Player Matchup

Ra
Ra
 
Ra
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hel
Hel
 
Hel
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
JohnJK
Danzaburou
Level 12
God Stats
6W - 9L
1,369 SR
Queue Stats
19W - 20L
1,396 Elo+
Solo
Sol
Sol
NaraNyle
Sol
Level 5
God Stats
1W - 1L
1,740 SR
Queue Stats
1W - 6L
1,295 Elo+
Party 1
Fenrir
Fenrir
WarSkyy
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,201 Elo+
Party 1
Team Averages
Level 12
1,522 SR
1,379 Elo+

VS

Team Averages
Level 18
1,428 SR
1,378 Elo+
Osiris
Osiris
CactusJackk
Osiris
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,196 Elo+
Solo
Baron Samedi
Baron Samedi
DEFoNAGIBATOR
Baron Samedi
Level 15
God Stats
4W - 1L
1,570 SR
Queue Stats
5W - 7L
1,394 Elo+
Party 2
Cerberus
Cerberus
Dala1laama
Cerberus
Level 10
God Stats
1W - 0L
1,169 SR
Queue Stats
16W - 14L
1,505 Elo+
Solo
Medusa
Medusa
ImNoSkiLL
Medusa
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 8L
1,394 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TheAnkessBoss
Tsukuyomi
Level 25
God Stats
6W - 5L
1,402 SR
Queue Stats
140W - 145L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
3 / 4 / 7
8,134
478
7,065
8,383
2,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hel
 
Hel
12
6 / 5 / 4
8,017
472
9,622
11,842
3,864
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Danzaburou
JohnJK
Danzaburou
6
0 / 2 / 0
5,737
337
1,835
2,719
511
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
2 / 6 / 4
7,129
419
4,985
12,053
2,878
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
WarSkyy
Fenrir
10
3 / 10 / 5
7,672
451
6,361
12,396
4,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
7 / 6 / 5
8,081
475
7,233
11,650
6,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
DEFoNAGIBATOR
Baron Samedi
11
4 / 1 / 12
8,160
480
7,789
7,503
3,146
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Dala1laama
Cerberus
11
4 / 2 / 13
8,641
508
6,924
14,324
10,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Medusa
ImNoSkiLL
Medusa
14
5 / 0 / 4
8,984
528
4,579
5,727
1,855
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
TheAnkessBoss
Tsukuyomi
16
7 / 5 / 10
10,090
594
7,342
13,338
4,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
71
14
Kills
27
27
Deaths
14
20
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
4
7
1.63
L
Hel
 
Hel
6
5
4
1.6
W
Osiris
7
6
5
1.58
W
Baron Samedi
DEFoNAGIBATOR
Baron Samedi
4
1
12
10
W
Cerberus
Dala1laama
Cerberus
4
2
13
5.25
W
Medusa
ImNoSkiLL
Medusa
5
0
4
7
L
Danzaburou
JohnJK
Danzaburou
0
2
0
0
L
2
6
4
0.67
W
Tsukuyomi
TheAnkessBoss
Tsukuyomi
7
5
10
2.4
L
Fenrir
WarSkyy
Fenrir
3
10
5
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,868
Damage
33,867
47,393
Taken
52,542
13,686
Mitigated
26,271
16,582
Healing
18,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
7,065
922
829
955
8,383
2,419
240
3,091
5,292
36,620
0
L
Hel
 
Hel
9,622
805
3,687
4,296
11,842
3,864
28
3,661
8,181
27,705
0
W
Osiris
7,233
2,368
0
728
11,650
6,021
264
7,446
4,152
0
16,070
W
Baron Samedi
DEFoNAGIBATOR
Baron Samedi
7,789
550
360
3,122
7,503
3,146
849
5,281
2,166
30,590
0
W
Cerberus
Dala1laama
Cerberus
6,924
526
0
6,059
14,324
10,312
181
4,894
9,320
37,371
0
W
Medusa
ImNoSkiLL
Medusa
4,579
2,168
0
2,516
5,727
1,855
4,424
2,066
3,629
0
43,350
L
Danzaburou
JohnJK
Danzaburou
1,835
1,099
0
776
2,719
511
0
584
2,135
0
12,999
L
4,985
2,537
0
3,941
12,053
2,878
0
4,351
7,702
28,606
0
W
Tsukuyomi
TheAnkessBoss
Tsukuyomi
7,342
1,917
0
5,341
13,338
4,937
47
2,092
11,124
0
69,522
L
Fenrir
WarSkyy
Fenrir
6,361
2,079
0
2,098
12,396
4,014
46
3,026
9,370
0
22,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,689
Gold Earned
43,956
199
Minions Killed
359
0
Camps Cleared
0
1,162,828
Distance Traveled
1,505,829
4
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,134
478
67
4
0
233,899
1
L
Hel
8,017
472
47
3
0
296,838
2
W
Osiris
8,081
475
29
2
0
311,688
0
W
Baron Samedi
8,160
480
46
3
0
307,346
9
W
Cerberus
8,641
508
75
4
0
335,971
5
W
Medusa
8,984
528
88
5
0
252,939
10
L
Danzaburou
5,737
337
21
1
0
68,926
0
L
Sol
7,129
419
35
2
0
270,519
0
W
Tsukuyomi
10,090
594
121
7
0
297,885
2
L
Fenrir
7,672
451
29
2
0
292,646
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role