Player Matchup

Olorun
Olorun
 
Olorun
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Awade0g0
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,637 Elo+
Solo
Fenrir
Fenrir
PintoConLizano
Fenrir
Level 29
God Stats
4W - 5L
1,581 SR
Queue Stats
140W - 133L
1,501 Elo+
Solo
Nu Wa
Nu Wa
PoggerHogger
Nu Wa
Level 22
God Stats
21W - 15L
1,565 SR
Queue Stats
121W - 128L
1,531 Elo+
Solo
Apollo
Apollo
fluffybear128
Apollo
Level 16
God Stats
1W - 2L
1,331 SR
Queue Stats
13W - 11L
1,617 Elo+
Solo
Team Averages
Level 19
1,495 SR
1,557 Elo+

VS

Team Averages
Level 16
1,434 SR
1,552 Elo+
Pele
Pele
Darktale27
Pele
Level 28
God Stats
5W - 9L
1,457 SR
Queue Stats
148W - 131L
1,652 Elo+
Solo
Kukulkan
Kukulkan
HARLEYQUINN0506
Kukulkan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 33L
1,518 Elo+
Solo
Ares
Ares
Kovvac
Ares
Level 5
God Stats
0W - 2L
1,222 SR
Queue Stats
1W - 2L
1,480 Elo+
Solo
Apollo
Apollo
LoveLess1
Apollo
Level 17
God Stats
6W - 4L
1,391 SR
Queue Stats
34W - 46L
1,503 Elo+
Solo
Osiris
Osiris
MtHua
Osiris
Level 27
God Stats
1W - 3L
1,599 SR
Queue Stats
143W - 125L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
16
6 / 2 / 2
10,344
575
9,614
11,888
4,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
Awade0g0
Bellona
12
0 / 10 / 1
7,681
427
2,680
12,915
6,887
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
5 / 3 / 3
8,784
488
4,742
12,678
8,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

13
1 / 3 / 5
8,509
473
10,669
6,628
2,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 3 / 2
8,935
496
7,926
14,943
5,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 4
9,297
517
9,010
15,586
5,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
10
0 / 3 / 1
6,704
372
2,364
7,566
2,766
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
Kovvac
Ares
7
1 / 4 / 2
6,060
337
2,751
8,540
3,517
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Apollo
LoveLess1
Apollo
12
2 / 5 / 2
7,495
416
3,233
9,295
2,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
MtHua
Osiris
17
14 / 0 / 4
10,867
604
18,666
14,112
11,789
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
34
16
Kills
21
21
Deaths
16
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
6
2
2
3.5
W
Bellona
Awade0g0
Bellona
0
10
1
0.05
L
4
4
4
1.5
L
Kukulkan
0
3
1
0.17
L
Ares
Kovvac
Ares
1
4
2
0.5
L
Apollo
LoveLess1
Apollo
2
5
2
0.6
L
Osiris
MtHua
Osiris
14
0
4
16
W
5
3
3
2.17
W
1
3
5
1.17
W
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,631
Damage
36,024
59,052
Taken
55,099
27,965
Mitigated
26,307
13,286
Healing
18,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
9,614
5,657
202
5,995
11,888
4,571
5,118
2,193
9,695
80,172
0
W
Bellona
Awade0g0
Bellona
2,680
539
0
502
12,915
6,887
618
795
12,120
0
26,197
L
9,010
2,561
267
7,133
15,586
5,362
240
3,832
11,544
0
62,089
L
Kukulkan
2,364
423
0
2,326
7,566
2,766
46
3,090
4,204
29,507
0
L
Ares
Kovvac
Ares
2,751
917
242
1,100
8,540
3,517
204
4,278
4,191
5,376
0
L
Apollo
LoveLess1
Apollo
3,233
2,279
0
1,457
9,295
2,873
312
3,297
5,934
0
42,547
L
Osiris
MtHua
Osiris
18,666
4,451
0
6,412
14,112
11,789
1,118
4,943
8,943
10,052
59,529
W
4,742
1,439
0
1,153
12,678
8,527
0
1,902
10,776
0
22,770
W
10,669
2,795
0
825
6,628
2,207
210
1,736
4,892
44,248
0
W
7,926
3,941
0
4,609
14,943
5,773
0
1,572
13,371
0
59,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,253
Gold Earned
40,423
393
Minions Killed
386
0
Camps Cleared
0
1,561,272
Distance Traveled
1,461,431
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,344
575
124
7
0
304,815
1
W
Bellona
7,681
427
46
3
0
294,608
0
L
Pele
9,297
517
107
6
0
393,440
1
L
Kukulkan
6,704
372
63
4
0
152,708
0
L
Ares
6,060
337
2
0
0
195,095
0
L
Apollo
7,495
416
90
5
0
328,483
3
L
Osiris
10,867
604
124
7
0
391,705
1
W
Fenrir
8,784
488
49
3
0
348,751
5
W
Nu Wa
8,509
473
75
4
0
297,720
4
W
Apollo
8,935
496
99
6
0
315,378
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role