Player Matchup

Sol
Sol
Jorgeehf
Sol
Level 45
God Stats
28W - 40L
1,389 SR
Queue Stats
176W - 214L
1,441 Elo+
Party 3
Ymir
Ymir
TheChurrazo
Ymir
Level 122
God Stats
60W - 42L
1,586 SR
Queue Stats
157W - 180L
1,447 Elo+
Party 3
Ares
Ares
TheWonderer673
Ares
Level 29
God Stats
19W - 13L
1,432 SR
Queue Stats
172W - 168L
1,429 Elo+
Party 1
Pele
Pele
champisa
Pele
Level 89
God Stats
2W - 3L
1,368 SR
Queue Stats
187W - 189L
1,444 Elo+
Party 3
Zhong Kui
Zhong Kui
x-ray401
Zhong Kui
Level 49
God Stats
5W - 2L
1,604 SR
Queue Stats
259W - 278L
1,429 Elo+
Party 1
Team Averages
Level 67
1,476 SR
1,438 Elo+

VS

Team Averages
Level 70
1,519 SR
1,461 Elo+
Morgan Le Fay
Morgan Le Fay
bubbazilla9
Morgan Le Fay
Level 124
God Stats
3W - 5L
1,625 SR
Queue Stats
240W - 188L
1,584 Elo+
Party 2
Skadi
Skadi
crazychicken616
Skadi
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 65L
1,529 Elo+
Party 2
Terra
Terra
joeezzy
Terra
Level 8
God Stats
0W - 1L
1,724 SR
Queue Stats
7W - 10L
1,430 Elo+
Party 2
Da Ji
Da Ji
johnisblack
Da Ji
Level 45
God Stats
3W - 11L
1,298 SR
Queue Stats
64W - 91L
1,364 Elo+
Solo
Sun Wukong
Sun Wukong
weldbell
Sun Wukong
Level 86
God Stats
37W - 43L
1,446 SR
Queue Stats
967W - 982L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 3
7,727
552
5,430
8,911
3,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
0 / 3 / 4
8,064
576
4,452
10,123
6,046
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 2 / 8
6,842
489
4,592
7,168
6,484
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Pele
15
12 / 0 / 2
9,505
679
10,348
10,500
3,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
x-ray401
Zhong Kui
13
4 / 0 / 6
7,524
537
10,990
9,508
7,024
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
bubbazilla9
Morgan Le Fay
11
1 / 4 / 0
6,631
474
7,908
7,417
2,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 4 / 2
6,030
431
6,453
9,961
3,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Terra
joeezzy
Terra
10
1 / 5 / 1
6,076
434
4,358
13,165
7,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
4 / 7 / 1
7,235
517
6,980
11,229
7,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
weldbell
Sun Wukong
14
0 / 2 / 4
7,497
536
4,489
9,192
3,932
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
22
Kills
6
6
Deaths
22
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
W
0
3
4
0.67
W
3
2
8
3.5
L
Morgan Le Fay
bubbazilla9
Morgan Le Fay
1
4
0
0.25
W
Pele
12
0
2
13
L
0
4
2
0.25
L
Terra
joeezzy
Terra
1
5
1
0.3
L
4
7
1
0.64
L
Sun Wukong
weldbell
Sun Wukong
0
2
4
1
W
Zhong Kui
x-ray401
Zhong Kui
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,812
Damage
30,188
46,210
Taken
50,964
26,531
Mitigated
24,367
15,884
Healing
15,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,430
1,199
0
3,474
8,911
3,291
1,038
5,836
2,634
42,677
2,114
W
4,452
1,148
0
3,806
10,123
6,046
294
225
9,858
50,342
0
W
4,592
98
0
580
7,168
6,484
0
1,443
5,725
17,515
0
L
Morgan Le Fay
bubbazilla9
Morgan Le Fay
7,908
401
0
1,098
7,417
2,621
196
3,654
3,763
43,320
0
W
Pele
10,348
3,037
0
1,725
10,500
3,686
0
2,848
7,490
0
65,414
L
6,453
3,618
0
3,456
9,961
3,205
344
6,805
3,156
0
38,220
L
Terra
joeezzy
Terra
4,358
984
839
3,622
13,165
7,060
0
8,047
5,118
13,694
0
L
6,980
2,451
258
3,154
11,229
7,549
922
2,671
8,558
0
38,681
L
Sun Wukong
weldbell
Sun Wukong
4,489
599
0
3,125
9,192
3,932
448
4,205
4,987
0
44,152
W
Zhong Kui
x-ray401
Zhong Kui
10,990
2,776
0
6,299
9,508
7,024
1,455
1,271
8,237
47,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,662
Gold Earned
33,469
428
Minions Killed
327
0
Camps Cleared
0
1,279,977
Distance Traveled
1,281,001
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,727
552
90
6
0
269,124
1
W
Ymir
8,064
576
107
8
0
229,176
4
W
Ares
6,842
489
26
2
0
256,898
1
L
Morgan Le Fay
6,631
474
78
6
0
257,168
4
W
Pele
9,505
679
115
8
0
281,957
1
L
Skadi
6,030
431
62
4
0
206,902
1
L
Terra
6,076
434
14
1
0
277,786
2
L
Da Ji
7,235
517
74
5
0
253,369
4
L
Sun Wukong
7,497
536
99
7
0
285,776
4
W
Zhong Kui
7,524
537
90
6
0
242,822
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role