Player Matchup

Olorun
Olorun
InvictaPax
Olorun
Level 6
God Stats
5W - 9L
1,471 SR
Queue Stats
23W - 41L
1,256 Elo+
Party 2
Ymir
Ymir
MiniDirtstain
Ymir
Level 22
God Stats
5W - 2L
1,774 SR
Queue Stats
174W - 222L
1,339 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Unkn0wnEnt1ty-_-
Tsukuyomi
Level 7
God Stats
3W - 4L
1,471 SR
Queue Stats
23W - 42L
1,234 Elo+
Party 2
Neith
Neith
Whicky
Neith
Level 108
God Stats
7W - 6L
1,500 SR
Queue Stats
455W - 448L
1,422 Elo+
Party 1
Thor
Thor
cheifstain
Thor
Level 11
God Stats
4W - 7L
1,298 SR
Queue Stats
44W - 54L
1,304 Elo+
Party 1
Team Averages
Level 31
1,503 SR
1,311 Elo+

VS

Team Averages
Level 16
1,516 SR
1,312 Elo+
Neith
Neith
Bambusbiene
Neith
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 25L
1,233 Elo+
Solo
Tsukuyomi
Tsukuyomi
DanielCr21
Tsukuyomi
Level 29
God Stats
8W - 5L
1,967 SR
Queue Stats
87W - 85L
1,425 Elo+
Solo
Ymir
Ymir
Kazmanian21
Ymir
Level 18
God Stats
1W - 1L
1,266 SR
Queue Stats
11W - 20L
1,332 Elo+
Party 3
Tiamat
Tiamat
Leningrad2k
Tiamat
Level 7
God Stats
1W - 2L
1,440 SR
Queue Stats
3W - 7L
1,220 Elo+
Solo
Cu Chulainn
Cu Chulainn
dojimasil
Cu Chulainn
Level 21
God Stats
6W - 16L
1,405 SR
Queue Stats
14W - 23L
1,352 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
InvictaPax
Olorun
15
7 / 9 / 4
10,829
451
17,729
20,169
8,385
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
0 / 7 / 7
9,841
410
5,829
19,493
18,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
16
0 / 6 / 0
9,758
407
1,856
12,843
6,471
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Neith
Whicky
Neith
18
6 / 4 / 3
11,532
481
17,248
14,191
6,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 3 / 3
10,534
439
7,222
18,083
13,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 7
10,685
445
12,475
17,384
7,190
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
DanielCr21
Tsukuyomi
20
10 / 0 / 6
13,889
579
17,961
17,661
11,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
7 / 3 / 3
11,694
487
6,810
13,484
11,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
18
8 / 7 / 8
12,383
516
18,787
16,183
10,558
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
dojimasil
Cu Chulainn
20
2 / 1 / 7
12,929
539
10,283
17,247
15,423
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
60
17
Kills
29
29
Deaths
17
17
Assists
31
Player
Kills
Deaths
Assists
KDA
W
2
6
7
0.92
W
Tsukuyomi
DanielCr21
Tsukuyomi
10
0
6
13
L
Olorun
InvictaPax
Olorun
7
9
4
1
W
7
3
3
2.83
W
Tiamat
8
7
8
1.71
L
0
7
7
0.5
L
Tsukuyomi
0
6
0
0
L
Neith
Whicky
Neith
6
4
3
1.88
L
4
3
3
1.83
W
Cu Chulainn
dojimasil
Cu Chulainn
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,884
Damage
66,316
84,779
Taken
81,959
53,114
Mitigated
56,066
22,564
Healing
20,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,475
6,985
0
6,279
17,384
7,190
2,618
5,605
11,779
0
80,758
W
Tsukuyomi
DanielCr21
Tsukuyomi
17,961
5,788
0
7,572
17,661
11,298
139
2,954
14,707
0
121,943
L
Olorun
InvictaPax
Olorun
17,729
10,453
92
7,282
20,169
8,385
0
9,598
10,571
55,866
0
W
6,810
2,080
0
2,174
13,484
11,597
86
4,293
9,191
29,713
0
W
Tiamat
18,787
1,692
268
2,762
16,183
10,558
1,404
7,897
8,286
66,034
0
L
5,829
616
0
1,831
19,493
18,813
0
7,289
12,204
32,932
0
L
Tsukuyomi
1,856
784
0
2,331
12,843
6,471
1,060
579
12,264
0
44,757
L
Neith
Whicky
Neith
17,248
8,543
0
4,213
14,191
6,428
1,088
5,782
8,409
0
81,429
L
7,222
2,305
0
6,815
18,083
13,017
0
3,517
14,566
0
60,310
W
Cu Chulainn
dojimasil
Cu Chulainn
10,283
1,687
0
1,830
17,247
15,423
940
2,809
14,438
11,851
68,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,494
Gold Earned
61,580
461
Minions Killed
587
0
Camps Cleared
0
1,908,419
Distance Traveled
2,124,463
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,685
445
106
4
0
333,278
0
W
Tsukuyomi
13,889
579
166
7
0
493,597
0
L
Olorun
10,829
451
87
4
0
310,863
0
W
Ymir
11,694
487
33
1
0
398,642
3
W
Tiamat
12,383
516
102
4
0
412,125
1
L
Ymir
9,841
410
45
2
0
398,774
2
L
Tsukuyomi
9,758
407
89
4
0
389,301
1
L
Neith
11,532
481
144
6
0
383,969
6
L
Thor
10,534
439
96
4
0
425,512
3
W
Cu Chulainn
12,929
539
180
8
0
486,821
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role