
Level 29
God Stats
6W - 10L
1,500 SR
Queue Stats
6W - 13L
1,500 Elo+
Solo
Janus
Janus
McViolence
Janus
Level 29
God Stats
10W - 18L
1,409 SR
Queue Stats
236W - 268L
1,419 Elo+
Party 1
Amaterasu
Amaterasu
Tha Tarp Man
Amaterasu
Level 34
God Stats
53W - 51L
1,485 SR
Queue Stats
341W - 397L
1,370 Elo+
Party 1
Team Averages
Level 24
1,465 SR
1,387 Elo+

VS

Team Averages
Level 17
1,451 SR
1,351 Elo+
Osiris
Osiris
El-Rey--lag
Osiris
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,053 Elo+
Solo
Apollo
Apollo
TaylorBoy04
Apollo
Level 28
God Stats
3W - 1L
1,340 SR
Queue Stats
29W - 26L
1,439 Elo+
Solo
Cthulhu
Cthulhu
Zashonfire
Cthulhu
Level 15
God Stats
27W - 27L
1,415 SR
Queue Stats
357W - 391L
1,330 Elo+
Solo
Olorun
Olorun
agentantz700
Olorun
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,500 Elo+
Solo
Fenrir
Fenrir
deadblaze5
Fenrir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 76L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ItsNotKroki
Nemesis
10
2 / 2 / 2
6,106
611
2,554
5,793
1,572
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ymir
7
2 / 5 / 0
4,853
485
1,819
7,889
3,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Matt3719
Izanami
7
0 / 5 / 0
4,379
438
3,968
7,234
1,611
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
9
2 / 6 / 1
5,866
587
4,586
6,133
1,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Amaterasu
Tha Tarp Man
Amaterasu
10
2 / 2 / 0
5,825
583
3,071
5,496
2,661
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
9
1 / 3 / 2
5,177
518
3,576
6,803
3,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
10
7 / 0 / 3
6,040
604
5,581
5,425
1,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
Zashonfire
Cthulhu
9
3 / 1 / 6
6,135
614
5,327
7,085
3,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
12
6 / 1 / 0
7,091
709
3,938
4,774
1,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
deadblaze5
Fenrir
11
3 / 3 / 5
6,197
620
4,126
7,012
2,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
8
Kills
20
20
Deaths
8
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Osiris
1
3
2
0.67
L
Nemesis
ItsNotKroki
Nemesis
2
2
2
1.5
L
Ymir
2
5
0
0.4
L
Izanami
Matt3719
Izanami
0
5
0
0
L
Janus
2
6
1
0.42
W
Apollo
7
0
3
8.5
L
Amaterasu
Tha Tarp Man
Amaterasu
2
2
0
1
W
Cthulhu
Zashonfire
Cthulhu
3
1
6
6
W
Olorun
6
1
0
6
W
Fenrir
deadblaze5
Fenrir
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,998
Damage
22,548
32,545
Taken
31,099
11,483
Mitigated
12,703
3,717
Healing
9,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
3,576
1,213
0
925
6,803
3,527
168
0
6,803
0
16,604
L
Nemesis
ItsNotKroki
Nemesis
2,554
1,872
0
100
5,793
1,572
412
239
5,554
0
23,176
L
Ymir
1,819
503
0
375
7,889
3,858
250
2,698
5,191
10,598
0
L
Izanami
Matt3719
Izanami
3,968
2,334
270
1,177
7,234
1,611
604
2,629
4,605
0
22,421
L
Janus
4,586
797
0
745
6,133
1,781
135
3,443
2,690
22,104
0
W
Apollo
5,581
3,500
0
2,281
5,425
1,480
668
747
4,678
0
27,806
L
Amaterasu
Tha Tarp Man
Amaterasu
3,071
1,140
0
1,050
5,496
2,661
0
0
5,496
0
24,951
W
Cthulhu
Zashonfire
Cthulhu
5,327
602
110
3,256
7,085
3,212
114
886
6,199
22,602
0
W
Olorun
3,938
2,301
63
1,839
4,774
1,941
1,676
3,471
1,303
38,366
2,403
W
Fenrir
deadblaze5
Fenrir
4,126
990
0
1,050
7,012
2,543
0
1,301
5,711
0
28,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,029
Gold Earned
30,640
182
Minions Killed
268
0
Camps Cleared
0
841,869
Distance Traveled
938,664
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
5,177
518
35
4
0
207,257
0
L
Nemesis
6,106
611
50
5
0
165,449
0
L
Ymir
4,853
485
16
2
0
156,465
0
L
Izanami
4,379
438
33
3
0
174,824
3
L
Janus
5,866
587
37
4
0
162,243
0
W
Apollo
6,040
604
45
5
0
180,004
1
L
Amaterasu
5,825
583
46
5
0
182,888
0
W
Cthulhu
6,135
614
39
4
0
191,953
2
W
Olorun
7,091
709
89
9
0
169,930
1
W
Fenrir
6,197
620
60
6
0
189,520
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role