Player Matchup

Sol
Sol
Hum39k
Sol
Level 51
God Stats
4W - 6L
1,514 SR
Queue Stats
399W - 352L
1,505 Elo+
Party 1
Ullr
Ullr
Troopzxv
Ullr
Level 41
God Stats
15W - 18L
1,580 SR
Queue Stats
167W - 154L
1,545 Elo+
Solo
Yemoja
Yemoja
aFire_NightMare
Yemoja
Level 26
God Stats
9W - 7L
1,700 SR
Queue Stats
108W - 79L
1,582 Elo+
Party 1
Osiris
Osiris
franciscofmgbf
Osiris
Level 107
God Stats
28W - 19L
1,532 SR
Queue Stats
360W - 301L
1,496 Elo+
Party 1
Thanatos
Thanatos
maticontador1972
Thanatos
Level 42
God Stats
3W - 5L
1,500 SR
Queue Stats
177W - 150L
1,506 Elo+
Solo
Team Averages
Level 53
1,565 SR
1,527 Elo+

VS

Team Averages
Level 66
1,517 SR
1,660 Elo+
Olorun
Olorun
CostHealer85
Olorun
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 28L
1,563 Elo+
Party 3
Erlang Shen
Erlang Shen
Flocione66
Erlang Shen
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 10L
1,794 Elo+
Party 2
Mercury
Mercury
Im Not Davi9968
Mercury
Level 104
God Stats
21W - 10L
1,522 SR
Queue Stats
614W - 554L
1,663 Elo+
Party 2
Anubis
Anubis
Kage4518
Anubis
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
449W - 379L
1,684 Elo+
Party 2
Osiris
Osiris
TogaedAttic7746
Osiris
Level 48
God Stats
5W - 0L
1,563 SR
Queue Stats
17W - 15L
1,598 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Hum39k
Sol
12
0 / 0 / 2
6,292
629
3,985
3,767
870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ullr
7
0 / 1 / 1
4,448
445
3,658
4,911
1,332
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 1 / 0
5,006
501
3,534
4,036
1,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 3 / 0
4,792
479
2,451
7,292
3,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

9
3 / 0 / 0
5,596
560
1,676
4,316
1,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
9
0 / 1 / 2
4,996
500
3,556
5,065
1,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Erlang Shen
Flocione66
Erlang Shen
12
2 / 0 / 1
6,508
651
4,804
5,071
1,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 1 / 0
5,595
560
1,410
4,900
1,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anubis
Kage4518
Anubis
10
0 / 2 / 0
5,473
547
1,782
4,623
2,261
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
2 / 0 / 0
5,498
550
3,589
7,066
4,059
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
8
4
Kills
5
5
Deaths
4
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Olorun
0
1
2
1
W
Erlang Shen
Flocione66
Erlang Shen
2
0
1
2.5
L
Sol
Hum39k
Sol
0
0
2
1
W
1
1
0
1
W
Anubis
Kage4518
Anubis
0
2
0
0
W
2
0
0
2
L
Ullr
0
1
1
0.5
L
1
1
0
1
L
0
3
0
0
L
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,304
Damage
15,141
24,322
Taken
26,725
8,939
Mitigated
10,882
10,764
Healing
10,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
3,556
1,651
331
1,578
5,065
1,409
843
1,516
3,549
29,741
0
W
Erlang Shen
Flocione66
Erlang Shen
4,804
2,395
0
3,674
5,071
1,835
0
0
5,071
0
36,813
L
Sol
Hum39k
Sol
3,985
768
0
2,172
3,767
870
0
1,010
2,757
46,965
0
W
1,410
388
0
435
4,900
1,318
0
1,183
3,717
0
34,453
W
Anubis
Kage4518
Anubis
1,782
176
0
1,559
4,623
2,261
0
2,802
1,821
29,245
0
W
3,589
1,100
519
2,064
7,066
4,059
297
2,018
5,048
0
14,728
L
Ullr
3,658
1,455
0
255
4,911
1,332
0
1,712
3,199
0
24,927
L
3,534
864
459
531
4,036
1,583
0
1,844
2,192
11,496
0
L
2,451
1,056
0
3,439
7,292
3,590
0
0
7,292
0
21,508
L
1,676
430
0
3,908
4,316
1,564
0
772
3,544
0
26,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,134
Gold Earned
28,070
282
Minions Killed
317
0
Camps Cleared
0
864,420
Distance Traveled
937,202
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
4,996
500
61
6
0
159,638
0
W
Erlang Shen
6,508
651
84
8
0
215,767
2
L
Sol
6,292
629
106
11
0
176,984
3
W
Mercury
5,595
560
79
8
0
214,195
2
W
Anubis
5,473
547
75
8
0
160,048
4
W
Osiris
5,498
550
18
2
0
187,554
3
L
Ullr
4,448
445
50
5
0
152,900
0
L
Yemoja
5,006
501
18
2
0
167,347
1
L
Osiris
4,792
479
52
5
0
162,067
1
L
Thanatos
5,596
560
56
6
0
205,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role