Player Matchup

Athena
Athena
Silver II
 
Athena
Silver II
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver II
 
Scylla
Silver II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Silver I
CapsuleSnail
Horus
Silver I
Level 126
God Stats
17W - 8L
1,719 SR
Queue Stats
184W - 193L
1,147 MMR
Solo
Chiron
Chiron
Silver I
ProjectBeatdown
Chiron
Silver I
Level 141
God Stats
24W - 24L
1,561 SR
Queue Stats
413W - 437L
1,164 MMR
Solo
Guan Yu
Guan Yu
Bronze III
flappyangel
Guan Yu
Bronze III
Level 46
God Stats
0W - 1L
1,567 SR
Queue Stats
3W - 13L
1,148 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 113
1,569 SR
1,292 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,595 SR
1,152 MMR
Fenrir
Fenrir
Gold V
Four20EveryDay0
Fenrir
Gold V
Level 128
God Stats
7W - 4L
1,650 SR
Queue Stats
450W - 464L
1,175 MMR
Solo
Skadi
Skadi
Silver I
GameboyyAdvance
Skadi
Silver I
Level 121
God Stats
24W - 25L
1,503 SR
Queue Stats
219W - 220L
1,129 MMR
Solo
Ah Puch
Ah Puch
Silver I
Pipicatwura
Ah Puch
Silver I
Level 159
God Stats
13W - 7L
1,741 SR
Queue Stats
345W - 354L
1,105 MMR
Solo
Bacchus
Bacchus
Silver II
ZBT Clout God
Bacchus
Silver II
Level 119
God Stats
3W - 2L
1,581 SR
Queue Stats
61W - 73L
1,037 MMR
Party 1
Kumbhakarna
Kumbhakarna
Silver III
ZBT KeyBump
Kumbhakarna
Silver III
Level 63
God Stats
4W - 6L
1,500 SR
Queue Stats
15W - 33L
1,311 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
16
5 / 4 / 3
9,800
516
8,595
17,699
8,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
 
Scylla
16
2 / 3 / 3
9,480
499
6,791
9,913
4,196
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 4 / 7
8,232
433
6,267
17,414
14,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
2 / 4 / 2
8,802
463
10,503
12,157
4,881
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
flappyangel
Guan Yu
14
4 / 6 / 4
9,359
493
8,462
13,381
8,611
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
GilgameshCthulhuArachneCu ChulainnKukulkan

VS

Bans
SetBakasuraMedusaChaacRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 7
9,983
525
7,661
12,850
6,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
4 / 4 / 4
10,421
548
8,484
8,844
3,622
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
Pipicatwura
Ah Puch
15
0 / 1 / 4
8,828
465
10,558
9,906
5,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
15
7 / 4 / 5
9,541
502
13,957
14,299
7,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kumbhakarna
ZBT KeyBump
Kumbhakarna
14
5 / 2 / 6
9,964
524
11,256
14,594
8,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
47
14
Kills
21
21
Deaths
14
19
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
5
4
3
1.63
L
Scylla
 
Scylla
2
3
3
1.17
L
1
4
7
1.13
W
5
3
7
2.83
W
4
4
4
1.5
W
Ah Puch
Pipicatwura
Ah Puch
0
1
4
2
L
2
4
2
0.75
W
Bacchus
7
4
5
2.38
W
Kumbhakarna
ZBT KeyBump
Kumbhakarna
5
2
6
4
L
Guan Yu
flappyangel
Guan Yu
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,618
Damage
51,916
70,564
Taken
60,493
40,634
Mitigated
31,352
15,877
Healing
20,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
8,595
1,194
0
5,697
17,699
8,656
48
7,222
10,477
61,101
0
L
Scylla
 
Scylla
6,791
544
0
1,216
9,913
4,196
0
6,651
3,262
58,937
0
L
6,267
2,322
747
2,738
17,414
14,290
0
11,413
6,001
0
15,619
W
7,661
1,706
0
4,852
12,850
6,570
0
858
11,992
0
59,776
W
8,484
3,973
0
2,853
8,844
3,622
834
2,481
6,363
0
65,688
W
Ah Puch
Pipicatwura
Ah Puch
10,558
557
0
4,257
9,906
5,151
342
4,144
5,762
58,874
0
L
10,503
4,343
534
2,585
12,157
4,881
1,274
6,854
5,303
0
60,633
W
Bacchus
13,957
1,130
479
3,245
14,299
7,159
0
3,090
11,209
42,550
0
W
Kumbhakarna
ZBT KeyBump
Kumbhakarna
11,256
1,530
590
3,911
14,594
8,850
258
4,813
9,781
32,181
0
L
Guan Yu
flappyangel
Guan Yu
8,462
1,450
50
2,310
13,381
8,611
0
3,631
9,750
0
33,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,673
Gold Earned
48,737
486
Minions Killed
402
0
Camps Cleared
0
1,626,194
Distance Traveled
1,820,897
21
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,800
516
123
6
0
388,453
3
L
Scylla
9,480
499
150
8
0
330,639
0
L
Horus
8,232
433
22
1
0
326,581
8
W
Fenrir
9,983
525
87
5
0
332,487
4
W
Skadi
10,421
548
128
7
0
330,005
1
W
Ah Puch
8,828
465
96
5
0
376,487
10
L
Chiron
8,802
463
114
6
0
298,253
9
W
Bacchus
9,541
502
60
3
0
374,036
0
W
Kumbhakarna
9,964
524
31
2
0
407,882
10
L
Guan Yu
9,359
493
77
4
0
282,268
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role