Player Matchup

Hercules
Hercules
Diamond II
 
Hercules
Diamond II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Diamond III
 
Ymir
Diamond III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Masters
Caucasain ASiAN
Anhur
Masters
Level 154
God Stats
104W - 77L
1,719 SR
Queue Stats
627W - 536L
2,462 MMR
Party 1
Zhong Kui
Zhong Kui
Diamond I
Soleror
Zhong Kui
Diamond I
Level 67
God Stats
2W - 0L
1,872 SR
Queue Stats
87W - 62L
2,534 MMR
Solo
Fenrir
Fenrir
Diamond II
YeahYuhh
Fenrir
Diamond II
Level 146
God Stats
5W - 0L
1,251 SR
Queue Stats
268W - 253L
2,456 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 134
1,569 SR
2,090 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 109
1,570 SR
2,420 MMR
Ah Muzen Cab
Ah Muzen Cab
Diamond V
Dynamaster3
Ah Muzen Cab
Diamond V
Level 42
God Stats
0W - 2L
1,331 SR
Queue Stats
36W - 16L
2,338 MMR
Party 2
Ganesha
Ganesha
Diamond I
NothinLeft
Ganesha
Diamond I
Level 148
God Stats
13W - 10L
1,738 SR
Queue Stats
82W - 75L
2,396 MMR
Solo
Danzaburou
Danzaburou
Diamond I
ScuFShot
Danzaburou
Diamond I
Level 154
God Stats
10W - 13L
1,641 SR
Queue Stats
367W - 347L
2,528 MMR
Party 2
Bellona
Bellona
Diamond III
StevenTheAsian
Bellona
Diamond III
Level 118
God Stats
8W - 8L
1,667 SR
Queue Stats
127W - 127L
2,316 MMR
Solo
Janus
Janus
Masters
UnfoIIoweed
Janus
Masters
Level 84
God Stats
3W - 6L
1,470 SR
Queue Stats
446W - 418L
2,522 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
20
6 / 1 / 5
14,490
630
12,202
23,342
27,168
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
 
Ymir
15
3 / 5 / 13
10,749
467
6,963
23,983
17,832
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

20
8 / 1 / 12
15,064
655
15,177
14,974
6,036
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
Soleror
Zhong Kui
20
9 / 1 / 10
13,359
581
16,823
16,388
12,415
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
YeahYuhh
Fenrir
18
6 / 1 / 11
12,093
526
15,945
17,681
11,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
TiamatSetAthenaGilgameshPersephone

VS

Bans
SolSun WukongCthulhuCu ChulainnSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Dynamaster3
Ah Muzen Cab
18
2 / 4 / 1
11,583
504
17,807
14,268
6,449
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Ganesha
NothinLeft
Ganesha
13
0 / 6 / 8
9,007
392
6,336
20,219
13,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
ScuFShot
Danzaburou
18
2 / 9 / 3
11,992
521
10,254
17,637
5,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 7 / 3
9,717
422
8,480
18,068
9,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
4 / 6 / 2
11,092
482
14,069
13,570
5,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
26
32
Kills
9
9
Deaths
32
51
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
1
5
8.5
W
Ymir
 
Ymir
3
5
13
1.9
W
8
1
12
14
L
Ah Muzen Cab
Dynamaster3
Ah Muzen Cab
2
4
1
0.63
L
Ganesha
NothinLeft
Ganesha
0
6
8
0.67
L
Danzaburou
ScuFShot
Danzaburou
2
9
3
0.39
W
Zhong Kui
Soleror
Zhong Kui
9
1
10
14
L
1
7
3
0.36
L
4
6
2
0.83
W
Fenrir
YeahYuhh
Fenrir
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,110
Damage
56,946
96,368
Taken
83,762
74,539
Mitigated
40,567
42,574
Healing
15,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
12,202
3,622
0
12,374
23,342
27,168
622
3,270
20,072
0
92,204
W
Ymir
 
Ymir
6,963
1,753
186
6,754
23,983
17,832
0
7,290
16,675
34,568
0
W
15,177
8,082
0
7,269
14,974
6,036
8,118
2,328
12,459
0
134,541
L
Ah Muzen Cab
Dynamaster3
Ah Muzen Cab
17,807
6,383
0
5,812
14,268
6,449
104
1,808
12,460
0
103,807
L
Ganesha
NothinLeft
Ganesha
6,336
921
0
2,527
20,219
13,237
0
8,062
12,157
22,226
0
L
Danzaburou
ScuFShot
Danzaburou
10,254
4,022
0
4,549
17,637
5,791
0
3,571
14,066
0
82,765
W
Zhong Kui
Soleror
Zhong Kui
16,823
1,776
0
8,822
16,388
12,415
1,876
5,489
10,698
91,443
0
L
8,480
4,031
0
562
18,068
9,756
0
5,497
12,571
0
81,140
L
14,069
749
0
1,567
13,570
5,334
0
4,848
8,722
87,998
0
W
Fenrir
YeahYuhh
Fenrir
15,945
3,530
0
7,169
17,681
11,088
293
4,348
13,212
0
81,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,755
Gold Earned
53,391
750
Minions Killed
651
0
Camps Cleared
0
2,156,037
Distance Traveled
2,148,646
35
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
14,490
630
227
10
0
436,862
5
W
Ymir
10,749
467
43
2
0
394,973
12
W
Anhur
15,064
655
201
9
0
409,393
6
L
Ah Muzen Cab
11,583
504
191
8
0
418,396
1
L
Ganesha
9,007
392
8
0
0
449,953
9
L
Danzaburou
11,992
521
147
6
0
373,150
2
W
Zhong Kui
13,359
581
173
8
0
413,283
3
L
Bellona
9,717
422
126
5
0
475,124
11
L
Janus
11,092
482
179
8
0
432,023
6
W
Fenrir
12,093
526
106
5
0
501,526
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role