Player Matchup

Scylla
Scylla
GodWofl
Scylla
Level 89
God Stats
5W - 10L
1,304 SR
Queue Stats
125W - 104L
1,550 Elo+
Solo
Cthulhu
Cthulhu
Kyim098
Cthulhu
Level 65
God Stats
14W - 14L
1,709 SR
Queue Stats
168W - 135L
1,621 Elo+
Party 1
Nemesis
Nemesis
RJmeheh
Nemesis
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
94W - 69L
1,617 Elo+
Party 1
Izanami
Izanami
Specknose
Izanami
Level 107
God Stats
3W - 2L
1,654 SR
Queue Stats
238W - 273L
1,509 Elo+
Party 4
Hun Batz
Hun Batz
doodmonkey
Hun Batz
Level 100
God Stats
1W - 3L
1,611 SR
Queue Stats
173W - 192L
1,504 Elo+
Party 4
Team Averages
Level 78
1,555 SR
1,560 Elo+

VS

Team Averages
Level 78
1,607 SR
1,430 Elo+
Terra
Terra
Damebix01
Terra
Level 40
God Stats
21W - 14L
1,602 SR
Queue Stats
257W - 220L
1,574 Elo+
Party 3
Cupid
Cupid
Dedolin
Cupid
Level 55
God Stats
5W - 6L
1,703 SR
Queue Stats
35W - 42L
1,564 Elo+
Party 3
Thoth
Thoth
GTRoszy
Thoth
Level 124
God Stats
0W - 1L
1,597 SR
Queue Stats
4W - 5L
1,213 Elo+
Party 2
Kali
Kali
WebSillo
Kali
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
107W - 111L
1,515 Elo+
Solo
Anhur
Anhur
macedonia6
Anhur
Level 126
God Stats
0W - 1L
1,633 SR
Queue Stats
3W - 7L
1,284 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
GodWofl
Scylla
18
7 / 3 / 8
11,998
1,091
10,516
13,034
4,466
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Kyim098
Cthulhu
18
1 / 3 / 18
11,064
1,006
12,783
23,356
20,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
RJmeheh
Nemesis
17
3 / 2 / 13
11,069
1,006
10,066
12,614
4,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
Specknose
Izanami
19
9 / 2 / 11
12,725
1,157
22,573
13,159
4,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hun Batz
doodmonkey
Hun Batz
16
3 / 5 / 6
10,874
989
8,316
11,394
3,336
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

179

VS

Team 2 Tickets

147

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Damebix01
Terra
16
0 / 7 / 10
9,922
902
10,469
20,091
20,162
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cupid
Dedolin
Cupid
16
2 / 7 / 7
10,496
954
12,309
12,275
5,062
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thoth
GTRoszy
Thoth
18
6 / 2 / 8
12,251
1,114
26,419
7,017
2,561
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kali
16
2 / 3 / 8
10,607
964
8,817
17,280
8,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
17
5 / 4 / 7
11,479
1,044
11,519
11,598
4,325
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
55
23
Kills
15
15
Deaths
23
56
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Terra
Damebix01
Terra
0
7
10
0.71
L
Cupid
Dedolin
Cupid
2
7
7
0.79
L
Thoth
GTRoszy
Thoth
6
2
8
5
W
Scylla
GodWofl
Scylla
7
3
8
3.67
W
Cthulhu
Kyim098
Cthulhu
1
3
18
3.33
W
Nemesis
RJmeheh
Nemesis
3
2
13
4.75
W
Izanami
Specknose
Izanami
9
2
11
7.25
L
Kali
2
3
8
2
W
Hun Batz
doodmonkey
Hun Batz
3
5
6
1.2
L
Anhur
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,254
Damage
69,533
73,557
Taken
68,261
37,648
Mitigated
41,000
8,576
Healing
13,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
Damebix01
Terra
10,469
1,368
3,486
2,884
20,091
20,162
0
6,337
13,340
25,273
0
L
Cupid
Dedolin
Cupid
12,309
8,484
2,042
1,644
12,275
5,062
0
5,610
6,611
0
34,266
L
Thoth
GTRoszy
Thoth
26,419
267
0
237
7,017
2,561
0
1,592
5,335
45,700
0
W
Scylla
GodWofl
Scylla
10,516
1,178
0
0
13,034
4,466
0
7,290
5,744
45,951
0
W
Cthulhu
Kyim098
Cthulhu
12,783
471
909
5,483
23,356
20,810
0
8,835
14,521
18,451
0
W
Nemesis
RJmeheh
Nemesis
10,066
3,841
0
2,169
12,614
4,573
0
4,970
7,644
0
13,245
W
Izanami
Specknose
Izanami
22,573
14,875
0
15
13,159
4,463
0
10,427
2,732
0
52,503
L
Kali
8,817
4,212
0
3,424
17,280
8,890
0
5,151
11,804
0
22,674
W
Hun Batz
doodmonkey
Hun Batz
8,316
2,115
0
0
11,394
3,336
0
5,366
6,028
0
26,951
L
Anhur
11,519
7,724
0
0
11,598
4,325
0
3,636
7,872
0
41,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,730
Gold Earned
54,755
218
Minions Killed
221
9
Camps Cleared
9
1,095,260
Distance Traveled
1,120,316
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,922
902
35
3
0
245,409
1
L
Cupid
10,496
954
41
4
4
201,210
0
L
Thoth
12,251
1,114
44
4
0
235,301
0
W
Scylla
11,998
1,091
83
8
1
212,560
1
W
Cthulhu
11,064
1,006
23
2
0
213,122
0
W
Nemesis
11,069
1,006
4
0
2
241,293
0
W
Izanami
12,725
1,157
60
5
1
224,430
0
L
Kali
10,607
964
28
3
5
236,517
3
W
Hun Batz
10,874
989
48
4
5
203,855
0
L
Anhur
11,479
1,044
73
7
0
201,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role