Player Matchup

Merlin
Merlin
Angel-OfDeath96
Merlin
Level 96
God Stats
3W - 0L
1,500 SR
Queue Stats
65W - 57L
1,477 Elo+
Party 1
Odin
Odin
Nacho_E_G_T
Odin
Level 108
God Stats
1W - 0L
1,556 SR
Queue Stats
153W - 122L
1,499 Elo+
Party 1
Chiron
Chiron
instinct_kill789
Chiron
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
71W - 66L
1,517 Elo+
Party 1
Team Averages
Level 102
1,519 SR
1,498 Elo+

VS

Team Averages
Level 127
1,398 SR
1,411 Elo+
Danzaburou
Danzaburou
BAD lNTEL
Danzaburou
Level 144
God Stats
7W - 9L
1,478 SR
Queue Stats
53W - 68L
1,446 Elo+
Solo
Scylla
Scylla
BLACKBLAD3200
Scylla
Level 128
God Stats
12W - 14L
1,300 SR
Queue Stats
440W - 533L
1,392 Elo+
Party 2
Terra
Terra
WilledKnight145
Terra
Level 108
God Stats
9W - 18L
1,414 SR
Queue Stats
464W - 571L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 7
10,541
753
15,521
5,394
1,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
8 / 3 / 9
11,132
795
8,716
13,509
11,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
4 / 2 / 12
10,483
749
11,445
9,776
3,504
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BAD lNTEL
Danzaburou
12
1 / 5 / 4
8,650
618
4,578
13,106
5,313
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 9 / 1
9,121
652
9,870
12,923
4,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 5 / 2
7,877
563
1,414
13,863
8,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
19
Kills
6
6
Deaths
19
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
7
1
7
10.5
L
Danzaburou
BAD lNTEL
Danzaburou
1
5
4
0.6
L
4
9
1
0.5
W
8
3
9
4.17
L
1
5
2
0.4
W
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,682
Damage
15,862
28,679
Taken
39,892
17,019
Mitigated
17,941
9,490
Healing
11,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,521
1,443
0
1,283
5,394
1,833
690
2,375
3,019
45,521
0
L
Danzaburou
BAD lNTEL
Danzaburou
4,578
1,051
0
999
13,106
5,313
539
4,698
8,068
0
24,943
L
9,870
53
0
1,175
12,923
4,079
0
3,904
8,721
27,191
0
W
8,716
363
0
4,107
13,509
11,682
112
3,566
9,943
0
26,168
L
1,414
83
3,999
5,154
13,863
8,549
0
5,747
7,582
3,858
0
W
11,445
3,587
1,249
2,851
9,776
3,504
1,261
5,343
4,433
0
43,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,156
Gold Earned
25,648
161
Minions Killed
89
0
Camps Cleared
0
785,466
Distance Traveled
681,715
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,541
753
58
4
0
252,025
1
L
Danzaburou
8,650
618
41
3
0
199,617
0
L
Scylla
9,121
652
46
3
0
229,264
1
W
Odin
11,132
795
33
2
0
285,331
1
L
Terra
7,877
563
2
0
0
252,834
0
W
Chiron
10,483
749
70
5
0
248,110
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role