Player Matchup

Fenrir
Fenrir
IRONPENGUINSUIT
Fenrir
Level 78
God Stats
2W - 2L
1,612 SR
Queue Stats
195W - 122L
1,631 Elo+
Party 1
Olorun
Olorun
Ronnie503
Olorun
Level 131
God Stats
4W - 0L
1,500 SR
Queue Stats
197W - 119L
1,650 Elo+
Party 1
Ares
Ares
StickyBrute7
Ares
Level 119
God Stats
4W - 2L
1,546 SR
Queue Stats
296W - 210L
1,644 Elo+
Party 1
Team Averages
Level 109
1,553 SR
1,642 Elo+

VS

Team Averages
Level 126
1,348 SR
1,492 Elo+
Vamana
Vamana
Melounaky
Vamana
Level 107
God Stats
1W - 6L
1,454 SR
Queue Stats
121W - 106L
1,523 Elo+
Solo
Janus
Janus
Renizmi
Janus
Level 147
God Stats
3W - 13L
1,193 SR
Queue Stats
233W - 237L
1,601 Elo+
Solo
Fenrir
Fenrir
rexurecion
Fenrir
Level 125
God Stats
22W - 32L
1,396 SR
Queue Stats
423W - 529L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 3 / 7
15,393
733
16,366
27,048
26,308
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
Ronnie503
Olorun
19
6 / 7 / 7
14,499
690
13,730
23,411
12,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
2 / 5 / 10
13,450
640
10,900
22,257
25,516
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Melounaky
Vamana
18
3 / 7 / 7
13,950
664
24,294
28,430
19,197
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
Renizmi
Janus
20
9 / 8 / 5
15,119
720
23,627
16,913
7,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
rexurecion
Fenrir
13
3 / 4 / 3
12,811
610
4,434
7,522
3,876
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
30
17
Kills
15
15
Deaths
19
24
Assists
15
Player
Kills
Deaths
Assists
KDA
W
9
3
7
4.17
L
Vamana
Melounaky
Vamana
3
7
7
0.93
L
Janus
Renizmi
Janus
9
8
5
1.44
W
Olorun
Ronnie503
Olorun
6
7
7
1.36
W
2
5
10
1.4
L
Fenrir
rexurecion
Fenrir
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,996
Damage
52,355
72,716
Taken
52,865
64,031
Mitigated
30,173
13,821
Healing
6,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,366
3,106
0
2,457
27,048
26,308
1,529
7,181
17,818
0
53,162
L
Vamana
Melounaky
Vamana
24,294
12,629
0
4,119
28,430
19,197
559
14,059
14,371
0
57,421
L
Janus
Renizmi
Janus
23,627
742
0
1,595
16,913
7,100
0
8,561
8,352
82,580
0
W
Olorun
Ronnie503
Olorun
13,730
8,823
1,626
9,418
23,411
12,207
745
7,340
15,737
78,135
2,828
W
10,900
714
0
320
22,257
25,516
450
7,820
13,869
29,650
0
L
Fenrir
rexurecion
Fenrir
4,434
664
0
600
7,522
3,876
0
1,421
6,101
0
15,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,342
Gold Earned
41,880
217
Minions Killed
192
0
Camps Cleared
0
1,083,169
Distance Traveled
954,573
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,393
733
54
3
0
424,143
2
L
Vamana
13,950
664
53
3
0
375,173
1
L
Janus
15,119
720
126
6
0
356,365
0
W
Olorun
14,499
690
126
6
0
300,207
4
W
Ares
13,450
640
37
2
0
358,819
1
L
Fenrir
12,811
610
13
1
0
223,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role