Player Matchup

Zeus
Zeus
Littynippys
Zeus
Level 15
God Stats
4W - 0L
1,802 SR
Queue Stats
37W - 6L
1,880 Elo+
Party 1
Cerberus
Cerberus
Loosetoots
Cerberus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 9L
1,889 Elo+
Party 1
Chaac
Chaac
LooseyGoosey531
Chaac
Level 15
God Stats
3W - 0L
1,766 SR
Queue Stats
42W - 10L
1,924 Elo+
Party 1
Team Averages
Level 15
1,689 SR
1,897 Elo+

VS

Team Averages
Level 69
1,689 SR
1,530 Elo+
Gilgamesh
Gilgamesh
Jahbri90
Gilgamesh
Level 107
God Stats
18W - 11L
1,637 SR
Queue Stats
263W - 197L
1,556 Elo+
Party 2
Yemoja
Yemoja
OccupiedArt1552
Yemoja
Level 76
God Stats
1W - 1L
1,791 SR
Queue Stats
76W - 80L
1,569 Elo+
Party 2
Zeus
Zeus
StifSokwater
Zeus
Level 25
God Stats
12W - 7L
1,638 SR
Queue Stats
39W - 47L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 11
9,457
860
15,801
3,297
1,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
Loosetoots
Cerberus
12
2 / 5 / 15
8,973
816
6,109
11,761
9,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
11 / 4 / 4
9,370
852
8,949
9,954
9,034
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Jahbri90
Gilgamesh
11
2 / 9 / 5
7,222
657
7,070
16,124
6,971
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
3 / 3 / 5
8,343
758
1,141
9,030
7,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
0 / 8 / 6
6,695
609
3,225
11,055
3,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
21
20
Kills
5
9
Deaths
20
30
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Jahbri90
Gilgamesh
2
9
5
0.5
W
7
0
11
12.5
W
Cerberus
Loosetoots
Cerberus
2
5
15
1.9
W
11
4
4
3.25
L
3
3
5
1.83
L
0
8
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,859
Damage
11,436
25,012
Taken
36,209
19,959
Mitigated
17,793
8,176
Healing
7,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Jahbri90
Gilgamesh
7,070
1,778
511
803
16,124
6,971
0
8,001
7,766
0
22,322
W
15,801
834
0
1,306
3,297
1,092
1,197
689
2,608
39,613
0
W
Cerberus
Loosetoots
Cerberus
6,109
86
0
4,292
11,761
9,833
43
2,308
9,453
11,435
0
W
8,949
1,418
0
2,578
9,954
9,034
236
1,369
8,585
0
27,222
L
1,141
370
1,921
1,882
9,030
7,710
0
5,718
3,012
6,659
0
L
3,225
425
108
1,855
11,055
3,112
0
7,221
3,521
15,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,800
Gold Earned
22,260
113
Minions Killed
65
0
Camps Cleared
0
521,890
Distance Traveled
465,890
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,222
657
33
3
0
172,759
1
W
Zeus
9,457
860
58
5
0
168,428
1
W
Cerberus
8,973
816
19
2
0
176,318
0
W
Chaac
9,370
852
36
3
0
177,144
1
L
Yemoja
8,343
758
7
1
0
139,780
1
L
Zeus
6,695
609
25
2
0
153,351
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role