Player Matchup

Bacchus
Bacchus
FreniisG0D
Bacchus
Level 156
God Stats
25W - 7L
1,867 SR
Queue Stats
1,171W - 387L
1,791 Elo+
Party 1
Janus
Janus
Kalyptus
Janus
Level 157
God Stats
2W - 0L
1,431 SR
Queue Stats
175W - 109L
1,695 Elo+
Party 1
Arachne
Arachne
LordLuisSpartan
Arachne
Level 129
God Stats
7W - 0L
1,967 SR
Queue Stats
1,833W - 672L
1,833 Elo+
Party 1
Team Averages
Level 147
1,755 SR
1,773 Elo+

VS

Team Averages
Level 122
1,456 SR
1,387 Elo+
Achilles
Achilles
 
Achilles
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Darioto
Janus
Level 132
God Stats
0W - 2L
1,367 SR
Queue Stats
7W - 21L
1,351 Elo+
Party 2
Chaac
Chaac
LuckyCoin1
Chaac
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 17L
1,311 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FreniisG0D
Bacchus
12
4 / 1 / 14
8,868
887
8,605
8,104
8,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
Kalyptus
Janus
12
7 / 0 / 6
8,409
841
8,995
4,452
1,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
10 / 0 / 10
8,885
889
12,019
8,813
5,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
8
1 / 9 / 0
6,193
619
3,467
12,253
8,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
Darioto
Janus
8
0 / 7 / 0
5,655
566
2,539
8,397
2,631
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chaac
9
0 / 5 / 1
5,823
582
3,302
12,234
7,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
2
21
Kills
1
1
Deaths
21
30
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
9
0
0.11
L
Janus
Darioto
Janus
0
7
0
0
W
Bacchus
FreniisG0D
Bacchus
4
1
14
11
W
Janus
Kalyptus
Janus
7
0
6
10
W
10
0
10
15
L
Chaac
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,619
Damage
9,308
21,369
Taken
32,884
15,293
Mitigated
18,590
9,270
Healing
5,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
3,467
1,201
0
759
12,253
8,596
0
5,162
6,833
0
9,150
L
Janus
Darioto
Janus
2,539
123
0
1,796
8,397
2,631
0
4,854
3,515
18,378
0
W
Bacchus
FreniisG0D
Bacchus
8,605
1,397
0
3,089
8,104
8,308
310
496
7,418
25,905
0
W
Janus
Kalyptus
Janus
8,995
659
144
1,629
4,452
1,524
1,038
524
3,898
33,532
0
W
12,019
7,974
0
4,408
8,813
5,461
547
1,519
7,204
0
29,235
L
Chaac
3,302
465
246
2,350
12,234
7,363
0
7,070
4,936
0
14,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,162
Gold Earned
17,671
124
Minions Killed
82
0
Camps Cleared
0
601,978
Distance Traveled
437,967
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,193
619
16
2
0
144,403
0
L
Janus
5,655
566
29
3
0
126,453
2
W
Bacchus
8,868
887
22
2
0
200,144
3
W
Janus
8,409
841
57
6
0
190,047
1
W
Arachne
8,885
889
45
5
0
211,787
3
L
Chaac
5,823
582
37
4
0
167,111
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role