Player Matchup

Gilgamesh
Gilgamesh
DASHNJ
Gilgamesh
Level 84
God Stats
43W - 19L
1,744 SR
Queue Stats
254W - 168L
1,566 Elo+
Party 2
Danzaburou
Danzaburou
HikingCoyote
Danzaburou
Level 86
God Stats
42W - 28L
1,475 SR
Queue Stats
111W - 83L
1,536 Elo+
Party 2
Olorun
Olorun
imdahhero
Olorun
Level 85
God Stats
6W - 2L
1,703 SR
Queue Stats
253W - 162L
1,569 Elo+
Party 2
Team Averages
Level 85
1,641 SR
1,557 Elo+

VS

Team Averages
Level 70
1,476 SR
1,496 Elo+
Sobek
Sobek
GoldFalcon9
Sobek
Level 57
God Stats
28W - 33L
1,445 SR
Queue Stats
80W - 82L
1,444 Elo+
Solo
Ullr
Ullr
Tensco
Ullr
Level 87
God Stats
12W - 11L
1,563 SR
Queue Stats
153W - 167L
1,561 Elo+
Party 1
Agni
Agni
Waters8141
Agni
Level 65
God Stats
40W - 60L
1,418 SR
Queue Stats
400W - 489L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DASHNJ
Gilgamesh
19
10 / 2 / 8
13,862
730
20,549
18,888
8,792
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
HikingCoyote
Danzaburou
17
4 / 1 / 12
13,136
691
10,675
12,600
4,607
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Olorun
imdahhero
Olorun
19
6 / 2 / 10
13,527
712
20,481
20,516
8,536
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 3
11,008
579
10,441
23,075
35,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

Ullr
Tensco
Ullr
16
2 / 7 / 3
11,981
631
15,463
18,670
7,420
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 7 / 3
11,424
601
15,313
16,818
6,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
14
20
Kills
5
5
Deaths
20
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
DASHNJ
Gilgamesh
10
2
8
7
L
1
6
3
0.42
W
Danzaburou
HikingCoyote
Danzaburou
4
1
12
10
L
Ullr
Tensco
Ullr
2
7
3
0.5
L
2
7
3
0.5
W
Olorun
imdahhero
Olorun
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,705
Damage
41,217
52,004
Taken
58,563
21,935
Mitigated
49,471
21,351
Healing
13,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
DASHNJ
Gilgamesh
20,549
7,624
0
5,772
18,888
8,792
0
8,747
9,273
0
48,257
L
10,441
479
775
5,356
23,075
35,433
98
8,155
14,920
27,236
0
W
Danzaburou
HikingCoyote
Danzaburou
10,675
5,070
0
1,269
12,600
4,607
1,314
5,755
5,863
0
54,396
L
Ullr
Tensco
Ullr
15,463
7,341
0
3,425
18,670
7,420
1,397
5,650
13,020
0
62,579
L
15,313
494
252
4,067
16,818
6,618
23
6,676
10,142
43,325
0
W
Olorun
imdahhero
Olorun
20,481
9,749
2,893
11,417
20,516
8,536
1,608
8,598
11,114
74,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,525
Gold Earned
34,413
230
Minions Killed
202
0
Camps Cleared
0
1,081,716
Distance Traveled
944,886
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,862
730
41
2
0
403,006
4
L
Sobek
11,008
579
37
2
0
328,489
6
W
Danzaburou
13,136
691
91
5
0
325,789
1
L
Ullr
11,981
631
112
6
0
302,808
2
L
Agni
11,424
601
53
3
0
313,589
2
W
Olorun
13,527
712
98
5
0
352,921
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role