Player Matchup

Horus
Horus
Hidnshoot
Horus
Level 149
God Stats
1W - 1L
1,760 SR
Queue Stats
100W - 96L
1,456 Elo+
Party 1
Izanami
Izanami
TheQuagmire4999
Izanami
Level 66
God Stats
9W - 3L
1,675 SR
Queue Stats
114W - 116L
1,476 Elo+
Party 1
Ra
Ra
gooseSWVA
Ra
Level 154
God Stats
7W - 6L
1,641 SR
Queue Stats
124W - 130L
1,465 Elo+
Party 1
Cthulhu
Cthulhu
iCody6ix
Cthulhu
Level 119
God Stats
12W - 5L
1,708 SR
Queue Stats
41W - 41L
1,452 Elo+
Party 1
Sol
Sol
luckygemeni
Sol
Level 86
God Stats
1W - 0L
1,435 SR
Queue Stats
42W - 43L
1,478 Elo+
Solo
Team Averages
Level 115
1,644 SR
1,465 Elo+

VS

Team Averages
Level 115
1,536 SR
1,468 Elo+
Bacchus
Bacchus
 
Bacchus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
 
Da Ji
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
VisionedRoxas
Achilles
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Baba Yaga
Baba Yaga
Zahoe
Baba Yaga
Level 153
God Stats
13W - 8L
1,613 SR
Queue Stats
252W - 271L
1,428 Elo+
Party 3
Izanami
Izanami
bot_trash-ai
Izanami
Level 86
God Stats
21W - 23L
1,568 SR
Queue Stats
204W - 237L
1,410 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Hidnshoot
Horus
15
9 / 1 / 13
10,949
1,095
8,216
13,107
13,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 2 / 15
7,811
781
6,179
5,731
1,872
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
7 / 2 / 9
9,457
946
10,852
9,345
3,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
iCody6ix
Cthulhu
15
4 / 3 / 15
8,936
894
9,621
12,526
8,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 1 / 9
8,314
831
7,443
7,213
2,241
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
3 / 4 / 3
7,574
757
5,880
11,481
12,754
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Da Ji
 
Da Ji
13
2 / 9 / 3
7,227
723
4,502
11,519
3,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
VisionedRoxas
Achilles
10
0 / 6 / 3
5,858
586
2,751
8,915
3,953
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Baba Yaga
Zahoe
Baba Yaga
14
2 / 3 / 5
7,513
751
11,057
7,254
3,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Izanami
bot_trash-ai
Izanami
13
2 / 3 / 4
8,046
805
9,296
10,564
3,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
27
25
Kills
9
9
Deaths
25
61
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
3
4
3
1.13
L
Da Ji
 
Da Ji
2
9
3
0.39
W
Horus
Hidnshoot
Horus
9
1
13
15.5
W
1
2
15
4.25
L
Achilles
VisionedRoxas
Achilles
0
6
3
0.25
L
Baba Yaga
Zahoe
Baba Yaga
2
3
5
1.5
L
Izanami
bot_trash-ai
Izanami
2
3
4
1.33
W
7
2
9
5.75
W
Cthulhu
iCody6ix
Cthulhu
4
3
15
3.83
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,311
Damage
33,486
47,922
Taken
49,733
30,098
Mitigated
27,663
12,476
Healing
5,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,880
507
0
1,760
11,481
12,754
0
5,498
5,785
15,455
0
L
Da Ji
 
Da Ji
4,502
441
0
390
11,519
3,913
0
6,392
5,043
0
15,088
W
Horus
Hidnshoot
Horus
8,216
2,411
763
4,099
13,107
13,986
43
3,573
9,534
0
11,628
W
6,179
3,789
0
934
5,731
1,872
562
2,627
3,104
0
16,792
L
Achilles
VisionedRoxas
Achilles
2,751
384
0
512
8,915
3,953
0
4,522
4,238
0
9,741
L
Baba Yaga
Zahoe
Baba Yaga
11,057
414
0
1,545
7,254
3,310
0
3,980
3,231
32,593
0
L
Izanami
bot_trash-ai
Izanami
9,296
7,339
0
1,318
10,564
3,733
0
7,337
3,133
0
27,236
W
10,852
1,319
1,510
1,582
9,345
3,928
444
2,739
6,606
37,902
0
W
Cthulhu
iCody6ix
Cthulhu
9,621
302
56
1,744
12,526
8,071
0
4,499
8,027
27,390
0
W
7,443
2,249
0
1,788
7,213
2,241
1,370
3,830
3,383
22,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,467
Gold Earned
36,218
206
Minions Killed
190
7
Camps Cleared
7
991,134
Distance Traveled
842,821
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,574
757
20
2
1
180,087
0
L
Da Ji
7,227
723
35
4
3
161,057
0
W
Horus
10,949
1,095
7
1
0
209,139
1
W
Izanami
7,811
781
30
3
0
186,463
0
L
Achilles
5,858
586
15
2
0
136,230
2
L
Baba Yaga
7,513
751
60
6
1
182,209
1
L
Izanami
8,046
805
60
6
2
183,238
1
W
Ra
9,457
946
85
9
4
200,011
1
W
Cthulhu
8,936
894
46
5
1
208,893
0
W
Sol
8,314
831
38
4
2
186,628
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role