Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
CallMeAstra
Fenrir
Level 108
God Stats
12W - 8L
1,505 SR
Queue Stats
104W - 99L
1,413 Elo+
Solo
Bellona
Bellona
cesargod2341
Bellona
Level 115
God Stats
3W - 2L
1,500 SR
Queue Stats
139W - 138L
1,409 Elo+
Solo
Zhong Kui
Zhong Kui
gu3ritoo53
Zhong Kui
Level 88
God Stats
7W - 4L
1,552 SR
Queue Stats
95W - 97L
1,385 Elo+
Solo
Sol
Sol
kendra2591
Sol
Level 129
God Stats
25W - 21L
1,563 SR
Queue Stats
36W - 35L
1,473 Elo+
Solo
Team Averages
Level 109
1,524 SR
1,436 Elo+

VS

Team Averages
Level 105
1,477 SR
1,431 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
DjPaulyDJr
Kumbhakarna
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
171W - 164L
1,354 Elo+
Solo
Sol
Sol
GGova1111
Sol
Level 109
God Stats
10W - 21L
1,430 SR
Queue Stats
203W - 218L
1,427 Elo+
Solo
Loki
Loki
Ikani82
Loki
Level 69
God Stats
3W - 2L
1,429 SR
Queue Stats
268W - 310L
1,437 Elo+
Solo
Fenrir
Fenrir
bring it74
Fenrir
Level 97
God Stats
5W - 9L
1,525 SR
Queue Stats
98W - 106L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
2 / 0 / 1
5,527
553
2,907
5,759
3,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Fenrir
10
5 / 1 / 2
6,035
604
4,222
5,986
1,947
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
cesargod2341
Bellona
10
2 / 1 / 2
6,052
605
3,450
4,458
2,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
gu3ritoo53
Zhong Kui
9
1 / 2 / 3
5,351
535
2,478
3,880
2,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
3 / 2 / 1
5,130
513
6,038
6,784
1,495
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
8
2 / 3 / 1
4,986
499
4,356
5,516
1,559
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kumbhakarna
DjPaulyDJr
Kumbhakarna
7
0 / 2 / 2
4,292
429
1,338
6,548
2,115
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 1 / 1
5,435
544
3,954
6,728
1,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Loki
Ikani82
Loki
9
0 / 4 / 1
4,923
492
1,223
5,851
1,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
bring it74
Fenrir
7
3 / 3 / 0
5,108
511
4,361
7,780
2,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
13
Kills
6
6
Deaths
13
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
1
2.5
L
Ah Muzen Cab
 
Ah Muzen Cab
2
3
1
0.83
W
Fenrir
5
1
2
6
L
Kumbhakarna
DjPaulyDJr
Kumbhakarna
0
2
2
0.5
L
1
1
1
1.5
L
Loki
Ikani82
Loki
0
4
1
0.13
L
Fenrir
bring it74
Fenrir
3
3
0
1
W
Bellona
cesargod2341
Bellona
2
1
2
3
W
Zhong Kui
gu3ritoo53
Zhong Kui
1
2
3
1.25
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,095
Damage
15,232
26,867
Taken
32,423
11,621
Mitigated
9,743
10,817
Healing
9,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,907
580
99
1,022
5,759
3,101
270
1,008
4,751
18,034
0
L
Ah Muzen Cab
 
Ah Muzen Cab
4,356
1,561
0
1,438
5,516
1,559
0
2,638
2,788
0
20,151
W
Fenrir
4,222
1,192
0
2,874
5,986
1,947
187
784
5,202
0
21,397
L
Kumbhakarna
DjPaulyDJr
Kumbhakarna
1,338
211
192
1,484
6,548
2,115
0
3,569
2,863
11,848
0
L
3,954
1,563
0
3,474
6,728
1,879
0
2,351
4,187
32,774
0
L
Loki
Ikani82
Loki
1,223
208
0
750
5,851
1,635
0
507
5,302
0
24,679
L
Fenrir
bring it74
Fenrir
4,361
1,303
0
2,598
7,780
2,555
28
1,790
5,860
0
17,243
W
Bellona
cesargod2341
Bellona
3,450
855
0
1,860
4,458
2,882
541
351
4,107
0
31,008
W
Zhong Kui
gu3ritoo53
Zhong Kui
2,478
84
0
1,728
3,880
2,196
0
1,818
2,062
20,784
0
W
6,038
2,009
198
3,036
6,784
1,495
0
1,331
5,453
25,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,095
Gold Earned
24,744
266
Minions Killed
204
0
Camps Cleared
0
889,751
Distance Traveled
917,104
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,527
553
52
5
0
181,793
3
L
Ah Muzen Cab
4,986
499
47
5
0
138,610
0
W
Fenrir
6,035
604
43
4
0
210,382
0
L
Kumbhakarna
4,292
429
16
2
0
208,797
1
L
Sol
5,435
544
62
6
0
158,584
3
L
Loki
4,923
492
50
5
0
192,359
2
L
Fenrir
5,108
511
29
3
0
218,754
0
W
Bellona
6,052
605
73
7
0
153,877
2
W
Zhong Kui
5,351
535
55
6
0
177,180
0
W
Sol
5,130
513
43
4
0
166,519
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role