Player Matchup

Persephone
Persephone
Gold V
 
Persephone
Gold V
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver I
KingGoloso
Cerberus
Silver I
Level 125
God Stats
23W - 23L
1,518 SR
Queue Stats
754W - 1,040L
1,271 MMR
Party 1
Apollo
Apollo
Silver I
sevisoto95
Apollo
Silver I
Level 125
God Stats
3W - 1L
1,670 SR
Queue Stats
464W - 605L
1,209 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,563 SR
1,326 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 83
1,528 SR
1,423 MMR
Tyr
Tyr
Silver III
Itz_Ss_Y_n_n_o_X
Tyr
Silver III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 76L
1,145 MMR
Solo
Hou Yi
Hou Yi
Gold IV
Sarada God
Hou Yi
Gold IV
Level 102
God Stats
5W - 22L
1,333 SR
Queue Stats
197W - 209L
1,164 MMR
Solo
Thoth
Thoth
Gold I
ajrizaj
Thoth
Gold I
Level 40
God Stats
2W - 1L
1,752 SR
Queue Stats
16W - 10L
1,961 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
19
8 / 8 / 3
16,998
680
20,405
19,948
7,892
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
KingGoloso
Cerberus
19
1 / 4 / 14
15,989
640
9,301
28,565
38,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Apollo
sevisoto95
Apollo
20
7 / 4 / 6
16,003
640
9,382
21,601
10,317
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
GilgameshAthenaChaacGebDanzaburou

VS

Bans
SobekCabrakanTiamatAresAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 9 / 5
13,886
555
10,202
21,948
18,434
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hou Yi
Sarada God
Hou Yi
17
3 / 4 / 4
14,019
561
11,486
13,841
5,061
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thoth
ajrizaj
Thoth
20
9 / 4 / 4
16,557
662
30,129
18,418
6,548
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
28
16
Kills
15
16
Deaths
17
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
8
8
3
1.19
L
3
9
5
0.61
W
Cerberus
KingGoloso
Cerberus
1
4
14
2
L
Hou Yi
Sarada God
Hou Yi
3
4
4
1.25
L
Thoth
ajrizaj
Thoth
9
4
4
2.75
W
Apollo
sevisoto95
Apollo
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,088
Damage
51,817
70,114
Taken
54,207
57,076
Mitigated
30,043
17,824
Healing
6,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
20,405
598
2,373
4,830
19,948
7,892
864
8,778
10,652
72,885
0
L
10,202
1,384
0
1,454
21,948
18,434
66
10,357
11,591
381
30,022
W
Cerberus
KingGoloso
Cerberus
9,301
255
978
5,417
28,565
38,867
168
9,371
18,622
46,183
0
L
Hou Yi
Sarada God
Hou Yi
11,486
5,784
0
1,372
13,841
5,061
348
8,511
5,330
0
47,009
L
Thoth
ajrizaj
Thoth
30,129
0
0
3,657
18,418
6,548
490
10,838
7,580
93,515
0
W
Apollo
sevisoto95
Apollo
9,382
5,575
0
4,226
21,601
10,317
1,961
10,721
10,380
0
66,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,990
Gold Earned
44,462
254
Minions Killed
219
0
Camps Cleared
0
1,178,824
Distance Traveled
1,207,387
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
16,998
680
77
3
0
419,818
2
L
Tyr
13,886
555
45
2
0
403,576
0
W
Cerberus
15,989
640
60
2
0
354,559
0
L
Hou Yi
14,019
561
58
2
0
390,513
0
L
Thoth
16,557
662
116
5
0
413,298
0
W
Apollo
16,003
640
117
5
0
404,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role