Player Matchup

Nemesis
Nemesis
LW-qq
Nemesis
Level 26
God Stats
1W - 5L
1,214 SR
Queue Stats
88W - 95L
1,423 Elo+
Party 1
Scylla
Scylla
MrWilkinson1
Scylla
Level 15
God Stats
9W - 4L
1,726 SR
Queue Stats
53W - 40L
1,540 Elo+
Solo
Hel
Hel
Rengdeng-
Hel
Level 22
God Stats
4W - 0L
1,575 SR
Queue Stats
62W - 64L
1,460 Elo+
Solo
Achilles
Achilles
Shamwil_7
Achilles
Level 32
God Stats
4W - 1L
1,807 SR
Queue Stats
138W - 157L
1,372 Elo+
Party 1
Sylvanus
Sylvanus
Violet1305
Sylvanus
Level 17
God Stats
6W - 9L
1,354 SR
Queue Stats
40W - 34L
1,490 Elo+
Solo
Team Averages
Level 22
1,535 SR
1,457 Elo+

VS

Team Averages
Level 19
1,543 SR
1,475 Elo+
Cerberus
Cerberus
AGN x Legendzz
Cerberus
Level 18
God Stats
0W - 2L
1,223 SR
Queue Stats
222W - 265L
1,338 Elo+
Solo
Fenrir
Fenrir
REX_TLOU
Fenrir
Level 29
God Stats
11W - 12L
1,556 SR
Queue Stats
149W - 183L
1,386 Elo+
Solo
Danzaburou
Danzaburou
Weno24588
Danzaburou
Level 19
God Stats
1W - 1L
1,775 SR
Queue Stats
26W - 17L
1,552 Elo+
Solo
Baron Samedi
Baron Samedi
folksy_people9
Baron Samedi
Level 23
God Stats
1W - 3L
1,662 SR
Queue Stats
195W - 197L
1,460 Elo+
Solo
Ra
Ra
misterwaaaaa
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
LW-qq
Nemesis
15
7 / 2 / 3
9,380
521
7,725
9,906
3,460
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Scylla
17
6 / 0 / 3
9,993
555
8,981
6,075
1,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
0 / 3 / 5
6,886
383
4,575
7,058
3,934
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Achilles
Shamwil_7
Achilles
14
2 / 3 / 5
8,442
469
6,789
12,635
7,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sylvanus
Violet1305
Sylvanus
14
3 / 0 / 2
8,748
486
11,111
11,894
5,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
1 / 2 / 2
7,495
416
5,378
13,472
9,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
REX_TLOU
Fenrir
13
5 / 1 / 1
8,295
461
7,165
12,818
4,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Weno24588
Danzaburou
13
1 / 1 / 2
8,228
457
7,152
11,471
3,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
folksy_people9
Baron Samedi
13
1 / 4 / 4
8,528
474
5,532
9,531
3,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 10 / 0
7,230
402
3,009
9,887
3,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
18
Kills
8
8
Deaths
18
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cerberus
1
2
2
1
W
Nemesis
LW-qq
Nemesis
7
2
3
4.25
W
Scylla
6
0
3
7.5
L
Fenrir
REX_TLOU
Fenrir
5
1
1
5.5
W
0
3
5
0.83
W
Achilles
Shamwil_7
Achilles
2
3
5
1.5
W
Sylvanus
Violet1305
Sylvanus
3
0
2
4
L
Danzaburou
Weno24588
Danzaburou
1
1
2
2
L
Baron Samedi
folksy_people9
Baron Samedi
1
4
4
0.75
L
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,181
Damage
28,236
47,568
Taken
57,179
22,853
Mitigated
23,342
16,454
Healing
17,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
5,378
194
0
5,653
13,472
9,299
0
7,696
5,656
19,853
0
W
Nemesis
LW-qq
Nemesis
7,725
2,893
0
204
9,906
3,460
0
2,251
7,443
0
53,109
W
Scylla
8,981
887
0
676
6,075
1,913
922
2,155
3,626
66,654
0
L
Fenrir
REX_TLOU
Fenrir
7,165
2,196
0
3,664
12,818
4,214
0
4,131
8,587
0
34,368
W
4,575
662
3,198
1,641
7,058
3,934
363
1,486
5,572
15,742
0
W
Achilles
Shamwil_7
Achilles
6,789
1,654
0
3,959
12,635
7,799
917
4,023
8,221
0
40,641
W
Sylvanus
Violet1305
Sylvanus
11,111
1,995
1,940
4,836
11,894
5,747
531
3,069
8,787
57,031
11,517
L
Danzaburou
Weno24588
Danzaburou
7,152
2,373
0
4,837
11,471
3,006
0
6,469
4,970
0
67,459
L
Baron Samedi
folksy_people9
Baron Samedi
5,532
892
82
3,101
9,531
3,724
1,160
115
9,404
39,573
0
L
3,009
627
0
113
9,887
3,099
1,087
5,292
4,308
33,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,449
Gold Earned
39,776
459
Minions Killed
394
0
Camps Cleared
0
1,755,451
Distance Traveled
1,584,232
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,495
416
47
3
0
335,138
4
W
Nemesis
9,380
521
105
6
0
414,429
3
W
Scylla
9,993
555
129
7
0
343,996
2
L
Fenrir
8,295
461
72
4
0
343,968
0
W
Hel
6,886
383
19
1
0
324,079
1
W
Achilles
8,442
469
68
4
0
371,613
0
W
Sylvanus
8,748
486
138
8
0
301,334
2
L
Danzaburou
8,228
457
118
7
0
313,235
5
L
Baron Samedi
8,528
474
85
5
0
283,706
3
L
Ra
7,230
402
72
4
0
308,185
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role