Player Matchup

Cthulhu
Cthulhu
Chuzpro04
Cthulhu
Level 18
God Stats
8W - 19L
1,151 SR
Queue Stats
10W - 29L
1,097 Elo+
Party 1
Odin
Odin
Gerardo05r4
Odin
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
24W - 36L
1,249 Elo+
Party 1
Skadi
Skadi
PinedaSP
Skadi
Level 45
God Stats
16W - 17L
1,721 SR
Queue Stats
135W - 178L
1,252 Elo+
Party 1
Agni
Agni
anthonycr88
Agni
Level 56
God Stats
5W - 5L
1,407 SR
Queue Stats
165W - 213L
1,277 Elo+
Party 1
Arachne
Arachne
keA10kA
Arachne
Level 46
God Stats
34W - 18L
1,696 SR
Queue Stats
130W - 147L
1,371 Elo+
Party 1
Team Averages
Level 38
1,495 SR
1,249 Elo+

VS

Team Averages
Level 52
1,402 SR
1,361 Elo+
Zeus
Zeus
FetchSecond
Zeus
Level 49
God Stats
15W - 27L
1,361 SR
Queue Stats
33W - 43L
1,317 Elo+
Party 2
Eset
Eset
ReyNihil27
Eset
Level 79
God Stats
39W - 32L
1,346 SR
Queue Stats
237W - 270L
1,320 Elo+
Party 2
Arachne
Arachne
SouthernSteel65
Arachne
Level 42
God Stats
18W - 18L
1,545 SR
Queue Stats
786W - 779L
1,356 Elo+
Solo
Amaterasu
Amaterasu
THEJHoll2443
Amaterasu
Level 41
God Stats
5W - 7L
1,358 SR
Queue Stats
12W - 24L
1,291 Elo+
Solo
Loki
Loki
xBL1TZERx
Loki
Level 49
God Stats
3W - 6L
1,398 SR
Queue Stats
48W - 73L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chuzpro04
Cthulhu
14
0 / 7 / 8
8,931
357
4,570
15,756
10,265
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

5
0 / 1 / 1
6,525
261
98
2,436
725
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Skadi
PinedaSP
Skadi
16
3 / 11 / 10
10,295
412
11,499
18,123
5,925
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
4 / 7 / 5
11,324
453
16,534
13,336
4,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
keA10kA
Arachne
19
15 / 3 / 2
12,652
506
18,114
21,066
9,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 7 / 8
13,435
537
16,347
17,151
6,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
11 / 6 / 8
13,651
546
20,377
21,942
9,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
2 / 3 / 6
12,048
482
6,062
16,414
7,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Amaterasu
THEJHoll2443
Amaterasu
19
4 / 3 / 6
12,206
488
8,358
17,612
17,134
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
17
3 / 3 / 2
11,803
472
6,938
11,496
4,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
59
22
Kills
29
29
Deaths
22
26
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Chuzpro04
Cthulhu
0
7
8
0.57
W
9
7
8
1.86
L
0
1
1
0.5
L
Skadi
PinedaSP
Skadi
3
11
10
0.73
W
11
6
8
2.5
W
2
3
6
1.67
W
Amaterasu
THEJHoll2443
Amaterasu
4
3
6
2.33
L
4
7
5
0.93
L
Arachne
keA10kA
Arachne
15
3
2
5.33
W
Loki
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,815
Damage
58,082
70,717
Taken
84,615
31,092
Mitigated
44,412
9,479
Healing
30,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Chuzpro04
Cthulhu
4,570
193
0
830
15,756
10,265
0
12,039
3,153
29,643
0
W
16,347
1,844
540
4,623
17,151
6,568
1,087
5,059
11,883
77,856
0
L
98
0
0
156
2,436
725
0
1,255
1,173
0
4,208
L
Skadi
PinedaSP
Skadi
11,499
6,810
0
2,035
18,123
5,925
0
8,855
8,990
0
54,945
W
20,377
870
1,415
9,430
21,942
9,002
2,921
5,297
16,379
98,323
0
W
6,062
3,818
0
9,010
16,414
7,648
2,906
3,857
12,400
0
89,702
W
Amaterasu
THEJHoll2443
Amaterasu
8,358
3,226
0
5,678
17,612
17,134
2,447
2,375
15,042
0
56,761
L
16,534
924
0
2,442
13,336
4,579
244
5,213
7,999
60,275
0
L
Arachne
keA10kA
Arachne
18,114
13,063
0
4,016
21,066
9,598
362
8,240
12,678
0
72,829
W
Loki
6,938
966
0
210
11,496
4,060
1,722
3,330
7,807
0
57,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,727
Gold Earned
63,143
362
Minions Killed
654
0
Camps Cleared
0
1,843,426
Distance Traveled
2,181,823
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,931
357
42
2
0
374,797
0
W
Zeus
13,435
537
144
6
0
322,136
3
L
Odin
6,525
261
10
0
0
159,920
0
L
Skadi
10,295
412
83
3
0
396,340
0
W
Eset
13,651
546
151
6
0
419,104
4
W
Arachne
12,048
482
148
6
0
500,876
8
W
Amaterasu
12,206
488
109
4
0
457,588
1
L
Agni
11,324
453
118
5
0
400,759
2
L
Arachne
12,652
506
109
4
0
511,610
3
W
Loki
11,803
472
102
4
0
482,119
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role