Player Matchup

Thanatos
Thanatos
Dromora
Thanatos
Level 81
God Stats
39W - 28L
1,700 SR
Queue Stats
277W - 247L
1,560 Elo+
Solo
Horus
Horus
KarenJocelyn
Horus
Level 124
God Stats
14W - 12L
1,380 SR
Queue Stats
558W - 568L
1,556 Elo+
Party 1
Medusa
Medusa
TheCurrentMeta
Medusa
Level 114
God Stats
19W - 14L
1,666 SR
Queue Stats
965W - 930L
1,520 Elo+
Solo
Sol
Sol
URaBOTiPROMISE
Sol
Level 53
God Stats
4W - 4L
1,505 SR
Queue Stats
194W - 168L
1,558 Elo+
Solo
Guan Yu
Guan Yu
cesaro1999
Guan Yu
Level 126
God Stats
11W - 8L
1,699 SR
Queue Stats
537W - 578L
1,554 Elo+
Party 1
Team Averages
Level 100
1,590 SR
1,550 Elo+

VS

Team Averages
Level 127
1,692 SR
1,610 Elo+
Cerberus
Cerberus
MScott713
Cerberus
Level 141
God Stats
13W - 10L
1,679 SR
Queue Stats
319W - 311L
1,550 Elo+
Party 3
Osiris
Osiris
RonyJustToxic
Osiris
Level 158
God Stats
0W - 2L
1,833 SR
Queue Stats
262W - 246L
1,643 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TheRedBane
Morgan Le Fay
Level 89
God Stats
0W - 1L
1,661 SR
Queue Stats
38W - 20L
1,655 Elo+
Party 2
Rama
Rama
redice512
Rama
Level 139
God Stats
4W - 12L
1,661 SR
Queue Stats
408W - 375L
1,569 Elo+
Party 3
Thanatos
Thanatos
shock-trooper1
Thanatos
Level 109
God Stats
44W - 28L
1,623 SR
Queue Stats
241W - 207L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dromora
Thanatos
13
5 / 1 / 4
8,146
627
3,896
9,654
4,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 1 / 4
6,703
516
2,700
9,253
5,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
8 / 2 / 3
8,275
637
8,328
7,261
2,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
3 / 2 / 2
7,913
609
7,137
7,302
2,182
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Guan Yu
cesaro1999
Guan Yu
14
3 / 0 / 0
8,205
631
5,903
9,453
8,695
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MScott713
Cerberus
9
0 / 5 / 2
5,454
420
3,816
8,894
4,674
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
0 / 3 / 0
6,981
537
7,047
10,153
5,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Morgan Le Fay
TheRedBane
Morgan Le Fay
14
4 / 5 / 0
8,245
634
6,447
7,694
2,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
11
2 / 4 / 0
6,475
498
4,050
8,224
1,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
7
0 / 4 / 1
5,340
411
1,407
5,958
1,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
21
Kills
6
6
Deaths
21
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Dromora
Thanatos
5
1
4
7
W
2
1
4
4
L
Cerberus
MScott713
Cerberus
0
5
2
0.2
L
0
3
0
0
W
8
2
3
4.75
L
Morgan Le Fay
TheRedBane
Morgan Le Fay
4
5
0
0.8
W
3
2
2
2
W
Guan Yu
cesaro1999
Guan Yu
3
0
0
3
L
Rama
2
4
0
0.5
L
Thanatos
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,964
Damage
22,767
42,923
Taken
40,923
22,834
Mitigated
15,959
22,943
Healing
14,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Dromora
Thanatos
3,896
1,400
0
9,406
9,654
4,027
276
2,732
6,922
0
58,408
W
2,700
923
620
3,759
9,253
5,006
138
3,535
5,718
0
12,468
L
Cerberus
MScott713
Cerberus
3,816
341
0
3,117
8,894
4,674
0
2,200
6,694
23,302
0
L
7,047
3,588
0
3,710
10,153
5,540
0
0
10,153
0
45,667
W
8,328
4,288
0
2,059
7,261
2,924
993
2,891
4,370
0
48,689
L
Morgan Le Fay
TheRedBane
Morgan Le Fay
6,447
494
0
1,846
7,694
2,615
0
104
7,590
54,806
0
W
7,137
2,916
0
3,065
7,302
2,182
1,835
1,105
6,197
51,532
0
W
Guan Yu
cesaro1999
Guan Yu
5,903
1,207
0
4,034
9,453
8,695
0
0
9,453
0
46,666
L
Rama
4,050
3,048
0
2,573
8,224
1,631
0
4,833
3,391
0
35,807
L
Thanatos
1,407
431
0
3,726
5,958
1,499
0
0
5,958
0
19,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,242
Gold Earned
32,495
427
Minions Killed
406
0
Camps Cleared
0
1,317,081
Distance Traveled
1,093,666
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,146
627
102
8
0
284,486
1
W
Horus
6,703
516
19
1
0
278,109
8
L
Cerberus
5,454
420
52
4
0
220,164
1
L
Osiris
6,981
537
109
8
0
233,737
1
W
Medusa
8,275
637
92
7
0
249,446
3
L
Morgan Le Fay
8,245
634
109
8
0
258,317
2
W
Sol
7,913
609
97
7
0
224,463
5
W
Guan Yu
8,205
631
117
9
0
280,577
5
L
Rama
6,475
498
82
6
0
209,073
5
L
Thanatos
5,340
411
54
4
0
172,375
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role