Player Matchup

Hachiman
Hachiman
Platinum V
 
Hachiman
Platinum V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Raijin
Raijin
Gold I
 
Raijin
Gold I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ares
Ares
Silver I
I_NeoX_IHD1
Ares
Silver I
Level 114
God Stats
2W - 2L
1,855 SR
Queue Stats
34W - 44L
1,508 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 124
1,618 SR
1,503 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 121
1,689 SR
1,793 MMR
Horus
Horus
Gold V
ClouDidi13
Horus
Gold V
Level 85
God Stats
5W - 8L
1,484 SR
Queue Stats
18W - 25L
1,394 MMR
Solo
Ne Zha
Ne Zha
Diamond V
Shodz23
Ne Zha
Diamond V
Level 132
God Stats
14W - 4L
1,833 SR
Queue Stats
72W - 31L
1,977 MMR
Party 1
Sol
Sol
Platinum I
StorminNorm76
Sol
Platinum I
Level 147
God Stats
4W - 3L
1,750 SR
Queue Stats
59W - 23L
2,008 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
2 / 2 / 0
8,782
627
13,656
12,780
3,850
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Raijin
 
Raijin
11
0 / 6 / 2
7,692
549
5,757
11,446
3,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 5 / 2
8,523
609
3,805
16,263
10,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
CabrakanTiamatPersephoneGilgameshAthena

VS

Bans
ThothSobekChaacAchillesGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
0 / 0 / 12
8,953
640
3,038
12,705
16,691
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ne Zha
Shodz23
Ne Zha
14
5 / 2 / 6
10,027
716
15,102
14,506
7,221
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
8 / 0 / 5
10,623
759
17,480
9,562
3,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
2
Kills
13
13
Deaths
2
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
2
2
0
1
L
Raijin
 
Raijin
0
6
2
0.17
W
Horus
0
0
12
6
L
0
5
2
0.2
W
Ne Zha
Shodz23
Ne Zha
5
2
6
4
W
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,218
Damage
35,620
40,489
Taken
36,773
17,405
Mitigated
27,770
11,823
Healing
19,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
13,656
6,565
0
4,956
12,780
3,850
0
5,643
6,815
0
43,243
L
Raijin
 
Raijin
5,757
284
0
2,740
11,446
3,058
0
5,046
5,998
30,834
0
W
Horus
3,038
1,428
6,136
6,761
12,705
16,691
396
3,680
8,775
0
11,408
L
3,805
159
0
4,127
16,263
10,497
0
5,650
10,196
8,453
0
W
Ne Zha
Shodz23
Ne Zha
15,102
4,051
0
2,441
14,506
7,221
149
3,228
11,102
0
47,768
W
17,480
3,823
0
4,027
9,562
3,858
2,261
2,088
7,334
69,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,997
Gold Earned
29,603
132
Minions Killed
175
0
Camps Cleared
0
669,696
Distance Traveled
784,941
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,782
627
65
5
0
239,604
2
L
Raijin
7,692
549
51
4
0
208,118
2
W
Horus
8,953
640
15
1
0
241,826
0
L
Ares
8,523
609
16
1
0
221,974
1
W
Ne Zha
10,027
716
54
4
0
300,534
3
W
Sol
10,623
759
106
8
0
242,581
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role