Player Matchup

Tiamat
Tiamat
SmiteZettai
Tiamat
Level 40
God Stats
2W - 7L
1,500 SR
Queue Stats
218W - 231L
1,512 Elo+
Solo
Set
Set
TsunamiJ99
Set
Level 81
God Stats
40W - 27L
1,580 SR
Queue Stats
72W - 70L
1,508 Elo+
Party 4
Erlang Shen
Erlang Shen
iamher
Erlang Shen
Level 47
God Stats
4W - 2L
1,796 SR
Queue Stats
16W - 11L
1,857 Elo+
Party 3
Jing Wei
Jing Wei
lstephaliciousl
Jing Wei
Level 34
God Stats
3W - 0L
1,701 SR
Queue Stats
17W - 7L
1,641 Elo+
Party 4
Nox
Nox
shocker2787
Nox
Level 128
God Stats
37W - 47L
1,460 SR
Queue Stats
519W - 531L
1,523 Elo+
Party 3
Team Averages
Level 66
1,607 SR
1,608 Elo+

VS

Team Averages
Level 56
1,457 SR
1,522 Elo+
Morgan Le Fay
Morgan Le Fay
CH33ZWH33L
Morgan Le Fay
Level 25
God Stats
0W - 2L
1,357 SR
Queue Stats
174W - 162L
1,556 Elo+
Party 2
Sobek
Sobek
Cahaden
Sobek
Level 89
God Stats
6W - 8L
1,699 SR
Queue Stats
352W - 292L
1,582 Elo+
Party 2
Cu Chulainn
Cu Chulainn
IW0K
Cu Chulainn
Level 88
God Stats
13W - 12L
1,576 SR
Queue Stats
284W - 268L
1,532 Elo+
Party 1
Apollo
Apollo
LilXMonster4953
Apollo
Level 19
God Stats
15W - 16L
1,296 SR
Queue Stats
29W - 35L
1,336 Elo+
Party 1
Da Ji
Da Ji
t0ny115
Da Ji
Level 58
God Stats
6W - 7L
1,356 SR
Queue Stats
203W - 174L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
9
1 / 0 / 5
5,498
550
3,029
4,047
2,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 2 / 1
5,932
593
5,327
5,642
2,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
iamher
Erlang Shen
11
5 / 1 / 5
6,547
655
5,564
6,114
3,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
10
4 / 1 / 1
5,691
569
5,766
5,506
1,469
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 2 / 3
6,055
606
822
3,560
1,375
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CH33ZWH33L
Morgan Le Fay
9
3 / 3 / 0
5,475
548
2,356
5,116
1,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
Cahaden
Sobek
7
0 / 3 / 1
4,512
451
3,360
8,122
4,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
IW0K
Cu Chulainn
11
1 / 1 / 1
5,965
597
3,571
7,043
3,335
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

7
0 / 4 / 1
4,270
427
1,817
5,879
1,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Da Ji
t0ny115
Da Ji
9
2 / 2 / 3
5,823
582
3,871
5,431
1,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
13
Kills
6
6
Deaths
13
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
CH33ZWH33L
Morgan Le Fay
3
3
0
1
L
Sobek
Cahaden
Sobek
0
3
1
0.17
L
Cu Chulainn
IW0K
Cu Chulainn
1
1
1
1.5
L
0
4
1
0.13
W
Tiamat
1
0
5
3.5
W
1
2
1
0.75
W
Erlang Shen
iamher
Erlang Shen
5
1
5
7.5
W
Jing Wei
4
1
1
4.5
W
2
2
3
1.75
L
Da Ji
t0ny115
Da Ji
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,508
Damage
14,975
24,869
Taken
31,591
11,169
Mitigated
12,610
10,213
Healing
8,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
CH33ZWH33L
Morgan Le Fay
2,356
540
0
517
5,116
1,798
0
822
4,294
20,300
0
L
Sobek
Cahaden
Sobek
3,360
281
0
3,967
8,122
4,501
0
1,618
6,504
12,198
0
L
Cu Chulainn
IW0K
Cu Chulainn
3,571
891
0
2,124
7,043
3,335
0
0
7,043
0
31,692
L
1,817
1,401
0
1,163
5,879
1,384
0
1,330
4,549
0
14,546
W
Tiamat
3,029
650
303
1,598
4,047
2,375
150
1,405
2,642
14,578
0
W
5,327
2,210
0
2,012
5,642
2,883
0
0
5,642
0
32,445
W
Erlang Shen
iamher
Erlang Shen
5,564
3,029
0
1,854
6,114
3,067
46
959
5,155
0
33,024
W
Jing Wei
5,766
4,875
0
2,882
5,506
1,469
746
1,449
4,057
0
29,724
W
822
0
0
1,564
3,560
1,375
198
1,903
1,657
24,917
0
L
Da Ji
t0ny115
Da Ji
3,871
1,502
0
414
5,431
1,592
0
81
5,350
0
28,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,723
Gold Earned
26,045
279
Minions Killed
213
0
Camps Cleared
0
940,153
Distance Traveled
903,136
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
5,475
548
36
4
0
175,910
1
L
Sobek
4,512
451
15
2
0
175,556
0
L
Cu Chulainn
5,965
597
74
7
0
183,287
3
L
Apollo
4,270
427
25
3
0
175,873
0
W
Tiamat
5,498
550
23
2
0
175,858
1
W
Set
5,932
593
68
7
0
196,430
3
W
Erlang Shen
6,547
655
65
7
0
216,628
3
W
Jing Wei
5,691
569
59
6
0
167,487
1
W
Nox
6,055
606
64
6
0
183,750
2
L
Da Ji
5,823
582
63
6
0
192,510
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role