Player Matchup

Tiamat
Tiamat
AirManbearpig18
Tiamat
Level 43
God Stats
11W - 17L
1,407 SR
Queue Stats
33W - 59L
1,320 Elo+
Solo
Thanatos
Thanatos
Gianfranconake
Thanatos
Level 39
God Stats
2W - 12L
1,306 SR
Queue Stats
104W - 154L
1,262 Elo+
Party 1
Neith
Neith
Naaando420
Neith
Level 32
God Stats
79W - 116L
1,338 SR
Queue Stats
91W - 138L
1,250 Elo+
Party 1
Nu Wa
Nu Wa
badassmom11
Nu Wa
Level 123
God Stats
21W - 27L
1,474 SR
Queue Stats
52W - 69L
1,305 Elo+
Solo
Ullr
Ullr
meli_mar
Ullr
Level 67
God Stats
2W - 6L
1,500 SR
Queue Stats
207W - 206L
1,121 Elo+
Solo
Team Averages
Level 61
1,405 SR
1,252 Elo+

VS

Team Averages
Level 91
1,572 SR
1,333 Elo+
Bellona
Bellona
RiSe Reverse 69
Bellona
Level 81
God Stats
9W - 11L
1,305 SR
Queue Stats
443W - 506L
1,315 Elo+
Solo
Discordia
Discordia
Wave_Length15
Discordia
Level 65
God Stats
6W - 6L
1,761 SR
Queue Stats
205W - 235L
1,360 Elo+
Solo
Arachne
Arachne
Zaxbys98
Arachne
Level 120
God Stats
27W - 22L
1,507 SR
Queue Stats
613W - 651L
1,294 Elo+
Solo
Bacchus
Bacchus
jessebutler
Bacchus
Level 109
God Stats
4W - 2L
1,530 SR
Queue Stats
138W - 146L
1,291 Elo+
Solo
Hachiman
Hachiman
xcloras
Hachiman
Level 82
God Stats
2W - 0L
1,760 SR
Queue Stats
92W - 110L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 9 / 5
8,653
393
3,850
14,122
7,807
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
16
9 / 6 / 7
11,334
515
11,290
19,205
6,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
13
1 / 8 / 3
8,592
391
7,853
12,734
4,642
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
1 / 8 / 5
10,856
493
14,801
15,047
5,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ullr
15
6 / 10 / 8
10,786
490
11,075
17,629
6,988
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
19 / 2 / 3
12,745
579
15,407
20,151
14,750
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
Wave_Length15
Discordia
18
1 / 2 / 16
11,510
523
12,518
9,341
3,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Zaxbys98
Arachne
19
14 / 2 / 10
12,698
577
16,679
15,825
7,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
jessebutler
Bacchus
16
4 / 5 / 11
10,159
462
8,071
18,127
12,378
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
xcloras
Hachiman
14
3 / 7 / 7
9,273
422
5,635
15,681
7,591
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
88
18
Kills
41
41
Deaths
18
28
Assists
47
Player
Kills
Deaths
Assists
KDA
L
1
9
5
0.39
L
Thanatos
9
6
7
2.08
L
Neith
1
8
3
0.31
W
19
2
3
10.25
W
Discordia
Wave_Length15
Discordia
1
2
16
4.5
W
Arachne
Zaxbys98
Arachne
14
2
10
9.5
L
1
8
5
0.44
W
Bacchus
jessebutler
Bacchus
4
5
11
1.9
L
Ullr
6
10
8
1
W
Hachiman
xcloras
Hachiman
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,869
Damage
58,310
78,737
Taken
79,125
31,623
Mitigated
45,829
23,659
Healing
20,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,850
307
99
3,348
14,122
7,807
39
2,068
11,979
28,126
0
L
Thanatos
11,290
2,458
0
13,462
19,205
6,856
0
3,961
14,608
0
37,439
L
Neith
7,853
2,565
219
1,749
12,734
4,642
1,435
3,232
9,366
0
39,012
W
15,407
2,619
0
4,136
20,151
14,750
0
5,497
14,334
122
81,910
W
Discordia
Wave_Length15
Discordia
12,518
88
112
1,808
9,341
3,136
530
2,794
6,349
78,883
0
W
Arachne
Zaxbys98
Arachne
16,679
11,653
0
7,128
15,825
7,974
0
3,817
11,760
0
79,655
L
14,801
3,338
583
2,324
15,047
5,330
2,378
4,550
9,981
65,305
0
W
Bacchus
jessebutler
Bacchus
8,071
976
1,273
2,724
18,127
12,378
582
2,469
15,498
46,000
0
L
Ullr
11,075
4,401
0
1,875
17,629
6,988
3,103
5,879
11,602
0
50,828
W
Hachiman
xcloras
Hachiman
5,635
1,721
0
2,868
15,681
7,591
445
2,992
12,533
0
41,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,221
Gold Earned
56,385
392
Minions Killed
517
0
Camps Cleared
0
1,554,801
Distance Traveled
1,928,601
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,653
393
57
3
0
325,855
0
L
Thanatos
11,334
515
54
2
0
364,304
0
L
Neith
8,592
391
70
3
0
235,398
0
W
Bellona
12,745
579
130
6
0
374,742
3
W
Discordia
11,510
523
146
7
0
388,474
1
W
Arachne
12,698
577
118
5
0
419,684
0
L
Nu Wa
10,856
493
124
6
0
310,130
3
W
Bacchus
10,159
462
57
3
0
409,780
0
L
Ullr
10,786
490
87
4
0
319,114
3
W
Hachiman
9,273
422
66
3
0
335,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role