Player Matchup

Bakasura
Bakasura
AKkalashNikovV
Bakasura
Level 16
God Stats
4W - 3L
1,556 SR
Queue Stats
29W - 25L
1,480 Elo+
Solo
Discordia
Discordia
Sailor-DinA420
Discordia
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 24L
1,471 Elo+
Solo
Izanami
Izanami
coach_BTM
Izanami
Level 13
God Stats
9W - 9L
1,345 SR
Queue Stats
33W - 34L
1,297 Elo+
Solo
Pele
Pele
josejwear8
Pele
Level 14
God Stats
3W - 7L
1,308 SR
Queue Stats
15W - 41L
1,170 Elo+
Solo
Ymir
Ymir
raukikibuaka2311
Ymir
Level 4
God Stats
32W - 35L
1,674 SR
Queue Stats
358W - 417L
1,373 Elo+
Solo
Team Averages
Level 12
1,477 SR
1,358 Elo+

VS

Team Averages
Level 17
1,552 SR
1,350 Elo+
Eset
Eset
Persilpeter
Eset
Level 27
God Stats
18W - 15L
1,798 SR
Queue Stats
180W - 190L
1,319 Elo+
Solo
Tiamat
Tiamat
blackflag6200
Tiamat
Level 28
God Stats
6W - 4L
1,449 SR
Queue Stats
11W - 11L
1,482 Elo+
Solo
Ullr
Ullr
phliek
Ullr
Level 20
God Stats
37W - 29L
1,594 SR
Queue Stats
125W - 92L
1,533 Elo+
Solo
Neith
Neith
sononeoftwo
Neith
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 3L
983 Elo+
Solo
Sun Wukong
Sun Wukong
xShizZLeRz
Sun Wukong
Level 7
God Stats
4W - 6L
1,418 SR
Queue Stats
22W - 26L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
4
0 / 2 / 1
6,535
272
162
1,758
336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Discordia
Sailor-DinA420
Discordia
17
4 / 12 / 6
10,784
449
18,727
20,218
10,099
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
coach_BTM
Izanami
16
3 / 11 / 5
10,272
428
10,443
21,186
8,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
0 / 13 / 2
8,951
373
7,560
27,058
9,718
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
7 / 6 / 5
10,726
447
11,947
30,376
20,174
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 8
12,414
517
7,161
12,372
4,464
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
9 / 7 / 4
13,953
581
21,133
18,707
10,640
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ullr
phliek
Ullr
20
16 / 0 / 2
20,037
835
15,928
21,561
9,999
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
2 / 8 / 8
11,385
474
6,052
16,285
5,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Sun Wukong
xShizZLeRz
Sun Wukong
20
15 / 1 / 4
16,265
678
23,670
25,771
21,374
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
70
14
Kills
44
44
Deaths
20
19
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bakasura
0
2
1
0.25
W
2
4
8
1.5
L
Discordia
Sailor-DinA420
Discordia
4
12
6
0.58
W
9
7
4
1.57
L
Izanami
coach_BTM
Izanami
3
11
5
0.5
L
0
13
2
0.08
W
Ullr
phliek
Ullr
16
0
2
17
L
7
6
5
1.58
W
2
8
8
0.75
W
Sun Wukong
xShizZLeRz
Sun Wukong
15
1
4
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,839
Damage
73,944
100,596
Taken
94,696
48,378
Mitigated
52,276
25,682
Healing
36,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
162
57
0
0
1,758
336
0
0
1,758
0
2,624
W
7,161
544
220
3,132
12,372
4,464
2,230
8,455
3,917
46,606
0
L
Discordia
Sailor-DinA420
Discordia
18,727
1,763
532
4,629
20,218
10,099
0
5,378
14,840
67,536
0
W
21,133
2,068
0
6,497
18,707
10,640
2,607
8,518
10,189
63,870
0
L
Izanami
coach_BTM
Izanami
10,443
7,816
0
2,084
21,186
8,051
114
6,181
15,005
0
62,579
L
7,560
4,169
0
9,541
27,058
9,718
0
3,708
23,350
0
64,152
W
Ullr
phliek
Ullr
15,928
10,207
0
11,834
21,561
9,999
4,591
3,719
17,842
0
248,858
L
11,947
2,580
0
8,896
30,376
20,174
0
13,027
17,349
41,988
0
W
6,052
2,215
159
1,452
16,285
5,799
4,264
4,502
11,783
0
29,892
W
Sun Wukong
xShizZLeRz
Sun Wukong
23,670
6,537
0
12,907
25,771
21,374
1,385
6,398
17,391
0
108,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,268
Gold Earned
74,054
354
Minions Killed
711
0
Camps Cleared
0
1,584,295
Distance Traveled
2,105,486
1
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,535
272
6
0
0
36,680
0
W
Eset
12,414
517
92
4
0
420,019
4
L
Discordia
10,784
449
98
4
0
378,523
0
W
Tiamat
13,953
581
100
4
0
413,576
1
L
Izanami
10,272
428
111
5
0
380,235
1
L
Pele
8,951
373
87
4
0
376,293
0
W
Ullr
20,037
835
299
12
0
504,906
0
L
Ymir
10,726
447
52
2
0
412,564
0
W
Neith
11,385
474
45
2
0
310,612
0
W
Sun Wukong
16,265
678
175
7
0
456,373
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role