Player Matchup

Ganesha
Ganesha
MrVarne
Ganesha
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 165L
1,338 Elo+
Solo
Kali
Kali
Xaming87
Kali
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 33L
1,319 Elo+
Party 2
Anubis
Anubis
arhimageq
Anubis
Level 28
God Stats
4W - 6L
1,417 SR
Queue Stats
11W - 16L
1,334 Elo+
Solo
Cupid
Cupid
grekos
Cupid
Level 25
God Stats
9W - 3L
1,872 SR
Queue Stats
33W - 36L
1,374 Elo+
Solo
Ares
Ares
gtaligator
Ares
Level 7
God Stats
1W - 4L
1,531 SR
Queue Stats
9W - 15L
1,213 Elo+
Party 2
Team Averages
Level 23
1,564 SR
1,316 Elo+

VS

Team Averages
Level 38
1,584 SR
1,413 Elo+
Nemesis
Nemesis
Amerlier
Nemesis
Level 28
God Stats
4W - 0L
1,416 SR
Queue Stats
55W - 77L
1,368 Elo+
Party 1
Danzaburou
Danzaburou
MangartTv
Danzaburou
Level 104
God Stats
31W - 13L
1,760 SR
Queue Stats
845W - 795L
1,615 Elo+
Party 1
Heimdallr
Heimdallr
SirYusbalakh
Heimdallr
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
63W - 57L
1,298 Elo+
Solo
Ymir
Ymir
shrimp20
Ymir
Level 6
God Stats
7W - 6L
1,701 SR
Queue Stats
43W - 46L
1,340 Elo+
Party 1
Zhong Kui
Zhong Kui
tomlecrafteur
Zhong Kui
Level 29
God Stats
12W - 12L
1,543 SR
Queue Stats
51W - 50L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
MrVarne
Ganesha
13
3 / 5 / 4
7,480
468
5,447
17,590
15,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kali
11
3 / 6 / 2
7,176
449
3,507
13,271
4,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
arhimageq
Anubis
11
1 / 11 / 3
6,925
433
8,184
14,310
5,879
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
grekos
Cupid
10
5 / 6 / 3
7,106
444
10,406
10,913
3,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 6 / 5
7,010
438
6,509
13,732
10,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Amerlier
Nemesis
14
3 / 4 / 7
8,795
550
6,286
10,511
3,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
MangartTv
Danzaburou
19
19 / 0 / 2
13,349
834
21,270
10,019
3,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heimdallr
SirYusbalakh
Heimdallr
13
7 / 4 / 2
8,762
548
8,633
7,888
2,663
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
12
2 / 3 / 11
8,625
539
4,598
14,702
10,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zhong Kui
tomlecrafteur
Zhong Kui
15
3 / 3 / 3
10,359
647
9,986
10,790
6,283
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
59
14
Kills
34
34
Deaths
14
17
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Amerlier
Nemesis
3
4
7
1.63
W
Danzaburou
MangartTv
Danzaburou
19
0
2
20
L
Ganesha
MrVarne
Ganesha
3
5
4
1
W
Heimdallr
SirYusbalakh
Heimdallr
7
4
2
2
L
Kali
3
6
2
0.67
L
Anubis
arhimageq
Anubis
1
11
3
0.23
L
Cupid
grekos
Cupid
5
6
3
1.08
L
2
6
5
0.75
W
Ymir
2
3
11
2.5
W
Zhong Kui
tomlecrafteur
Zhong Kui
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,053
Damage
50,773
69,816
Taken
53,910
39,792
Mitigated
26,493
10,652
Healing
12,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Amerlier
Nemesis
6,286
4,105
0
641
10,511
3,374
0
2,557
7,954
0
42,560
W
Danzaburou
MangartTv
Danzaburou
21,270
8,791
0
4,581
10,019
3,885
5,095
5,334
4,685
0
97,709
L
Ganesha
MrVarne
Ganesha
5,447
742
0
931
17,590
15,589
0
5,388
12,202
21,412
0
W
Heimdallr
SirYusbalakh
Heimdallr
8,633
2,570
0
342
7,888
2,663
0
2,377
5,511
0
32,895
L
Kali
3,507
891
0
1,793
13,271
4,671
0
1,865
11,406
0
30,444
L
Anubis
arhimageq
Anubis
8,184
632
0
2,703
14,310
5,879
0
3,008
11,302
34,047
0
L
Cupid
grekos
Cupid
10,406
6,128
307
2,614
10,913
3,157
165
1,110
9,803
0
33,069
L
6,509
1,033
0
2,304
13,732
10,496
0
3,213
10,519
18,681
0
W
Ymir
4,598
1,653
0
3,625
14,702
10,288
0
3,914
10,788
21,909
0
W
Zhong Kui
tomlecrafteur
Zhong Kui
9,986
1,827
0
3,139
10,790
6,283
4,901
5,958
4,832
45,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,697
Gold Earned
49,890
207
Minions Killed
433
0
Camps Cleared
0
1,358,013
Distance Traveled
1,470,873
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,795
550
79
5
0
347,843
0
W
Danzaburou
13,349
834
174
11
0
295,423
1
L
Ganesha
7,480
468
21
1
0
283,267
3
W
Heimdallr
8,762
548
57
4
0
301,534
2
L
Kali
7,176
449
54
3
0
331,350
1
L
Anubis
6,925
433
66
4
0
238,080
7
L
Cupid
7,106
444
50
3
0
240,969
2
L
Ares
7,010
438
16
1
0
264,347
3
W
Ymir
8,625
539
34
2
0
267,980
0
W
Zhong Kui
10,359
647
89
6
0
258,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role