Player Matchup

Anhur
Anhur
Masters
 
Anhur
Masters
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cabrakan
Cabrakan
Masters
 
Cabrakan
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Masters
Shotzsik
Hercules
Masters
Level 160
God Stats
4W - 1L
1,731 SR
Queue Stats
121W - 109L
1,757 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 157
1,577 SR
1,586 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 104
1,787 SR
2,079 MMR
Athena
Athena
Platinum IV
Godkermiit
Athena
Platinum IV
Level 94
God Stats
0W - 1L
1,802 SR
Queue Stats
38W - 33L
1,803 MMR
Party 2
Eset
Eset
Diamond III
Not iStoney
Eset
Diamond III
Level 126
God Stats
11W - 4L
1,843 SR
Queue Stats
87W - 82L
2,226 MMR
Party 2
Cu Chulainn
Cu Chulainn
Diamond IV
Ranger Wrecked
Cu Chulainn
Diamond IV
Level 92
God Stats
29W - 24L
1,717 SR
Queue Stats
85W - 78L
2,209 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
7 / 7 / 11
13,891
731
21,626
17,770
9,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cabrakan
 
Cabrakan
16
7 / 3 / 10
12,593
663
20,195
23,929
28,948
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hercules
Shotzsik
Hercules
17
6 / 7 / 10
13,110
690
12,914
27,811
21,349
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
ThothScyllaPersephoneSolTiamat

VS

Bans
GilgameshBastetAphroditeSetDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Godkermiit
Athena
16
4 / 6 / 8
13,424
707
13,365
22,328
27,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
4 / 7 / 7
12,285
647
19,068
17,206
7,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cu Chulainn
Ranger Wrecked
Cu Chulainn
17
9 / 7 / 5
13,452
708
18,427
26,170
25,598
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
37
20
Kills
17
17
Deaths
20
31
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
7
7
11
1.79
W
Cabrakan
 
Cabrakan
7
3
10
4
L
Athena
Godkermiit
Athena
4
6
8
1.33
L
4
7
7
1.07
L
Cu Chulainn
Ranger Wrecked
Cu Chulainn
9
7
5
1.64
W
Hercules
Shotzsik
Hercules
6
7
10
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,735
Damage
50,860
69,510
Taken
65,704
59,453
Mitigated
60,292
16,803
Healing
11,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
21,626
12,818
0
3,602
17,770
9,156
2,777
6,773
10,826
0
74,585
W
Cabrakan
 
Cabrakan
20,195
1,608
0
5,194
23,929
28,948
84
10,096
13,408
48,306
0
L
Athena
Godkermiit
Athena
13,365
2,247
0
4,332
22,328
27,176
403
6,680
15,222
28,450
0
L
19,068
983
1,965
2,918
17,206
7,518
412
5,821
11,178
58,287
0
L
Cu Chulainn
Ranger Wrecked
Cu Chulainn
18,427
1,533
0
2,469
26,170
25,598
252
7,059
18,584
0
46,169
W
Hercules
Shotzsik
Hercules
12,914
2,279
0
8,007
27,811
21,349
354
14,522
12,843
0
35,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,594
Gold Earned
39,161
181
Minions Killed
169
0
Camps Cleared
0
906,514
Distance Traveled
1,044,144
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
13,891
731
92
5
0
271,030
2
W
Cabrakan
12,593
663
51
3
0
282,621
0
L
Athena
13,424
707
15
1
0
370,782
2
L
Eset
12,285
647
107
6
0
312,943
0
L
Cu Chulainn
13,452
708
47
2
0
360,419
1
W
Hercules
13,110
690
38
2
0
352,863
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role