Player Matchup

Ganesha
Ganesha
ArthurGordonPym
Ganesha
Level 18
God Stats
2W - 0L
1,566 SR
Queue Stats
10W - 7L
1,592 Elo+
Solo
Zhong Kui
Zhong Kui
Baldoonis
Zhong Kui
Level 28
God Stats
5W - 2L
1,550 SR
Queue Stats
140W - 156L
1,455 Elo+
Solo
Nemesis
Nemesis
Ciricè
Nemesis
Level 8
God Stats
1W - 1L
1,282 SR
Queue Stats
9W - 4L
1,586 Elo+
Solo
Zeus
Zeus
ClonelOfAwarness
Zeus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 23L
1,628 Elo+
Solo
Hel
Hel
GoDxIluminati
Hel
Level 6
God Stats
2W - 1L
1,299 SR
Queue Stats
16W - 12L
1,527 Elo+
Solo
Team Averages
Level 16
1,439 SR
1,558 Elo+

VS

Team Averages
Level 20
1,668 SR
1,552 Elo+
Ares
Ares
 
Ares
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
KingET
Anubis
Level 27
God Stats
20W - 11L
1,943 SR
Queue Stats
184W - 174L
1,610 Elo+
Solo
Nemesis
Nemesis
ZOZO007
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 91L
1,439 Elo+
Solo
Achilles
Achilles
凡人Ⅰ登神长阶
Achilles
Level 11
God Stats
4W - 6L
1,463 SR
Queue Stats
31W - 27L
1,592 Elo+
Party 1
Fenrir
Fenrir
愚蠢的凡人
Fenrir
Level 19
God Stats
5W - 3L
1,935 SR
Queue Stats
49W - 36L
1,620 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 11
8,371
598
4,636
7,417
3,484
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zhong Kui
Baldoonis
Zhong Kui
11
3 / 5 / 4
7,078
506
4,486
9,660
6,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
Ciricè
Nemesis
12
5 / 2 / 5
7,450
532
6,622
10,004
3,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
6 / 1 / 3
7,886
563
5,065
5,124
1,290
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
5 / 2 / 4
7,331
524
4,384
5,806
1,443
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
2 / 4 / 1
7,051
504
3,718
8,655
5,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
KingET
Anubis
9
1 / 7 / 2
6,170
441
6,884
9,444
4,341
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
ZOZO007
Nemesis
9
1 / 4 / 3
6,118
437
1,535
5,625
1,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 1 / 1
6,523
466
2,728
8,505
6,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
4 / 5 / 4
7,271
519
5,337
12,215
3,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
20
21
Kills
9
10
Deaths
21
27
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
2
4
1
0.63
W
2
0
11
7.5
W
Zhong Kui
Baldoonis
Zhong Kui
3
5
4
1
W
Nemesis
Ciricè
Nemesis
5
2
5
3.75
W
6
1
3
7.5
W
5
2
4
3.5
L
Anubis
KingET
Anubis
1
7
2
0.29
L
Nemesis
ZOZO007
Nemesis
1
4
3
0.63
L
1
1
1
1.5
L
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,193
Damage
20,202
38,011
Taken
44,444
16,225
Mitigated
22,025
12,597
Healing
10,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
3,718
838
0
1,017
8,655
5,481
0
3,824
4,831
19,089
0
W
4,636
586
0
1,783
7,417
3,484
126
3,234
4,153
25,836
0
W
Zhong Kui
Baldoonis
Zhong Kui
4,486
784
0
2,396
9,660
6,911
456
532
8,918
24,389
0
W
Nemesis
Ciricè
Nemesis
6,622
3,851
0
3,238
10,004
3,097
241
2,844
7,105
0
40,019
W
5,065
2,222
0
849
5,124
1,290
620
2,344
2,780
35,862
0
W
4,384
694
1,023
3,308
5,806
1,443
424
1,648
4,098
28,917
0
L
Anubis
KingET
Anubis
6,884
959
0
3,114
9,444
4,341
0
5,119
4,325
36,976
0
L
Nemesis
ZOZO007
Nemesis
1,535
940
0
1,713
5,625
1,615
0
2,385
3,150
0
23,546
L
2,728
915
0
1,682
8,505
6,603
732
3,288
4,920
0
23,624
L
5,337
1,772
0
3,177
12,215
3,985
0
3,478
8,647
0
30,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,116
Gold Earned
33,133
290
Minions Killed
246
0
Camps Cleared
0
1,131,452
Distance Traveled
1,053,607
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,051
504
32
2
0
234,087
0
W
Ganesha
8,371
598
34
2
0
261,389
4
W
Zhong Kui
7,078
506
46
3
0
191,474
2
W
Nemesis
7,450
532
61
4
0
231,060
0
W
Zeus
7,886
563
95
7
0
259,839
0
W
Hel
7,331
524
54
4
0
187,690
3
L
Anubis
6,170
441
61
4
0
195,466
4
L
Nemesis
6,118
437
46
3
0
173,053
0
L
Achilles
6,523
466
45
3
0
208,991
1
L
Fenrir
7,271
519
62
4
0
242,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role