Player Matchup

Eset
Eset
 
Eset
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
Heiheii
Cabrakan
Level 145
God Stats
0W - 1L
1,717 SR
Queue Stats
14W - 19L
1,483 Elo+
Party 1
Ymir
Ymir
JustStyle
Ymir
Level 160
God Stats
3W - 2L
1,751 SR
Queue Stats
389W - 335L
1,544 Elo+
Party 1
Rama
Rama
Urths
Rama
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 50L
1,434 Elo+
Solo
Gilgamesh
Gilgamesh
ibrenoma
Gilgamesh
Level 60
God Stats
2W - 3L
1,433 SR
Queue Stats
142W - 156L
1,425 Elo+
Party 1
Team Averages
Level 113
1,580 SR
1,477 Elo+

VS

Team Averages
Level 73
1,483 SR
1,514 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
MLPepona
Nemesis
Level 40
God Stats
1W - 1L
1,338 SR
Queue Stats
178W - 58L
1,683 Elo+
Solo
Aphrodite
Aphrodite
RevoltiizZ
Aphrodite
Level 85
God Stats
75W - 58L
1,575 SR
Queue Stats
153W - 185L
1,448 Elo+
Party 2
Cupid
Cupid
wL Henrique
Cupid
Level 78
God Stats
3W - 1L
1,500 SR
Queue Stats
393W - 428L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
0 / 7 / 0
6,341
373
4,238
12,543
4,807
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
Heiheii
Cabrakan
3
0 / 1 / 0
4,952
291
0
1,084
588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ymir
13
0 / 3 / 0
7,448
438
2,232
9,838
4,958
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rama
Urths
Rama
13
0 / 3 / 0
7,597
447
3,681
9,678
3,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
ibrenoma
Gilgamesh
12
1 / 3 / 0
7,518
442
3,028
14,197
6,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
1 / 0 / 1
9,758
574
3,123
5,735
3,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
 
Morgan Le Fay
15
4 / 1 / 3
9,518
560
11,555
9,790
3,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
MLPepona
Nemesis
18
6 / 0 / 4
10,998
647
8,092
10,254
4,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
RevoltiizZ
Aphrodite
14
2 / 0 / 6
8,551
503
5,337
8,164
3,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 0 / 1
10,561
621
3,902
6,352
1,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
31
1
Kills
16
17
Deaths
1
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
0
7
0
0
W
Cthulhu
 
Cthulhu
1
0
1
1.5
W
Morgan Le Fay
 
Morgan Le Fay
4
1
3
5.5
L
Cabrakan
Heiheii
Cabrakan
0
1
0
0
L
Ymir
0
3
0
0
W
Nemesis
MLPepona
Nemesis
6
0
4
8
W
Aphrodite
RevoltiizZ
Aphrodite
2
0
6
5
L
Rama
Urths
Rama
0
3
0
0
L
Gilgamesh
ibrenoma
Gilgamesh
1
3
0
0.33
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,179
Damage
32,009
47,340
Taken
40,295
20,040
Mitigated
17,383
12,421
Healing
22,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
4,238
112
0
2,184
12,543
4,807
0
6,646
5,837
33,794
0
W
Cthulhu
 
Cthulhu
3,123
36
0
2,429
5,735
3,701
754
387
5,348
53,089
0
W
Morgan Le Fay
 
Morgan Le Fay
11,555
1,173
404
2,935
9,790
3,950
1,382
3,502
6,288
68,366
0
L
Cabrakan
Heiheii
Cabrakan
0
0
0
133
1,084
588
0
1,070
14
314
0
L
Ymir
2,232
0
0
2,223
9,838
4,958
0
2,223
7,345
35,091
0
W
Nemesis
MLPepona
Nemesis
8,092
4,999
0
1,037
10,254
4,286
628
1,425
8,829
0
88,709
W
Aphrodite
RevoltiizZ
Aphrodite
5,337
151
4,579
6,462
8,164
3,463
1,582
1,156
7,008
32,215
0
L
Rama
Urths
Rama
3,681
3,067
0
3,709
9,678
3,055
0
2,988
6,690
0
41,523
L
Gilgamesh
ibrenoma
Gilgamesh
3,028
339
0
4,172
14,197
6,632
0
6,758
7,439
0
40,249
W
3,902
2,542
85
4,201
6,352
1,983
6,633
0
6,352
0
69,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,856
Gold Earned
49,386
322
Minions Killed
573
0
Camps Cleared
0
1,214,600
Distance Traveled
1,632,353
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
6,341
373
56
3
0
295,726
5
W
Cthulhu
9,758
574
109
6
0
297,107
4
W
Morgan Le Fay
9,518
560
90
5
0
299,748
4
L
Cabrakan
4,952
291
2
0
0
25,466
0
L
Ymir
7,448
438
80
5
0
333,756
1
W
Nemesis
10,998
647
149
9
0
391,584
3
W
Aphrodite
8,551
503
77
5
0
342,791
1
L
Rama
7,597
447
88
5
0
210,282
3
L
Gilgamesh
7,518
442
96
6
0
349,370
0
W
Cupid
10,561
621
148
9
0
301,123
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role