Player Matchup

Fenrir
Fenrir
Diamond IV
Variix0
Fenrir
Diamond IV
Level 124
God Stats
5W - 2L
1,805 SR
Queue Stats
81W - 62L
2,284 MMR
Party 2
Sol
Sol
Diamond II
X-ImWazz-X
Sol
Diamond II
Level 125
God Stats
4W - 4L
1,766 SR
Queue Stats
96W - 77L
2,472 MMR
Party 2
Cerberus
Cerberus
Diamond II
XxARtrix
Cerberus
Diamond II
Level 116
God Stats
14W - 11L
1,648 SR
Queue Stats
63W - 42L
2,370 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 122
1,739 SR
2,376 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 145
1,560 SR
1,979 MMR
Thor
Thor
Platinum III
 
Thor
Platinum III
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nox
Nox
Masters
LittleTeethX
Nox
Masters
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
448W - 397L
2,296 MMR
Solo
Kukulkan
Kukulkan
Diamond IV
Solo_Divinci
Kukulkan
Diamond IV
Level 148
God Stats
77W - 69L
1,681 SR
Queue Stats
234W - 206L
2,140 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Variix0
Fenrir
15
2 / 3 / 5
10,558
621
7,451
15,632
13,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
5 / 0 / 4
11,859
698
15,497
10,204
5,544
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
XxARtrix
Cerberus
16
2 / 0 / 6
11,932
702
6,605
17,018
22,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
PersephoneTiamatAthenaCabrakanGilgamesh

VS

Bans
SobekKhepriGuan YuGebCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
1 / 2 / 2
10,419
613
9,489
12,274
6,919
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 4 / 1
10,325
607
5,433
14,693
16,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
Solo_Divinci
Kukulkan
15
2 / 3 / 1
10,620
625
12,600
8,772
4,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
9
Kills
3
3
Deaths
9
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
2
2
1
L
0
4
1
0.13
L
Kukulkan
Solo_Divinci
Kukulkan
2
3
1
0.83
W
Fenrir
Variix0
Fenrir
2
3
5
1.5
W
5
0
4
7
W
Cerberus
XxARtrix
Cerberus
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,553
Damage
27,522
42,854
Taken
35,739
41,588
Mitigated
27,796
17,175
Healing
5,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
9,489
1,643
0
2,177
12,274
6,919
0
6,873
5,251
0
42,229
L
5,433
258
0
1,828
14,693
16,772
0
9,089
5,214
24,345
0
L
Kukulkan
Solo_Divinci
Kukulkan
12,600
215
0
1,247
8,772
4,105
0
6,140
2,572
56,398
0
W
Fenrir
Variix0
Fenrir
7,451
1,264
895
4,884
15,632
13,920
160
6,320
9,312
0
25,146
W
15,497
5,592
0
6,291
10,204
5,544
3,051
3,093
7,111
90,552
0
W
Cerberus
XxARtrix
Cerberus
6,605
342
0
5,105
17,018
22,124
0
8,620
8,398
30,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,349
Gold Earned
31,364
225
Minions Killed
189
0
Camps Cleared
0
1,022,237
Distance Traveled
928,650
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,419
613
73
4
0
290,632
3
L
Nox
10,325
607
21
1
0
296,284
2
L
Kukulkan
10,620
625
95
6
0
341,734
8
W
Fenrir
10,558
621
26
2
0
356,418
2
W
Sol
11,859
698
154
9
0
338,671
2
W
Cerberus
11,932
702
45
3
0
327,148
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role