Player Matchup

Jing Wei
Jing Wei
ATrueGhost
Jing Wei
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 24L
1,574 Elo+
Party 2
Tiamat
Tiamat
Loganawe
Tiamat
Level 89
God Stats
2W - 2L
1,202 SR
Queue Stats
28W - 18L
1,454 Elo+
Party 2
Ymir
Ymir
WuckFeeebs
Ymir
Level 124
God Stats
6W - 2L
1,390 SR
Queue Stats
32W - 23L
1,454 Elo+
Party 2
Team Averages
Level 100
1,364 SR
1,494 Elo+

VS

Team Averages
Level 93
1,392 SR
1,390 Elo+
Anubis
Anubis
A Cobra From TX
Anubis
Level 33
God Stats
3W - 4L
1,239 SR
Queue Stats
4W - 7L
1,175 Elo+
Solo
Osiris
Osiris
MonkyDGoDlY
Osiris
Level 99
God Stats
3W - 3L
1,408 SR
Queue Stats
222W - 249L
1,483 Elo+
Party 1
Agni
Agni
shape100x
Agni
Level 148
God Stats
60W - 61L
1,528 SR
Queue Stats
304W - 319L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ATrueGhost
Jing Wei
12
1 / 3 / 1
8,930
638
4,975
10,401
3,515
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
Loganawe
Tiamat
14
3 / 3 / 2
9,970
712
4,117
9,583
4,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 1 / 3
10,509
751
8,439
10,299
8,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
5,232
374
0
0
0
Osiris
13
4 / 4 / 3
8,984
642
10,717
13,666
10,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
14
3 / 3 / 4
8,907
636
11,770
9,633
3,427
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
14
7
Kills
7
7
Deaths
7
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Jing Wei
ATrueGhost
Jing Wei
1
3
1
0.5
W
Tiamat
Loganawe
Tiamat
3
3
2
1.33
L
Osiris
4
4
3
1.38
W
3
1
3
4.5
L
Agni
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,531
Damage
22,487
30,283
Taken
23,299
16,252
Mitigated
14,331
6,125
Healing
3,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
W
Jing Wei
ATrueGhost
Jing Wei
4,975
3,927
0
1,755
10,401
3,515
1,306
3,022
6,994
0
29,000
W
Tiamat
Loganawe
Tiamat
4,117
296
0
3,650
9,583
4,551
842
3,868
5,588
30,517
0
L
Osiris
10,717
1,834
0
1,063
13,666
10,904
98
6,345
7,047
0
26,016
W
8,439
2,361
0
720
10,299
8,186
270
4,880
5,054
31,160
0
L
Agni
11,770
434
0
2,449
9,633
3,427
138
5,609
3,696
37,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,409
Gold Earned
23,123
147
Minions Killed
93
0
Camps Cleared
0
784,287
Distance Traveled
527,690
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,232
374
0
0
0
0
0
W
Jing Wei
8,930
638
56
4
0
259,535
0
W
Tiamat
9,970
712
54
4
0
256,047
2
L
Osiris
8,984
642
31
2
0
268,540
0
W
Ymir
10,509
751
37
3
0
268,705
0
L
Agni
8,907
636
62
4
0
259,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role