Player Matchup

Hades
Hades
Doc_Demento
Hades
Level 92
God Stats
6W - 5L
1,700 SR
Queue Stats
188W - 180L
1,530 Elo+
Party 1
Hercules
Hercules
SekaiReaper
Hercules
Level 129
God Stats
5W - 6L
1,556 SR
Queue Stats
331W - 319L
1,529 Elo+
Party 1
Thor
Thor
TheQuietProphet
Thor
Level 102
God Stats
6W - 2L
1,987 SR
Queue Stats
51W - 46L
1,533 Elo+
Party 3
Ra
Ra
deathknight7230
Ra
Level 53
God Stats
0W - 4L
1,500 SR
Queue Stats
104W - 149L
1,323 Elo+
Solo
Sobek
Sobek
pheelSOcool
Sobek
Level 125
God Stats
0W - 1L
1,361 SR
Queue Stats
21W - 22L
1,525 Elo+
Party 3
Team Averages
Level 100
1,621 SR
1,488 Elo+

VS

Team Averages
Level 86
1,547 SR
1,479 Elo+
Bastet
Bastet
B43R_bbaer05
Bastet
Level 104
God Stats
13W - 5L
1,479 SR
Queue Stats
269W - 221L
1,523 Elo+
Solo
Cu Chulainn
Cu Chulainn
GAbENBiLLs
Cu Chulainn
Level 103
God Stats
34W - 26L
1,608 SR
Queue Stats
508W - 458L
1,515 Elo+
Party 2
Cerberus
Cerberus
JTeezii
Cerberus
Level 63
God Stats
26W - 15L
1,552 SR
Queue Stats
125W - 130L
1,443 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
Jackirley
Morgan Le Fay
Level 75
God Stats
18W - 16L
1,394 SR
Queue Stats
319W - 340L
1,397 Elo+
Party 4
Achilles
Achilles
JoeChirichiello
Achilles
Level 87
God Stats
8W - 5L
1,702 SR
Queue Stats
269W - 233L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 2
9,208
485
11,589
10,750
5,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
SekaiReaper
Hercules
12
2 / 5 / 5
8,170
430
6,703
19,973
14,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
5 / 2 / 1
9,939
523
4,395
13,299
5,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 8 / 3
9,021
475
7,054
17,194
8,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 2 / 0
8,869
467
5,610
12,431
9,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
17
7 / 2 / 1
10,006
527
10,295
14,080
5,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cu Chulainn
GAbENBiLLs
Cu Chulainn
15
1 / 5 / 9
8,677
457
11,561
13,148
5,316
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
JTeezii
Cerberus
16
1 / 0 / 1
9,012
474
5,819
10,551
6,745
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
Jackirley
Morgan Le Fay
15
3 / 4 / 3
9,239
486
7,428
10,691
3,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
17
8 / 4 / 3
10,414
548
15,721
15,645
6,126
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
37
14
Kills
20
20
Deaths
15
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bastet
7
2
1
3.75
L
5
3
2
2
W
Cu Chulainn
GAbENBiLLs
Cu Chulainn
1
5
9
1.1
W
Cerberus
JTeezii
Cerberus
1
0
1
1.5
W
Morgan Le Fay
Jackirley
Morgan Le Fay
3
4
3
1.13
W
Achilles
8
4
3
2.38
L
Hercules
SekaiReaper
Hercules
2
5
5
0.9
L
5
2
1
2.75
L
2
8
3
0.44
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,351
Damage
50,824
73,647
Taken
64,115
42,852
Mitigated
27,204
28,935
Healing
13,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
10,295
4,023
0
4,876
14,080
5,114
36
3,467
10,487
0
64,782
L
11,589
344
391
2,671
10,750
5,719
120
942
9,558
48,559
0
W
Cu Chulainn
GAbENBiLLs
Cu Chulainn
11,561
4,141
0
636
13,148
5,316
0
3,869
9,225
0
60,216
W
Cerberus
JTeezii
Cerberus
5,819
0
60
2,698
10,551
6,745
482
5,458
5,093
53,533
0
W
Morgan Le Fay
Jackirley
Morgan Le Fay
7,428
783
0
1,373
10,691
3,903
525
4,425
6,056
68,167
0
W
Achilles
15,721
6,578
567
2,843
15,645
6,126
0
6,576
9,001
0
63,431
L
Hercules
SekaiReaper
Hercules
6,703
2,567
0
6,650
19,973
14,330
0
341
19,632
0
25,013
L
4,395
773
0
6,300
13,299
5,664
0
2,231
11,068
0
52,869
L
7,054
715
0
5,741
17,194
8,034
941
3,916
13,278
50,990
0
L
5,610
428
0
7,182
12,431
9,105
574
5,817
6,614
51,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,207
Gold Earned
47,348
416
Minions Killed
563
0
Camps Cleared
0
1,739,487
Distance Traveled
1,841,821
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,006
527
111
6
0
392,143
1
L
Hades
9,208
485
86
5
0
353,108
0
W
Cu Chulainn
8,677
457
89
5
0
370,404
5
W
Cerberus
9,012
474
139
7
0
370,736
0
W
Morgan Le Fay
9,239
486
113
6
0
345,549
5
W
Achilles
10,414
548
111
6
0
362,989
2
L
Hercules
8,170
430
44
2
0
362,847
7
L
Thor
9,939
523
103
5
0
368,569
3
L
Ra
9,021
475
93
5
0
280,813
1
L
Sobek
8,869
467
90
5
0
374,150
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role