Player Matchup

Erlang Shen
Erlang Shen
Dracosin78
Erlang Shen
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,281 Elo+
Party 1
Thanatos
Thanatos
EpyonGundum
Thanatos
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 7L
1,281 Elo+
Party 1
Olorun
Olorun
SmokeyTheBigBear
Olorun
Level 2
God Stats
9W - 11L
1,199 SR
Queue Stats
11W - 13L
1,281 Elo+
Party 1
Poseidon
Poseidon
jms10775
Poseidon
Level 11
God Stats
0W - 3L
1,199 SR
Queue Stats
11W - 13L
1,281 Elo+
Party 1
Thor
Thor
toungueNass
Thor
Level 10
God Stats
0W - 3L
1,500 SR
Queue Stats
137W - 134L
1,450 Elo+
Solo
Team Averages
Level 9
1,380 SR
1,314 Elo+

VS

Team Averages
Level 23
1,531 SR
1,434 Elo+
Da Ji
Da Ji
AskingJake
Da Ji
Level 28
God Stats
3W - 8L
1,225 SR
Queue Stats
68W - 44L
1,563 Elo+
Solo
Cthulhu
Cthulhu
Dior-Zyy
Cthulhu
Level 23
God Stats
3W - 0L
1,788 SR
Queue Stats
47W - 33L
1,586 Elo+
Solo
Chang'e
Chang'e
DroppinBodies3
Chang'e
Level 23
God Stats
9W - 8L
1,410 SR
Queue Stats
359W - 372L
1,386 Elo+
Solo
Rama
Rama
MeleNotMelee
Rama
Level 26
God Stats
3W - 6L
1,731 SR
Queue Stats
205W - 207L
1,432 Elo+
Solo
Olorun
Olorun
jdariio
Olorun
Level 15
God Stats
9W - 4L
1,500 SR
Queue Stats
14W - 16L
1,202 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Dracosin78
Erlang Shen
12
3 / 7 / 1
7,651
425
4,442
14,227
5,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
EpyonGundum
Thanatos
10
1 / 6 / 3
6,839
380
7,372
11,169
7,166
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
0 / 4 / 3
7,465
415
3,342
9,581
3,290
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Poseidon
jms10775
Poseidon
12
1 / 4 / 2
7,694
427
4,931
6,731
1,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
4 / 5 / 0
9,408
523
12,421
15,269
5,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
17
14 / 1 / 3
10,991
611
12,197
13,172
5,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Dior-Zyy
Cthulhu
17
3 / 2 / 8
10,685
594
10,703
17,819
10,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
5 / 1 / 9
10,189
566
11,324
12,569
4,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
3 / 0 / 5
9,132
507
3,966
10,838
4,070
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
jdariio
Olorun
13
1 / 5 / 2
7,845
436
3,989
8,201
3,144
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
53
9
Kills
26
26
Deaths
9
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Da Ji
14
1
3
15.5
W
Cthulhu
Dior-Zyy
Cthulhu
3
2
8
3.5
L
Erlang Shen
Dracosin78
Erlang Shen
3
7
1
0.5
W
5
1
9
9.5
L
Thanatos
EpyonGundum
Thanatos
1
6
3
0.42
W
3
0
5
5.5
L
0
4
3
0.38
W
Olorun
jdariio
Olorun
1
5
2
0.4
L
Poseidon
jms10775
Poseidon
1
4
2
0.5
L
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,508
Damage
42,179
56,977
Taken
62,599
23,249
Mitigated
27,937
11,534
Healing
29,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
12,197
3,655
0
4,446
13,172
5,298
0
718
12,382
0
65,908
W
Cthulhu
Dior-Zyy
Cthulhu
10,703
1,115
147
7,884
17,819
10,721
1,297
1,074
16,697
49,909
0
L
Erlang Shen
Dracosin78
Erlang Shen
4,442
2,093
0
2,169
14,227
5,509
0
8,194
6,033
0
31,997
W
11,324
557
1,695
7,447
12,569
4,704
491
1,314
11,139
72,494
0
L
Thanatos
EpyonGundum
Thanatos
7,372
2,045
0
3,794
11,169
7,166
0
6,345
4,824
0
19,446
W
3,966
3,106
0
7,225
10,838
4,070
2,136
2,363
8,285
0
60,962
L
3,342
2,388
389
2,634
9,581
3,290
578
4,038
5,543
34,423
0
W
Olorun
jdariio
Olorun
3,989
2,738
71
891
8,201
3,144
1,613
2,294
5,823
32,082
0
L
Poseidon
jms10775
Poseidon
4,931
119
0
196
6,731
1,815
642
2,923
3,808
40,485
0
L
12,421
3,951
0
2,352
15,269
5,469
682
4,516
10,753
0
59,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,057
Gold Earned
48,842
339
Minions Killed
473
0
Camps Cleared
0
1,720,018
Distance Traveled
1,693,807
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,991
611
109
6
0
407,383
11
W
Cthulhu
10,685
594
87
5
0
313,763
1
L
Erlang Shen
7,651
425
62
3
0
362,359
0
W
Chang'e
10,189
566
119
7
0
340,145
0
L
Thanatos
6,839
380
35
2
0
378,030
0
W
Rama
9,132
507
103
6
0
336,963
2
L
Olorun
7,465
415
75
4
0
313,428
0
W
Olorun
7,845
436
55
3
0
295,553
0
L
Poseidon
7,694
427
71
4
0
350,373
0
L
Thor
9,408
523
96
5
0
315,828
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role