Player Matchup

Horus
Horus
Gabryking95
Horus
Level 156
God Stats
15W - 10L
1,630 SR
Queue Stats
158W - 107L
1,632 Elo+
Party 2
Serqet
Serqet
LostMythologies
Serqet
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
205W - 143L
1,616 Elo+
Party 2
Ra
Ra
Nito1617
Ra
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
22W - 31L
1,466 Elo+
Solo
Team Averages
Level 143
1,543 SR
1,572 Elo+

VS

Team Averages
Level 78
1,655 SR
1,417 Elo+
He Bo
He Bo
 
He Bo
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
ObiMEOWcatnobi
Chaac
Level 8
God Stats
14W - 1L
1,718 SR
Queue Stats
202W - 148L
1,402 Elo+
Solo
Heimdallr
Heimdallr
Stilsear
Heimdallr
Level 122
God Stats
1W - 0L
1,746 SR
Queue Stats
59W - 37L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
6,595
660
1,955
11,027
5,535
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 2 / 1
6,045
605
3,151
7,950
3,096
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mace

Mace

+10
Physical Power

9
1 / 6 / 0
6,128
613
3,906
7,342
2,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
8 / 0 / 5
8,570
857
8,173
3,627
1,112
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
3 / 0 / 8
7,371
737
6,816
4,890
3,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heimdallr
Stilsear
Heimdallr
12
2 / 1 / 8
7,605
761
7,705
6,818
2,265
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
1
Kills
13
13
Deaths
1
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
8
0
5
10.5
L
0
5
1
0.1
L
0
2
1
0.25
L
1
6
0
0.17
W
3
0
8
7
W
Heimdallr
Stilsear
Heimdallr
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,012
Damage
22,694
26,319
Taken
15,335
10,902
Mitigated
6,952
4,443
Healing
6,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
8,173
51
140
1,843
3,627
1,112
92
579
2,956
29,348
0
L
1,955
663
734
1,643
11,027
5,535
0
3,289
7,295
0
6,913
L
3,151
541
0
250
7,950
3,096
0
1,989
5,467
0
14,902
L
3,906
197
202
1,614
7,342
2,271
0
2,321
4,753
19,868
0
W
6,816
327
0
2,647
4,890
3,575
328
1,134
3,417
0
15,622
W
Heimdallr
Stilsear
Heimdallr
7,705
3,362
0
1,807
6,818
2,265
898
1,832
4,528
0
35,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,768
Gold Earned
23,546
86
Minions Killed
123
0
Camps Cleared
0
580,278
Distance Traveled
572,258
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,570
857
42
4
0
191,266
4
L
Horus
6,595
660
20
2
0
226,386
1
L
Serqet
6,045
605
27
3
0
215,641
3
L
Ra
6,128
613
39
4
0
138,251
4
W
Chaac
7,371
737
13
1
0
194,666
4
W
Heimdallr
7,605
761
68
7
0
186,326
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role