Player Matchup

Cthulhu
Cthulhu
Deadtree89
Cthulhu
Level 28
God Stats
13W - 14L
1,549 SR
Queue Stats
451W - 452L
1,234 Elo+
Solo
Pele
Pele
Nova_Nix34
Pele
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 41L
1,296 Elo+
Party 1
Olorun
Olorun
UnCoMmOn_SenSe03
Olorun
Level 17
God Stats
23W - 17L
1,536 SR
Queue Stats
29W - 32L
1,330 Elo+
Party 1
Fenrir
Fenrir
superior647wax
Fenrir
Level 34
God Stats
46W - 42L
1,529 SR
Queue Stats
332W - 397L
1,265 Elo+
Party 1
Odin
Odin
tonythemummy
Odin
Level 38
God Stats
7W - 14L
1,277 SR
Queue Stats
138W - 172L
1,197 Elo+
Party 1
Team Averages
Level 29
1,478 SR
1,265 Elo+

VS

Team Averages
Level 18
1,439 SR
1,420 Elo+
Hercules
Hercules
HollowReaper009
Hercules
Level 29
God Stats
1W - 3L
1,108 SR
Queue Stats
88W - 79L
1,372 Elo+
Party 2
Cupid
Cupid
Killa T8624
Cupid
Level 2
God Stats
33W - 29L
1,500 SR
Queue Stats
50W - 56L
1,500 Elo+
Solo
Jing Wei
Jing Wei
MindlessJarl9
Jing Wei
Level 29
God Stats
2W - 1L
1,745 SR
Queue Stats
9W - 6L
1,365 Elo+
Solo
Hachiman
Hachiman
tfmegatron124
Hachiman
Level 27
God Stats
3W - 5L
1,345 SR
Queue Stats
81W - 74L
1,363 Elo+
Party 2
Janus
Janus
xAdvancedMagic-
Janus
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 65L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Deadtree89
Cthulhu
17
6 / 4 / 3
10,991
523
20,272
27,100
19,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 5 / 3
8,480
404
5,902
13,868
4,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 6 / 0
7,086
337
2,026
6,245
1,533
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 7 / 3
8,681
413
5,537
15,269
5,645
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
1 / 4 / 2
7,930
378
1,103
11,576
6,171
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
2 / 2 / 4
9,967
475
6,423
16,267
8,526
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

19
13 / 3 / 5
13,033
621
21,778
15,654
7,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
MindlessJarl9
Jing Wei
3
0 / 0 / 0
5,172
246
0
0
0
Hachiman
tfmegatron124
Hachiman
17
3 / 1 / 1
10,702
510
5,982
10,762
4,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
7 / 5 / 1
11,360
541
12,817
13,909
5,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
11
Kills
25
26
Deaths
11
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Deadtree89
Cthulhu
6
4
3
1.88
W
Hercules
2
2
4
2
W
13
3
5
5.17
W
Jing Wei
MindlessJarl9
Jing Wei
0
0
0
0
L
1
5
3
0.5
L
1
6
0
0.17
L
2
7
3
0.5
W
Hachiman
tfmegatron124
Hachiman
3
1
1
3.5
L
1
4
2
0.5
W
7
5
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,840
Damage
47,000
74,058
Taken
56,592
38,092
Mitigated
26,584
14,253
Healing
25,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Deadtree89
Cthulhu
20,272
1,169
0
9,012
27,100
19,919
0
2,212
24,888
52,374
0
W
Hercules
6,423
988
419
6,567
16,267
8,526
0
7,829
7,868
0
40,104
W
21,778
13,888
0
8,553
15,654
7,899
7,919
3,297
12,117
0
96,678
W
Jing Wei
MindlessJarl9
Jing Wei
0
0
0
0
0
0
0
0
0
0
0
L
5,902
1,617
0
2,732
13,868
4,824
0
5,735
8,133
0
38,841
L
2,026
852
319
744
6,245
1,533
0
1,615
4,630
13,146
0
L
5,537
1,227
0
1,043
15,269
5,645
0
1,822
13,447
0
46,142
W
Hachiman
tfmegatron124
Hachiman
5,982
4,562
0
6,073
10,762
4,991
1,976
5,003
5,369
0
46,992
L
1,103
203
91
312
11,576
6,171
0
1,433
10,143
0
21,630
W
12,817
170
0
3,457
13,909
5,168
1,882
4,819
8,940
75,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,168
Gold Earned
50,234
250
Minions Killed
434
0
Camps Cleared
0
1,364,694
Distance Traveled
1,406,182
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,991
523
74
4
0
379,575
0
W
Hercules
9,967
475
78
4
0
377,161
1
W
Cupid
13,033
621
143
7
0
328,005
5
W
Jing Wei
5,172
246
0
0
0
0
0
L
Pele
8,480
404
60
3
0
303,012
1
L
Olorun
7,086
337
22
1
0
126,497
1
L
Fenrir
8,681
413
65
3
0
341,023
0
W
Hachiman
10,702
510
81
4
0
356,558
1
L
Odin
7,930
378
29
1
0
214,587
0
W
Janus
11,360
541
132
6
0
344,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role