Player Matchup

Ao Kuang
Ao Kuang
Merued
Ao Kuang
Level 108
God Stats
0W - 2L
1,279 SR
Queue Stats
54W - 55L
1,540 Elo+
Party 2
Yemoja
Yemoja
Ranielinho
Yemoja
Level 149
God Stats
2W - 5L
1,351 SR
Queue Stats
212W - 217L
1,512 Elo+
Party 2
Danzaburou
Danzaburou
Storm Lv27
Danzaburou
Level 117
God Stats
32W - 39L
1,489 SR
Queue Stats
236W - 242L
1,466 Elo+
Party 2
Neith
Neith
TheSaintRode
Neith
Level 69
God Stats
23W - 36L
1,520 SR
Queue Stats
92W - 102L
1,507 Elo+
Solo
Tyr
Tyr
Zangetsu6267
Tyr
Level 148
God Stats
16W - 23L
1,503 SR
Queue Stats
1,107W - 1,021L
1,566 Elo+
Solo
Team Averages
Level 118
1,428 SR
1,518 Elo+

VS

Team Averages
Level 98
1,583 SR
1,503 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
 
Achilles
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
 
Geb
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
JordanJoestarTTV
Sol
Level 142
God Stats
8W - 2L
1,792 SR
Queue Stats
163W - 135L
1,534 Elo+
Party 1
Artemis
Artemis
dragonheart559
Artemis
Level 65
God Stats
25W - 22L
1,621 SR
Queue Stats
439W - 522L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Merued
Ao Kuang
12
2 / 3 / 1
6,949
535
2,482
9,228
3,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
Ranielinho
Yemoja
10
0 / 1 / 3
5,817
447
2,569
4,280
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
Storm Lv27
Danzaburou
11
1 / 5 / 0
6,538
503
3,138
8,882
3,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
2 / 1 / 0
6,279
483
6,358
5,592
1,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

13
2 / 2 / 3
7,575
583
7,455
12,683
7,975
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
3 / 1 / 4
7,136
549
5,968
7,374
2,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
 
Achilles
12
1 / 3 / 3
7,055
543
5,047
8,884
3,871
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Geb
 
Geb
10
0 / 2 / 3
6,030
464
1,263
9,239
5,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate

Breastplate

+20
Physical Protection

14
8 / 0 / 1
8,807
677
10,363
6,831
2,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 1 / 0
6,136
472
2,174
6,158
1,529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
7
Kills
12
12
Deaths
7
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
3
1
4
5
W
Achilles
 
Achilles
1
3
3
0.83
W
Geb
 
Geb
0
2
3
0.75
W
8
0
1
8.5
L
Ao Kuang
Merued
Ao Kuang
2
3
1
0.83
L
Yemoja
Ranielinho
Yemoja
0
1
3
1.5
L
Danzaburou
Storm Lv27
Danzaburou
1
5
0
0.2
L
2
1
0
2
L
2
2
3
1.75
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,002
Damage
24,815
40,665
Taken
38,486
17,617
Mitigated
16,165
15,594
Healing
17,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
5,968
1,424
0
3,335
7,374
2,284
0
874
6,500
41,775
0
W
Achilles
 
Achilles
5,047
1,947
0
3,527
8,884
3,871
610
249
8,635
0
37,475
W
Geb
 
Geb
1,263
127
0
2,572
9,239
5,619
0
1,606
7,633
10,157
0
W
10,363
4,594
0
5,669
6,831
2,862
466
1,911
4,920
54,470
3,730
L
Ao Kuang
Merued
Ao Kuang
2,482
691
0
2,073
9,228
3,249
0
3,547
5,681
47,090
0
L
Yemoja
Ranielinho
Yemoja
2,569
272
1,676
1,755
4,280
1,565
0
1,650
2,630
24,459
0
L
Danzaburou
Storm Lv27
Danzaburou
3,138
1,031
0
839
8,882
3,251
0
6,376
2,506
0
41,277
L
6,358
2,906
0
2,674
5,592
1,577
930
1,689
3,903
0
35,039
L
7,455
1,014
0
6,577
12,683
7,975
0
3,816
8,867
0
44,978
W
2,174
189
0
2,544
6,158
1,529
0
411
5,747
0
34,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,158
Gold Earned
35,164
371
Minions Killed
361
0
Camps Cleared
0
1,216,147
Distance Traveled
1,183,412
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
7,136
549
77
6
0
260,231
5
W
Achilles
7,055
543
83
6
0
230,462
5
W
Geb
6,030
464
17
1
0
230,096
1
W
Sol
8,807
677
120
9
0
243,839
4
L
Ao Kuang
6,949
535
95
7
0
272,646
4
L
Yemoja
5,817
447
52
4
0
216,561
5
L
Danzaburou
6,538
503
71
5
0
227,401
2
L
Neith
6,279
483
60
5
0
225,210
5
L
Tyr
7,575
583
93
7
0
274,329
0
W
Artemis
6,136
472
64
5
0
218,784
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role