Player Matchup

Ymir
Ymir
Diab3tic17
Ymir
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 20L
1,310 Elo+
Solo
Izanami
Izanami
MantoSaulyte
Izanami
Level 7
God Stats
1W - 4L
1,500 SR
Queue Stats
7W - 8L
1,010 Elo+
Party 1
Guan Yu
Guan Yu
TakenSaulytes
Guan Yu
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
6W - 8L
1,010 Elo+
Party 1
Tiamat
Tiamat
Trippy3
Tiamat
Level 28
God Stats
13W - 13L
1,373 SR
Queue Stats
316W - 351L
1,385 Elo+
Solo
Nemesis
Nemesis
betoartgesso
Nemesis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,238 Elo+
Solo
Team Averages
Level 13
1,475 SR
1,191 Elo+

VS

Team Averages
Level 24
1,450 SR
1,332 Elo+
Sun Wukong
Sun Wukong
DoonCarlos12
Sun Wukong
Level 25
God Stats
2W - 1L
1,686 SR
Queue Stats
57W - 81L
1,259 Elo+
Party 2
Cabrakan
Cabrakan
Dooon123
Cabrakan
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
74W - 125L
1,241 Elo+
Party 2
Loki
Loki
Fhareo
Loki
Level 18
God Stats
20W - 39L
1,328 SR
Queue Stats
61W - 113L
1,258 Elo+
Party 2
Neith
Neith
Lizzum
Neith
Level 22
God Stats
4W - 5L
1,213 SR
Queue Stats
177W - 191L
1,494 Elo+
Solo
Kukulkan
Kukulkan
awesomer2000
Kukulkan
Level 26
God Stats
64W - 41L
1,521 SR
Queue Stats
183W - 190L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 2
7,979
399
4,831
12,455
11,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
MantoSaulyte
Izanami
14
3 / 2 / 1
8,967
448
6,046
11,258
3,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
7
1 / 4 / 2
6,225
311
3,113
6,162
3,248
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
Trippy3
Tiamat
13
2 / 5 / 3
8,410
421
8,228
10,807
6,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
betoartgesso
Nemesis
6
0 / 11 / 0
5,659
283
405
9,821
2,574

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DoonCarlos12
Sun Wukong
14
3 / 1 / 9
10,478
524
5,239
11,972
5,750
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cabrakan
Dooon123
Cabrakan
13
2 / 2 / 8
9,078
454
5,436
11,218
10,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
Fhareo
Loki
15
3 / 2 / 5
9,237
462
3,876
9,761
3,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
Lizzum
Neith
18
4 / 1 / 1
10,570
529
7,958
13,758
5,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
awesomer2000
Kukulkan
18
12 / 1 / 3
11,230
562
10,879
9,436
4,351
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
50
6
Kills
24
25
Deaths
7
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
Sun Wukong
DoonCarlos12
Sun Wukong
3
1
9
7.5
W
Cabrakan
Dooon123
Cabrakan
2
2
8
3
W
Loki
Fhareo
Loki
3
2
5
2.75
W
Neith
Lizzum
Neith
4
1
1
4.5
L
Izanami
MantoSaulyte
Izanami
3
2
1
1.75
L
Guan Yu
1
4
2
0.5
L
Tiamat
Trippy3
Tiamat
2
5
3
0.7
W
Kukulkan
awesomer2000
Kukulkan
12
1
3
13.5
L
Nemesis
betoartgesso
Nemesis
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,623
Damage
33,388
50,503
Taken
56,145
28,178
Mitigated
29,563
6,428
Healing
24,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,831
572
0
850
12,455
11,936
304
2,311
10,144
34,220
0
W
Sun Wukong
DoonCarlos12
Sun Wukong
5,239
948
600
3,630
11,972
5,750
49
3,710
8,136
0
44,228
W
Cabrakan
Dooon123
Cabrakan
5,436
772
747
1,862
11,218
10,508
235
2,770
8,359
30,319
0
W
Loki
Fhareo
Loki
3,876
883
246
3,878
9,761
3,426
299
1,109
8,606
0
47,979
W
Neith
Lizzum
Neith
7,958
3,712
0
10,096
13,758
5,528
2,492
1,121
12,637
0
92,890
L
Izanami
MantoSaulyte
Izanami
6,046
3,316
0
1,400
11,258
3,859
884
3,790
7,468
0
63,152
L
Guan Yu
3,113
579
409
1,574
6,162
3,248
282
1,771
4,391
0
10,308
L
Tiamat
Trippy3
Tiamat
8,228
569
0
2,095
10,807
6,561
75
4,789
6,018
46,434
0
W
Kukulkan
awesomer2000
Kukulkan
10,879
930
0
3,234
9,436
4,351
1,259
3,824
5,348
76,012
0
L
Nemesis
betoartgesso
Nemesis
405
46
0
100
9,821
2,574
0
3,654
6,167
0
5,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,240
Gold Earned
50,593
277
Minions Killed
496
0
Camps Cleared
0
1,401,175
Distance Traveled
1,727,647
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,979
399
53
3
0
307,653
1
W
Sun Wukong
10,478
524
76
4
0
383,625
0
W
Cabrakan
9,078
454
57
3
0
344,226
0
W
Loki
9,237
462
87
4
0
373,444
0
W
Neith
10,570
529
128
6
0
298,229
1
L
Izanami
8,967
448
116
6
0
325,947
2
L
Guan Yu
6,225
311
15
1
0
217,956
0
L
Tiamat
8,410
421
91
5
0
274,611
1
W
Kukulkan
11,230
562
148
7
0
328,123
1
L
Nemesis
5,659
283
2
0
0
275,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role