Player Matchup

Neith
Neith
BlackHeartSC
Neith
Level 12
God Stats
12W - 12L
1,672 SR
Queue Stats
18W - 17L
1,438 Elo+
Party 1
Cthulhu
Cthulhu
ElSueno760
Cthulhu
Level 25
God Stats
6W - 10L
1,333 SR
Queue Stats
150W - 145L
1,475 Elo+
Party 1
Thor
Thor
NoBootsSpecial
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 40L
1,822 Elo+
Party 1
Ymir
Ymir
TTVJustinMerksTV
Ymir
Level 29
God Stats
5W - 4L
1,592 SR
Queue Stats
175W - 192L
1,506 Elo+
Solo
Merlin
Merlin
weedgamer15
Merlin
Level 25
God Stats
5W - 3L
1,735 SR
Queue Stats
63W - 26L
1,600 Elo+
Solo
Team Averages
Level 19
1,567 SR
1,568 Elo+

VS

Team Averages
Level 19
1,561 SR
1,552 Elo+
Thoth
Thoth
 
Thoth
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
BillieMaize
Sobek
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,651 Elo+
Solo
Erlang Shen
Erlang Shen
OofDaddy69
Erlang Shen
Level 29
God Stats
2W - 1L
1,581 SR
Queue Stats
84W - 85L
1,568 Elo+
Solo
Gilgamesh
Gilgamesh
Ramabamalamb
Gilgamesh
Level 21
God Stats
1W - 1L
1,741 SR
Queue Stats
67W - 27L
1,610 Elo+
Party 2
Neith
Neith
qwertyfenix
Neith
Level 18
God Stats
67W - 69L
1,485 SR
Queue Stats
229W - 236L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 0
6,614
509
4,420
7,568
2,383
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
ElSueno760
Cthulhu
10
0 / 1 / 2
5,841
449
3,791
5,426
3,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
3 / 4 / 2
7,808
601
6,826
10,054
3,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 4 / 2
6,148
473
2,515
10,342
8,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Merlin
16
5 / 1 / 3
9,283
714
9,298
5,420
2,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
1 / 2 / 2
7,807
601
3,449
7,604
1,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
4 / 2 / 2
7,410
570
2,915
9,134
5,320
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erlang Shen
OofDaddy69
Erlang Shen
13
2 / 3 / 3
8,119
625
3,599
12,181
5,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
Ramabamalamb
Gilgamesh
12
4 / 3 / 1
7,612
586
9,030
11,903
6,603
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
2 / 1 / 3
7,630
587
5,296
6,954
2,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
24
11
Kills
13
13
Deaths
11
9
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
1
2
2
1
W
4
2
2
2.5
L
2
3
0
0.67
L
Cthulhu
ElSueno760
Cthulhu
0
1
2
1
L
3
4
2
1
W
Erlang Shen
OofDaddy69
Erlang Shen
2
3
3
1.17
W
Gilgamesh
Ramabamalamb
Gilgamesh
4
3
1
1.5
L
1
4
2
0.5
W
2
1
3
3.5
L
Merlin
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,850
Damage
24,289
38,810
Taken
47,776
19,615
Mitigated
21,595
7,707
Healing
12,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
3,449
236
0
1,830
7,604
1,982
0
3,386
4,128
55,660
0
W
2,915
79
0
1,385
9,134
5,320
0
3,067
5,947
15,883
0
L
4,420
1,982
0
1,680
7,568
2,383
276
793
6,775
0
38,275
L
Cthulhu
ElSueno760
Cthulhu
3,791
380
325
1,172
5,426
3,324
202
697
4,729
26,464
0
L
6,826
1,759
0
429
10,054
3,331
0
2,762
7,292
0
43,372
W
Erlang Shen
OofDaddy69
Erlang Shen
3,599
2,226
0
4,123
12,181
5,656
0
4,126
7,995
0
51,983
W
Gilgamesh
Ramabamalamb
Gilgamesh
9,030
3,194
0
2,976
11,903
6,603
196
3,525
8,378
350
42,193
L
2,515
624
0
2,075
10,342
8,440
0
283
10,059
19,888
0
W
5,296
2,019
0
2,450
6,954
2,034
158
990
5,724
0
46,945
L
Merlin
9,298
752
0
2,026
5,420
2,137
0
1,885
3,535
78,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,694
Gold Earned
38,578
399
Minions Killed
428
0
Camps Cleared
0
1,204,426
Distance Traveled
1,291,640
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
7,807
601
137
11
0
256,367
3
W
Sobek
7,410
570
17
1
0
275,623
4
L
Neith
6,614
509
77
6
0
203,896
1
L
Cthulhu
5,841
449
32
2
0
296,044
2
L
Thor
7,808
601
85
7
0
264,944
2
W
Erlang Shen
8,119
625
89
7
0
270,154
3
W
Gilgamesh
7,612
586
81
6
0
255,906
0
L
Ymir
6,148
473
36
3
0
187,234
0
W
Neith
7,630
587
104
8
0
233,590
1
L
Merlin
9,283
714
169
13
0
252,308
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role