Player Matchup

Ra
Ra
Gold III
 
Ra
Gold III
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Gold III
II Da0oX II
Cernunnos
Gold III
Level 128
God Stats
4W - 5L
1,596 SR
Queue Stats
132W - 159L
1,538 MMR
Solo
Bacchus
Bacchus
Gold III
Smaule_
Bacchus
Gold III
Level 126
God Stats
41W - 40L
1,182 SR
Queue Stats
581W - 678L
1,500 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 118
1,426 SR
1,513 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 87
1,424 SR
1,505 MMR
Medusa
Medusa
Bronze III
DarkosGx
Medusa
Bronze III
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,495 MMR
Party 1
Hera
Hera
Bronze III
MrUriel2
Hera
Bronze III
Level 87
God Stats
1W - 0L
1,272 SR
Queue Stats
3W - 4L
1,434 MMR
Party 1
Cthulhu
Cthulhu
Silver I
ll ClUTch1 v7
Cthulhu
Silver I
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 31L
1,586 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
2 / 5 / 8
8,909
685
6,658
9,985
3,565
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
II Da0oX II
Cernunnos
12
3 / 3 / 4
8,432
649
6,648
9,238
3,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Smaule_
Bacchus
12
4 / 4 / 2
8,416
647
9,737
12,787
10,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
GilgameshKukulkanAthenaYmirAphrodite

VS

Bans
ScyllaChaacBellonaNoxKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DarkosGx
Medusa
14
5 / 2 / 7
9,667
744
8,759
9,976
3,537
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hera
13
3 / 5 / 8
9,253
712
8,619
8,048
3,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cthulhu
13
4 / 5 / 8
9,888
761
9,068
13,467
9,157
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
35
9
Kills
12
12
Deaths
12
14
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
5
8
1.2
W
Medusa
DarkosGx
Medusa
5
2
7
4.25
L
Cernunnos
II Da0oX II
Cernunnos
3
3
4
1.67
W
Hera
3
5
8
1.4
L
Bacchus
Smaule_
Bacchus
4
4
2
1.25
W
Cthulhu
4
5
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,043
Damage
26,446
32,010
Taken
31,491
16,771
Mitigated
15,714
4,515
Healing
7,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
6,658
598
1,442
1,612
9,985
3,565
288
5,195
4,644
42,331
0
W
Medusa
DarkosGx
Medusa
8,759
3,162
0
4,172
9,976
3,537
1,384
6,144
3,554
0
39,290
L
Cernunnos
II Da0oX II
Cernunnos
6,648
3,253
0
384
9,238
3,197
144
4,515
4,595
0
26,772
W
Hera
8,619
2,142
0
490
8,048
3,020
763
4,381
3,363
29,979
0
L
Bacchus
Smaule_
Bacchus
9,737
554
0
1,077
12,787
10,009
0
7,411
5,084
22,993
0
W
Cthulhu
9,068
317
1,318
1,787
13,467
9,157
252
4,968
8,179
26,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,757
Gold Earned
28,808
143
Minions Killed
145
0
Camps Cleared
0
646,261
Distance Traveled
690,125
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,909
685
73
6
0
214,873
2
W
Medusa
9,667
744
71
5
0
230,911
1
L
Cernunnos
8,432
649
43
3
0
201,898
1
W
Hera
9,253
712
57
4
0
214,927
2
L
Bacchus
8,416
647
27
2
0
229,490
1
W
Cthulhu
9,888
761
17
1
0
244,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role