Player Matchup

Cerberus
Cerberus
Nigolese
Cerberus
Level 149
God Stats
4W - 7L
1,612 SR
Queue Stats
575W - 534L
1,614 Elo+
Solo
Medusa
Medusa
QuickFawn809672
Medusa
Level 157
God Stats
1W - 2L
1,266 SR
Queue Stats
273W - 274L
1,577 Elo+
Solo
Janus
Janus
TheHoov
Janus
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 61L
1,604 Elo+
Solo
Bellona
Bellona
burlyboiski
Bellona
Level 93
God Stats
0W - 4L
1,565 SR
Queue Stats
107W - 110L
1,575 Elo+
Solo
Da Ji
Da Ji
chickenMANgod
Da Ji
Level 107
God Stats
1W - 3L
1,331 SR
Queue Stats
327W - 307L
1,557 Elo+
Solo
Team Averages
Level 124
1,455 SR
1,585 Elo+

VS

Team Averages
Level 121
1,629 SR
1,576 Elo+
Thanatos
Thanatos
DRAGONZ0000
Thanatos
Level 102
God Stats
8W - 7L
1,553 SR
Queue Stats
213W - 177L
1,646 Elo+
Party 2
Chang'e
Chang'e
Sin Ruin
Chang'e
Level 158
God Stats
5W - 4L
1,740 SR
Queue Stats
301W - 273L
1,603 Elo+
Party 1
Bacchus
Bacchus
Sl3ndy02
Bacchus
Level 110
God Stats
27W - 14L
1,688 SR
Queue Stats
434W - 385L
1,535 Elo+
Party 2
Chernobog
Chernobog
SpecterKilo
Chernobog
Level 137
God Stats
18W - 9L
1,570 SR
Queue Stats
206W - 209L
1,579 Elo+
Party 1
Agni
Agni
sdadadas89
Agni
Level 98
God Stats
4W - 3L
1,595 SR
Queue Stats
305W - 262L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Nigolese
Cerberus
12
0 / 6 / 4
8,042
423
7,809
19,142
10,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
6 / 3 / 2
11,014
580
11,365
13,289
4,954
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
TheHoov
Janus
14
2 / 5 / 2
8,752
461
8,011
10,186
3,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
burlyboiski
Bellona
14
2 / 5 / 2
8,330
438
8,322
15,198
10,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
0 / 6 / 5
8,455
445
3,508
14,822
5,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DRAGONZ0000
Thanatos
17
5 / 2 / 9
10,271
541
10,758
14,739
6,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
Sin Ruin
Chang'e
17
12 / 1 / 8
11,368
598
18,351
17,806
10,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bacchus
Sl3ndy02
Bacchus
14
3 / 2 / 10
8,930
470
7,273
11,632
13,653
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chernobog
SpecterKilo
Chernobog
15
2 / 4 / 7
9,253
487
6,332
12,283
4,410
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
3 / 1 / 9
10,004
527
12,909
9,351
3,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
68
10
Kills
25
25
Deaths
10
15
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Thanatos
DRAGONZ0000
Thanatos
5
2
9
4.75
L
Cerberus
Nigolese
Cerberus
0
6
4
0.33
L
6
3
2
2.33
W
Chang'e
Sin Ruin
Chang'e
12
1
8
16
W
Bacchus
Sl3ndy02
Bacchus
3
2
10
4
W
Chernobog
SpecterKilo
Chernobog
2
4
7
1.38
L
Janus
TheHoov
Janus
2
5
2
0.6
L
Bellona
burlyboiski
Bellona
2
5
2
0.6
L
0
6
5
0.42
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,015
Damage
55,623
72,637
Taken
65,811
34,930
Mitigated
38,383
15,088
Healing
33,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
DRAGONZ0000
Thanatos
10,758
2,290
0
10,470
14,739
6,059
0
3,051
11,516
0
72,590
L
Cerberus
Nigolese
Cerberus
7,809
124
0
5,132
19,142
10,682
0
10,586
8,556
33,084
0
L
11,365
5,328
0
500
13,289
4,954
0
5,951
7,338
0
81,140
W
Chang'e
Sin Ruin
Chang'e
18,351
851
2,509
12,128
17,806
10,629
1,119
3,628
14,132
72,572
0
W
Bacchus
Sl3ndy02
Bacchus
7,273
520
0
3,095
11,632
13,653
124
3,521
8,007
23,648
0
W
Chernobog
SpecterKilo
Chernobog
6,332
3,432
0
2,586
12,283
4,410
74
1,664
10,599
0
68,759
L
Janus
TheHoov
Janus
8,011
412
0
858
10,186
3,452
46
5,884
4,302
58,050
0
L
Bellona
burlyboiski
Bellona
8,322
1,417
0
3,927
15,198
10,281
700
10,376
4,822
0
38,271
L
3,508
404
0
4,671
14,822
5,561
244
5,736
9,086
0
53,081
W
12,909
1,128
90
2,340
9,351
3,632
305
3,420
5,737
79,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,593
Gold Earned
49,826
480
Minions Killed
523
0
Camps Cleared
0
1,714,219
Distance Traveled
1,981,241
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,271
541
115
6
0
455,812
6
L
Cerberus
8,042
423
39
2
0
332,064
4
L
Medusa
11,014
580
142
7
0
321,390
2
W
Chang'e
11,368
598
114
6
0
377,500
5
W
Bacchus
8,930
470
40
2
0
386,947
3
W
Chernobog
9,253
487
116
6
0
363,367
2
L
Janus
8,752
461
124
7
0
343,923
6
L
Bellona
8,330
438
76
4
0
337,995
4
L
Da Ji
8,455
445
99
5
0
378,847
5
W
Agni
10,004
527
138
7
0
397,615
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role