Player Matchup

Ganesha
Ganesha
Aeone11
Ganesha
Level 120
God Stats
0W - 2L
1,213 SR
Queue Stats
82W - 132L
1,280 Elo+
Solo
Sobek
Sobek
DyDyChito
Sobek
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 29L
1,409 Elo+
Solo
Arachne
Arachne
Phaluh
Arachne
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 29L
1,223 Elo+
Solo
Scylla
Scylla
Queckmayer
Scylla
Level 86
God Stats
0W - 1L
1,715 SR
Queue Stats
14W - 7L
1,680 Elo+
Solo
Hachiman
Hachiman
RespectTheGanja
Hachiman
Level 109
God Stats
7W - 9L
1,531 SR
Queue Stats
652W - 735L
1,513 Elo+
Solo
Team Averages
Level 85
1,492 SR
1,421 Elo+

VS

Team Averages
Level 74
1,438 SR
1,349 Elo+
Gilgamesh
Gilgamesh
ChiyoKim
Gilgamesh
Level 89
God Stats
10W - 4L
1,495 SR
Queue Stats
142W - 151L
1,398 Elo+
Party 1
Ganesha
Ganesha
PevaSoul
Ganesha
Level 47
God Stats
76W - 133L
1,259 SR
Queue Stats
134W - 226L
1,227 Elo+
Party 2
Kali
Kali
TheDarkKing41
Kali
Level 89
God Stats
9W - 10L
1,422 SR
Queue Stats
581W - 669L
1,409 Elo+
Solo
Hachiman
Hachiman
ThePlatinumSoul
Hachiman
Level 58
God Stats
4W - 5L
1,513 SR
Queue Stats
156W - 235L
1,318 Elo+
Party 2
Zhong Kui
Zhong Kui
xPaTix
Zhong Kui
Level 87
God Stats
5W - 6L
1,500 SR
Queue Stats
168W - 173L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Aeone11
Ganesha
14
0 / 4 / 14
9,268
488
7,221
15,909
13,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sobek
DyDyChito
Sobek
12
0 / 5 / 1
7,412
390
5,486
16,442
14,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
Phaluh
Arachne
14
2 / 5 / 2
8,548
450
4,409
15,696
6,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
Queckmayer
Scylla
15
3 / 4 / 1
9,120
480
8,584
7,981
3,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
15
13 / 4 / 2
10,019
527
15,188
14,337
7,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChiyoKim
Gilgamesh
17
9 / 0 / 2
10,636
560
16,836
10,627
4,860
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Ganesha
PevaSoul
Ganesha
13
1 / 8 / 10
8,765
461
7,554
14,904
5,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
4 / 4 / 7
9,800
516
8,813
15,714
7,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
14
4 / 5 / 3
8,857
466
9,744
14,078
5,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
xPaTix
Zhong Kui
16
4 / 1 / 3
9,467
498
5,557
7,753
4,937
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
47
18
Kills
22
22
Deaths
18
20
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Aeone11
Ganesha
0
4
14
1.75
W
Gilgamesh
ChiyoKim
Gilgamesh
9
0
2
10
L
Sobek
DyDyChito
Sobek
0
5
1
0.1
W
Ganesha
PevaSoul
Ganesha
1
8
10
0.75
L
Arachne
Phaluh
Arachne
2
5
2
0.6
L
Scylla
Queckmayer
Scylla
3
4
1
0.88
L
Hachiman
13
4
2
3.5
W
4
4
7
1.88
W
Hachiman
4
5
3
1.1
W
Zhong Kui
xPaTix
Zhong Kui
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,888
Damage
48,504
70,365
Taken
63,076
46,089
Mitigated
27,740
21,927
Healing
17,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Aeone11
Ganesha
7,221
687
0
2,660
15,909
13,855
86
5,534
10,375
29,556
0
W
Gilgamesh
ChiyoKim
Gilgamesh
16,836
4,932
0
1,237
10,627
4,860
390
4,478
5,669
0
67,127
L
Sobek
DyDyChito
Sobek
5,486
97
0
5,650
16,442
14,911
0
223
16,219
35,323
0
W
Ganesha
PevaSoul
Ganesha
7,554
1,006
872
2,063
14,904
5,523
0
5,683
9,169
22,481
0
L
Arachne
Phaluh
Arachne
4,409
2,453
768
5,183
15,696
6,049
0
2,308
13,388
0
45,485
L
Scylla
Queckmayer
Scylla
8,584
1,199
0
1,058
7,981
3,355
0
2,675
5,306
49,919
0
L
Hachiman
15,188
8,960
0
6,608
14,337
7,919
1,198
2,371
11,966
0
65,517
W
8,813
4,973
0
6,405
15,714
7,314
34
3,254
12,258
0
70,469
W
Hachiman
9,744
6,054
0
3,924
14,078
5,106
1,037
2,679
11,389
0
44,644
W
Zhong Kui
xPaTix
Zhong Kui
5,557
447
0
2,744
7,753
4,937
225
4,317
3,300
42,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,367
Gold Earned
47,525
397
Minions Killed
462
0
Camps Cleared
0
1,641,212
Distance Traveled
1,697,375
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
9,268
488
11
1
0
358,037
6
W
Gilgamesh
10,636
560
135
7
0
361,824
0
L
Sobek
7,412
390
59
3
0
326,730
3
W
Ganesha
8,765
461
11
1
0
298,854
6
L
Arachne
8,548
450
99
5
0
329,217
1
L
Scylla
9,120
480
119
6
0
289,099
1
L
Hachiman
10,019
527
109
6
0
338,129
5
W
Kali
9,800
516
106
6
0
386,309
4
W
Hachiman
8,857
466
98
5
0
310,098
0
W
Zhong Kui
9,467
498
112
6
0
340,290
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role