Player Matchup

Merlin
Merlin
TheStankmen
Merlin
Level 11
God Stats
1W - 1L
1,198 SR
Queue Stats
7W - 8L
1,303 Elo+
Solo
Sun Wukong
Sun Wukong
TrueYoungBandito
Sun Wukong
Level 69
God Stats
115W - 94L
1,649 SR
Queue Stats
194W - 194L
1,502 Elo+
Solo
Mercury
Mercury
jhoody8202002
Mercury
Level 99
God Stats
3W - 2L
1,723 SR
Queue Stats
187W - 186L
1,597 Elo+
Solo
Team Averages
Level 60
1,523 SR
1,467 Elo+

VS

Team Averages
Level 72
1,373 SR
1,397 Elo+
He Bo
He Bo
ADOLYK
He Bo
Level 140
God Stats
1W - 3L
1,739 SR
Queue Stats
174W - 118L
1,696 Elo+
Solo
Rama
Rama
HippoCrip-
Rama
Level 64
God Stats
1W - 4L
1,162 SR
Queue Stats
189W - 198L
1,520 Elo+
Solo
Fenrir
Fenrir
q-mara
Fenrir
Level 13
God Stats
0W - 2L
1,220 SR
Queue Stats
7W - 46L
973 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
6 / 3 / 6
9,428
725
6,969
8,036
2,908
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
TrueYoungBandito
Sun Wukong
14
4 / 2 / 12
10,329
795
7,432
11,525
7,595
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mercury
14
8 / 3 / 7
10,511
809
8,016
11,142
4,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
ADOLYK
He Bo
15
6 / 4 / 2
10,606
816
14,898
8,336
2,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 3 / 4
8,954
689
7,877
9,948
3,636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
q-mara
Fenrir
9
0 / 11 / 4
7,706
593
927
10,943
3,697
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
18
Kills
8
8
Deaths
18
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
He Bo
ADOLYK
He Bo
6
4
2
1.75
L
2
3
4
1.33
W
Merlin
6
3
6
3
W
Sun Wukong
TrueYoungBandito
Sun Wukong
4
2
12
5
W
Mercury
8
3
7
3.83
L
Fenrir
q-mara
Fenrir
0
11
4
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,417
Damage
23,702
30,703
Taken
29,227
14,623
Mitigated
10,301
6,581
Healing
4,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
ADOLYK
He Bo
14,898
478
0
2,335
8,336
2,968
419
1,433
6,903
48,400
0
L
7,877
5,875
0
1,815
9,948
3,636
1,096
1,456
8,492
0
25,032
W
Merlin
6,969
266
0
670
8,036
2,908
951
4,307
3,545
31,696
0
W
Sun Wukong
TrueYoungBandito
Sun Wukong
7,432
1,149
930
3,556
11,525
7,595
305
5,611
5,648
0
26,057
W
Mercury
8,016
3,260
0
1,425
11,142
4,120
0
4,190
6,612
0
31,268
L
Fenrir
q-mara
Fenrir
927
0
0
55
10,943
3,697
0
4,080
6,863
0
8,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,268
Gold Earned
27,266
139
Minions Killed
118
0
Camps Cleared
0
730,346
Distance Traveled
660,760
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,606
816
67
5
0
246,331
1
L
Rama
8,954
689
40
3
0
227,866
3
W
Merlin
9,428
725
63
5
0
222,039
0
W
Sun Wukong
10,329
795
44
3
0
228,561
1
W
Mercury
10,511
809
32
2
0
279,746
3
L
Fenrir
7,706
593
11
1
0
186,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role