Player Matchup

Neith
Neith
GammAlpha
Neith
Level 28
God Stats
22W - 19L
1,621 SR
Queue Stats
112W - 128L
1,490 Elo+
Solo
Arachne
Arachne
MorganSP
Arachne
Level 7
God Stats
2W - 3L
1,650 SR
Queue Stats
27W - 17L
1,660 Elo+
Solo
Kukulkan
Kukulkan
NumberOneInGods
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,470 Elo+
Solo
Anhur
Anhur
SuperVasya3000
Anhur
Level 13
God Stats
0W - 1L
1,813 SR
Queue Stats
28W - 12L
1,575 Elo+
Solo
Fafnir
Fafnir
WolfWarrior1608
Fafnir
Level 14
God Stats
7W - 6L
1,799 SR
Queue Stats
8W - 6L
1,719 Elo+
Solo
Team Averages
Level 13
1,677 SR
1,583 Elo+

VS

Team Averages
Level 11
1,663 SR
1,598 Elo+
Horus
Horus
Mousers
Horus
Level 17
God Stats
5W - 6L
1,491 SR
Queue Stats
32W - 22L
1,595 Elo+
Party 2
Danzaburou
Danzaburou
Spooksy
Danzaburou
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,234 Elo+
Party 2
Pele
Pele
pasghetti
Pele
Level 8
God Stats
4W - 1L
1,698 SR
Queue Stats
11W - 10L
1,580 Elo+
Party 2
Ullr
Ullr
Рашан
Ullr
Level 3
God Stats
6W - 0L
1,909 SR
Queue Stats
8W - 0L
1,872 Elo+
Party 1
Chiron
Chiron
ЧИЧГАЧГУК
Chiron
Level 1
God Stats
2W - 0L
1,716 SR
Queue Stats
4W - 0L
1,711 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
GammAlpha
Neith
13
0 / 6 / 3
7,772
457
5,124
9,606
4,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
MorganSP
Arachne
14
6 / 6 / 0
8,963
527
5,861
14,561
5,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
11
0 / 6 / 3
6,895
406
4,067
8,460
2,803
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
4 / 5 / 1
8,966
527
7,815
14,928
4,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 3 / 0
7,498
441
3,932
10,614
10,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Mousers
Horus
12
3 / 1 / 7
8,782
517
3,497
7,228
3,760
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
Spooksy
Danzaburou
12
1 / 4 / 1
8,078
475
4,369
9,185
2,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
15
3 / 1 / 5
9,388
552
4,456
11,053
3,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
15 / 2 / 2
11,265
663
15,594
10,729
4,358
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 2 / 7
10,561
621
10,821
10,140
3,623
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
48
10
Kills
26
26
Deaths
10
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Neith
GammAlpha
Neith
0
6
3
0.25
L
Arachne
MorganSP
Arachne
6
6
0
1
W
Horus
Mousers
Horus
3
1
7
6.5
L
Kukulkan
0
6
3
0.25
W
Danzaburou
Spooksy
Danzaburou
1
4
1
0.38
L
4
5
1
0.9
L
0
3
0
0
W
Pele
3
1
5
5.5
W
15
2
2
8
W
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,799
Damage
38,737
58,169
Taken
48,335
27,644
Mitigated
17,643
11,678
Healing
19,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
GammAlpha
Neith
5,124
1,613
0
1,472
9,606
4,524
0
0
9,606
0
41,843
L
Arachne
MorganSP
Arachne
5,861
4,918
0
1,864
14,561
5,816
0
0
14,561
0
50,769
W
Horus
Mousers
Horus
3,497
1,252
2,297
2,482
7,228
3,760
0
1,418
5,810
0
11,726
L
Kukulkan
4,067
700
0
779
8,460
2,803
288
0
8,460
26,144
0
W
Danzaburou
Spooksy
Danzaburou
4,369
1,703
0
2,917
9,185
2,261
828
305
8,880
0
42,949
L
7,815
3,724
0
5,243
14,928
4,184
2,926
0
14,928
0
71,344
L
3,932
680
0
2,320
10,614
10,317
441
0
10,614
31,248
0
W
Pele
4,456
929
0
4,948
11,053
3,641
0
2,071
8,982
0
65,800
W
15,594
7,003
0
595
10,729
4,358
790
1,520
9,209
0
68,585
W
10,821
7,549
166
5,891
10,140
3,623
3,094
3,000
7,140
0
80,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,094
Gold Earned
48,074
388
Minions Killed
508
0
Camps Cleared
0
1,515,030
Distance Traveled
1,712,740
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,772
457
86
5
0
270,859
6
L
Arachne
8,963
527
90
5
0
330,671
1
W
Horus
8,782
517
17
1
0
382,113
4
L
Kukulkan
6,895
406
55
3
0
297,548
1
W
Danzaburou
8,078
475
78
5
0
294,213
0
L
Anhur
8,966
527
121
7
0
267,462
3
L
Fafnir
7,498
441
36
2
0
348,490
5
W
Pele
9,388
552
138
8
0
382,470
6
W
Ullr
11,265
663
120
7
0
337,630
0
W
Chiron
10,561
621
155
9
0
316,314
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role