Player Matchup

Horus
Horus
 
Horus
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Athena
Athena
Owein01
Athena
Level 107
God Stats
23W - 18L
1,687 SR
Queue Stats
118W - 111L
1,531 Elo+
Party 1
Amaterasu
Amaterasu
WARLORDIXIV
Amaterasu
Level 18
God Stats
2W - 1L
1,160 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Janus
Janus
ommars15
Janus
Level 45
God Stats
12W - 18L
1,572 SR
Queue Stats
435W - 482L
1,469 Elo+
Party 4
Rama
Rama
tupper1
Rama
Level 108
God Stats
8W - 3L
1,676 SR
Queue Stats
219W - 189L
1,522 Elo+
Party 1
Team Averages
Level 75
1,519 SR
1,504 Elo+

VS

Team Averages
Level 69
1,671 SR
1,630 Elo+
Vamana
Vamana
ChostinBombin
Vamana
Level 49
God Stats
32W - 36L
1,601 SR
Queue Stats
425W - 389L
1,482 Elo+
Party 2
Terra
Terra
R3ap3rOfSouls
Terra
Level 25
God Stats
2W - 2L
1,841 SR
Queue Stats
13W - 14L
1,807 Elo+
Party 3
Apollo
Apollo
ShinagimiOG
Apollo
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 52L
1,807 Elo+
Party 3
He Bo
He Bo
Shleeple
He Bo
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
296W - 269L
1,537 Elo+
Party 2
Gilgamesh
Gilgamesh
Zeusito2001
Gilgamesh
Level 39
God Stats
6W - 6L
1,911 SR
Queue Stats
232W - 198L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
17
7 / 2 / 10
11,027
580
10,200
12,388
7,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Athena
Owein01
Athena
15
4 / 1 / 13
10,190
536
11,865
14,207
11,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amaterasu
WARLORDIXIV
Amaterasu
16
3 / 0 / 4
10,383
546
6,261
10,202
6,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
ommars15
Janus
17
6 / 2 / 12
10,836
570
11,433
8,704
3,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
tupper1
Rama
15
7 / 3 / 8
10,367
546
11,277
10,619
4,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
7,809
411
6,154
17,045
6,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
0 / 4 / 3
7,902
416
4,257
13,776
10,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
14
3 / 6 / 3
8,902
469
7,443
13,906
4,114
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
Shleeple
He Bo
16
4 / 7 / 3
9,781
515
11,894
12,844
4,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Zeusito2001
Gilgamesh
14
0 / 5 / 0
8,658
456
4,094
14,259
9,759
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
18
27
Kills
8
8
Deaths
27
47
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
7
2
10
6
L
1
5
1
0.3
W
Athena
Owein01
Athena
4
1
13
10.5
L
0
4
3
0.38
L
Apollo
3
6
3
0.75
L
He Bo
Shleeple
He Bo
4
7
3
0.79
W
Amaterasu
WARLORDIXIV
Amaterasu
3
0
4
5
L
Gilgamesh
Zeusito2001
Gilgamesh
0
5
0
0
W
Janus
ommars15
Janus
6
2
12
6
W
Rama
tupper1
Rama
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,036
Damage
33,842
56,120
Taken
71,830
33,472
Mitigated
35,552
15,255
Healing
18,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
10,200
6,248
1,486
2,197
12,388
7,250
622
5,040
7,147
0
66,478
L
6,154
2,612
0
5,814
17,045
6,445
0
5,765
11,096
0
37,293
W
Athena
Owein01
Athena
11,865
3,497
670
3,146
14,207
11,707
307
3,456
10,681
32,129
0
L
4,257
503
2,142
5,993
13,776
10,799
0
4,969
8,698
18,684
0
L
Apollo
7,443
4,040
0
2,821
13,906
4,114
726
3,425
10,421
0
59,187
L
He Bo
Shleeple
He Bo
11,894
362
0
1,586
12,844
4,435
56
6,062
6,544
60,550
0
W
Amaterasu
WARLORDIXIV
Amaterasu
6,261
1,884
0
5,220
10,202
6,427
2,789
328
9,874
0
53,902
L
Gilgamesh
Zeusito2001
Gilgamesh
4,094
774
0
615
14,259
9,759
0
2,446
11,773
0
45,532
W
Janus
ommars15
Janus
11,433
786
0
1,254
8,704
3,268
520
4,241
4,241
67,024
0
W
Rama
tupper1
Rama
11,277
7,637
0
1,282
10,619
4,820
1,956
2,541
8,026
0
78,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,803
Gold Earned
43,052
483
Minions Killed
399
0
Camps Cleared
0
1,882,699
Distance Traveled
1,775,511
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,027
580
109
6
0
370,406
4
L
Vamana
7,809
411
60
3
0
359,897
1
W
Athena
10,190
536
36
2
0
427,456
4
L
Terra
7,902
416
37
2
0
379,358
4
L
Apollo
8,902
469
89
5
0
355,262
1
L
He Bo
9,781
515
116
6
0
338,038
10
W
Amaterasu
10,383
546
100
5
0
388,478
2
L
Gilgamesh
8,658
456
97
5
0
342,956
3
W
Janus
10,836
570
119
6
0
391,981
6
W
Rama
10,367
546
119
6
0
304,378
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role