Player Matchup

Anhur
Anhur
Masters
Bunghole
Anhur
Masters
Level 160
God Stats
14W - 14L
1,612 SR
Queue Stats
827W - 776L
2,612 MMR
Solo
Sol
Sol
Diamond V
Dynamaster3
Sol
Diamond V
Level 42
God Stats
3W - 0L
1,868 SR
Queue Stats
36W - 16L
2,247 MMR
Party 2
Janus
Janus
Masters
RoughMarshmllow
Janus
Masters
Level 158
God Stats
8W - 11L
1,560 SR
Queue Stats
136W - 97L
2,838 MMR
Solo
Ymir
Ymir
Diamond I
ScuFShot
Ymir
Diamond I
Level 154
God Stats
12W - 8L
1,725 SR
Queue Stats
367W - 347L
2,437 MMR
Party 2
Bakasura
Bakasura
Masters
cmore11984
Bakasura
Masters
Level 127
God Stats
41W - 19L
1,896 SR
Queue Stats
142W - 81L
3,228 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 128
1,732 SR
2,673 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 138
1,658 SR
2,672 MMR
Khepri
Khepri
Masters
AnimeCatgirls
Khepri
Masters
Level 160
God Stats
27W - 34L
1,621 SR
Queue Stats
396W - 387L
2,721 MMR
Solo
Olorun
Olorun
Diamond IV
CGoat3
Olorun
Diamond IV
Level 104
God Stats
9W - 5L
1,781 SR
Queue Stats
243W - 235L
2,220 MMR
Solo
Sun Wukong
Sun Wukong
Diamond I
GONER
Sun Wukong
Diamond I
Level 160
God Stats
5W - 3L
1,631 SR
Queue Stats
106W - 74L
2,569 MMR
Solo
Kali
Kali
Masters
Suavecito_axel07
Kali
Masters
Level 147
God Stats
37W - 31L
1,671 SR
Queue Stats
399W - 383L
2,823 MMR
Party 1
Merlin
Merlin
Masters
iBombon-
Merlin
Masters
Level 119
God Stats
6W - 5L
1,585 SR
Queue Stats
252W - 217L
3,026 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Bunghole
Anhur
14
4 / 2 / 1
8,750
625
8,975
8,473
2,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
1 / 2 / 0
9,118
651
7,863
10,759
3,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
1 / 1 / 8
9,030
645
6,901
6,727
2,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
11
0 / 3 / 4
7,133
510
5,509
9,603
5,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
cmore11984
Bakasura
16
8 / 0 / 1
9,496
678
9,697
10,625
4,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
TiamatGilgameshLokiPersephoneAthena

VS

Bans
SetGebGuan YuArtioChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 3
6,101
436
3,921
12,075
4,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Olorun
CGoat3
Olorun
11
0 / 3 / 2
6,579
470
5,149
11,201
2,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sun Wukong
GONER
Sun Wukong
15
1 / 1 / 0
8,268
591
6,542
11,276
7,074
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
6 / 3 / 0
7,805
558
4,630
9,460
4,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
iBombon-
Merlin
13
1 / 5 / 2
7,339
524
6,517
8,512
2,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
14
Kills
8
8
Deaths
14
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
W
Anhur
Bunghole
Anhur
4
2
1
2.25
L
Olorun
CGoat3
Olorun
0
3
2
0.33
W
1
2
0
0.5
L
Sun Wukong
GONER
Sun Wukong
1
1
0
1
W
1
1
8
5
W
Ymir
0
3
4
0.67
L
6
3
0
2
W
Bakasura
cmore11984
Bakasura
8
0
1
8.5
L
Merlin
iBombon-
Merlin
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,945
Damage
26,759
46,187
Taken
52,524
17,994
Mitigated
20,525
18,336
Healing
14,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,921
276
0
1,745
12,075
4,208
0
5,195
6,505
18,394
0
W
Anhur
Bunghole
Anhur
8,975
5,156
0
3,444
8,473
2,666
123
4,675
3,798
0
58,445
L
Olorun
CGoat3
Olorun
5,149
2,617
610
5,485
11,201
2,157
0
1,702
9,359
44,550
0
W
7,863
5,783
0
6,832
10,759
3,301
1,486
0
10,759
71,271
0
L
Sun Wukong
GONER
Sun Wukong
6,542
1,197
0
4,008
11,276
7,074
0
8,118
3,158
0
65,275
W
6,901
877
0
1,537
6,727
2,164
560
2,638
4,089
63,833
0
W
Ymir
5,509
510
0
1,855
9,603
5,602
0
4,413
5,190
22,098
0
L
4,630
1,996
0
2,277
9,460
4,300
0
2,492
6,658
0
41,760
W
Bakasura
cmore11984
Bakasura
9,697
7,375
0
4,668
10,625
4,261
0
3,861
6,764
0
70,157
L
Merlin
iBombon-
Merlin
6,517
240
0
808
8,512
2,786
0
2,766
5,067
55,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,527
Gold Earned
36,092
561
Minions Killed
416
0
Camps Cleared
0
1,412,252
Distance Traveled
1,387,430
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,101
436
24
2
0
267,022
4
W
Anhur
8,750
625
115
8
0
236,669
5
L
Olorun
6,579
470
72
5
0
258,421
7
W
Sol
9,118
651
135
10
0
246,245
0
L
Sun Wukong
8,268
591
126
9
0
294,756
6
W
Janus
9,030
645
142
10
0
307,910
8
W
Ymir
7,133
510
26
2
0
264,416
3
L
Kali
7,805
558
73
5
0
319,808
3
W
Bakasura
9,496
678
143
10
0
357,012
3
L
Merlin
7,339
524
121
9
0
247,423
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role