Player Matchup

Janus
Janus
 
Janus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Bebêzinho
Mercury
Level 148
God Stats
6W - 9L
1,572 SR
Queue Stats
212W - 154L
1,625 Elo+
Solo
Artio
Artio
HaythamFoX
Artio
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
100W - 83L
1,583 Elo+
Solo
Gilgamesh
Gilgamesh
LeoTheBerserk
Gilgamesh
Level 124
God Stats
2W - 5L
1,569 SR
Queue Stats
806W - 739L
1,475 Elo+
Party 1
Neith
Neith
SoledByZarbo
Neith
Level 117
God Stats
23W - 8L
1,784 SR
Queue Stats
1,105W - 971L
1,523 Elo+
Party 1
Team Averages
Level 133
1,585 SR
1,541 Elo+

VS

Team Averages
Level 125
1,492 SR
1,552 Elo+
Ra
Ra
 
Ra
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Acnología
Chronos
Level 144
God Stats
10W - 12L
1,444 SR
Queue Stats
401W - 388L
1,591 Elo+
Party 2
Cthulhu
Cthulhu
Franco24888
Cthulhu
Level 101
God Stats
4W - 3L
1,341 SR
Queue Stats
186W - 196L
1,541 Elo+
Solo
Chaac
Chaac
MuadDDib
Chaac
Level 129
God Stats
22W - 16L
1,674 SR
Queue Stats
406W - 354L
1,630 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
1 / 3 / 4
8,415
526
5,802
8,655
2,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
Bebêzinho
Mercury
15
2 / 4 / 1
9,157
572
5,774
10,637
3,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
12
4 / 4 / 4
8,280
518
7,716
15,760
9,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
LeoTheBerserk
Gilgamesh
15
1 / 3 / 0
8,887
555
7,041
12,192
7,680
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
4 / 6 / 3
8,748
547
8,111
11,905
4,065
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
2 / 1 / 1
9,940
621
6,465
8,013
4,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Skadi
 
Skadi
16
2 / 2 / 6
9,114
570
6,416
8,681
3,151
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chronos
Acnología
Chronos
16
7 / 6 / 3
9,456
591
12,838
13,312
4,701
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Franco24888
Cthulhu
12
2 / 2 / 5
7,495
468
6,220
9,888
6,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chaac
MuadDDib
Chaac
16
7 / 1 / 6
9,876
617
9,868
11,176
6,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
41
12
Kills
20
20
Deaths
12
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
3
4
1
W
Ra
 
Ra
2
1
1
2.5
W
Skadi
 
Skadi
2
2
6
2.5
W
Chronos
Acnología
Chronos
7
6
3
1.42
L
Mercury
Bebêzinho
Mercury
2
4
1
0.63
W
Cthulhu
Franco24888
Cthulhu
2
2
5
2.25
L
Artio
4
4
4
1.5
L
Gilgamesh
LeoTheBerserk
Gilgamesh
1
3
0
0.33
W
Chaac
MuadDDib
Chaac
7
1
6
10
L
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,444
Damage
41,807
59,149
Taken
51,070
28,253
Mitigated
25,885
15,561
Healing
16,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,802
803
72
2,068
8,655
2,607
258
1,167
7,428
54,216
0
W
Ra
 
Ra
6,465
891
137
4,539
8,013
4,665
0
0
8,013
73,724
0
W
Skadi
 
Skadi
6,416
3,206
0
2,588
8,681
3,151
516
3,845
4,694
0
62,476
W
Chronos
Acnología
Chronos
12,838
4,737
0
2,095
13,312
4,701
0
4,571
8,673
66,804
0
L
Mercury
Bebêzinho
Mercury
5,774
2,457
0
277
10,637
3,941
0
2,847
7,760
0
69,765
W
Cthulhu
Franco24888
Cthulhu
6,220
822
374
2,524
9,888
6,414
0
2,750
7,062
26,959
0
L
Artio
7,716
933
259
6,487
15,760
9,960
0
6,795
8,605
30,579
0
L
Gilgamesh
LeoTheBerserk
Gilgamesh
7,041
1,878
0
3,696
12,192
7,680
0
6,097
6,095
0
63,542
W
Chaac
MuadDDib
Chaac
9,868
4,091
0
3,833
11,176
6,954
0
1,962
9,110
0
68,089
L
8,111
2,752
0
2,702
11,905
4,065
0
7,927
3,738
0
53,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,487
Gold Earned
45,881
558
Minions Killed
560
0
Camps Cleared
0
1,550,472
Distance Traveled
1,625,584
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,415
526
131
8
0
301,816
2
W
Ra
9,940
621
180
11
0
324,152
5
W
Skadi
9,114
570
121
8
0
317,553
4
W
Chronos
9,456
591
110
7
0
298,747
6
L
Mercury
9,157
572
123
8
0
352,530
2
W
Cthulhu
7,495
468
48
3
0
318,415
3
L
Artio
8,280
518
44
3
0
316,147
0
L
Gilgamesh
8,887
555
147
9
0
308,855
8
W
Chaac
9,876
617
101
6
0
366,717
5
L
Neith
8,748
547
113
7
0
271,124
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role