Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
IamRealInsanity
Skadi
Level 8
God Stats
21W - 12L
1,866 SR
Queue Stats
170W - 160L
1,775 Elo+
Solo
Ymir
Ymir
Noahk94
Ymir
Level 27
God Stats
11W - 5L
1,607 SR
Queue Stats
163W - 165L
1,481 Elo+
Solo
Ra
Ra
golaxxx
Ra
Level 4
God Stats
5W - 3L
1,500 SR
Queue Stats
36W - 34L
1,280 Elo+
Solo
Anhur
Anhur
protatoe123
Anhur
Level 25
God Stats
2W - 1L
1,727 SR
Queue Stats
17W - 12L
1,584 Elo+
Solo
Team Averages
Level 17
1,640 SR
1,524 Elo+

VS

Team Averages
Level 23
1,504 SR
1,477 Elo+
Cerberus
Cerberus
DkingsKraken92
Cerberus
Level 28
God Stats
4W - 2L
1,647 SR
Queue Stats
109W - 132L
1,465 Elo+
Party 1
Amaterasu
Amaterasu
MXFOOR
Amaterasu
Level 46
God Stats
1W - 1L
1,681 SR
Queue Stats
48W - 32L
1,573 Elo+
Party 2
Thor
Thor
Unimac
Thor
Level 12
God Stats
3W - 5L
1,466 SR
Queue Stats
21W - 15L
1,465 Elo+
Party 2
Rama
Rama
jeckweng
Rama
Level 22
God Stats
0W - 3L
1,224 SR
Queue Stats
59W - 86L
1,391 Elo+
Party 1
Hel
Hel
tahmelah
Hel
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 7L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
3 / 0 / 2
5,146
515
2,163
2,505
729
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 1 / 0
6,391
639
6,686
4,935
1,373
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Ymir
Noahk94
Ymir
11
2 / 0 / 6
6,363
636
3,045
4,350
2,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
1 / 0 / 0
5,793
579
2,375
1,873
542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

5
1 / 0 / 2
4,199
420
953
2,005
422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
7
0 / 3 / 0
4,555
456
1,846
6,763
3,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Amaterasu
MXFOOR
Amaterasu
9
1 / 3 / 0
5,144
514
2,810
9,644
4,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
Unimac
Thor
8
0 / 2 / 1
4,866
487
2,093
4,906
1,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
7
0 / 2 / 0
4,232
423
1,612
3,017
970
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 1 / 0
4,663
466
891
4,210
1,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
10
Kills
1
1
Deaths
11
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
0
2
4
L
Cerberus
0
3
0
0
W
3
1
0
3
L
Amaterasu
MXFOOR
Amaterasu
1
3
0
0.33
W
Ymir
Noahk94
Ymir
2
0
6
5
L
Thor
Unimac
Thor
0
2
1
0.25
W
1
0
0
1
L
Rama
0
2
0
0
W
1
0
2
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,222
Damage
9,252
15,668
Taken
28,540
5,261
Mitigated
10,700
6,199
Healing
7,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
2,163
180
914
1,337
2,505
729
286
918
1,587
13,353
0
L
Cerberus
1,846
39
0
1,337
6,763
3,238
0
2,358
4,399
14,249
0
W
6,686
2,642
0
1,656
4,935
1,373
210
0
4,935
0
32,262
L
Amaterasu
MXFOOR
Amaterasu
2,810
898
0
4,703
9,644
4,217
0
1,025
8,619
65
22,555
W
Ymir
Noahk94
Ymir
3,045
1,091
0
565
4,350
2,195
0
309
3,979
35,387
3,334
L
Thor
Unimac
Thor
2,093
573
0
330
4,906
1,272
0
587
4,273
0
24,614
W
2,375
257
116
1,097
1,873
542
385
612
1,173
31,246
0
L
Rama
1,612
1,345
0
0
3,017
970
172
1,782
1,155
0
12,754
W
953
751
0
514
2,005
422
0
804
1,201
0
4,618
L
891
209
0
1,175
4,210
1,003
88
1,474
2,610
15,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,892
Gold Earned
23,460
230
Minions Killed
212
0
Camps Cleared
0
789,608
Distance Traveled
844,290
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
5,146
515
24
2
0
182,246
2
L
Cerberus
4,555
456
49
5
0
193,219
0
W
Skadi
6,391
639
56
6
0
170,859
3
L
Amaterasu
5,144
514
49
5
0
175,307
1
W
Ymir
6,363
636
78
8
0
184,649
1
L
Thor
4,866
487
54
5
0
196,893
1
W
Ra
5,793
579
66
7
0
180,069
4
L
Rama
4,232
423
20
2
0
165,538
0
W
Anhur
4,199
420
6
1
0
71,785
0
L
Hel
4,663
466
40
4
0
113,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role