Player Matchup

Sylvanus
Sylvanus
Bieeeeeeeee
Sylvanus
Level 96
God Stats
5W - 6L
1,422 SR
Queue Stats
106W - 96L
1,543 Elo+
Party 1
Cerberus
Cerberus
Octowhip
Cerberus
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 108L
1,603 Elo+
Party 1
Bacchus
Bacchus
maxmcd02
Bacchus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 19L
1,610 Elo+
Party 1
Team Averages
Level 66
1,474 SR
1,585 Elo+

VS

Team Averages
Level 19
1,500 SR
1,379 Elo+
Chaac
Chaac
 
Chaac
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Caualto
Awilix
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 28L
1,403 Elo+
Solo
Zeus
Zeus
Wargainer
Zeus
Level 14
God Stats
1W - 6L
1,500 SR
Queue Stats
41W - 83L
1,233 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bieeeeeeeee
Sylvanus
16
15 / 1 / 10
11,419
952
17,224
14,320
8,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cerberus
Octowhip
Cerberus
14
9 / 4 / 14
10,617
885
10,267
14,638
7,786
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
maxmcd02
Bacchus
13
4 / 2 / 16
9,734
811
9,163
9,313
6,241
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
2 / 10 / 5
8,602
717
10,246
17,927
8,291
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Awilix
Caualto
Awilix
11
5 / 10 / 1
8,376
698
8,320
13,237
2,986
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zeus
11
0 / 8 / 3
7,234
603
5,490
9,732
2,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
16
28
Kills
7
7
Deaths
28
40
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
10
5
0.45
W
Sylvanus
Bieeeeeeeee
Sylvanus
15
1
10
20
L
Awilix
Caualto
Awilix
5
10
1
0.55
W
Cerberus
Octowhip
Cerberus
9
4
14
4
L
Zeus
0
8
3
0.19
W
Bacchus
maxmcd02
Bacchus
4
2
16
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,654
Damage
24,056
38,271
Taken
40,896
22,749
Mitigated
14,200
10,998
Healing
4,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
10,246
2,983
358
4,072
17,927
8,291
0
15,408
2,519
0
33,181
W
Sylvanus
Bieeeeeeeee
Sylvanus
17,224
6,967
1,554
5,207
14,320
8,722
1,774
2,272
12,048
42,152
3,808
L
Awilix
Caualto
Awilix
8,320
3,351
0
0
13,237
2,986
0
11,835
1,402
0
16,106
W
Cerberus
Octowhip
Cerberus
10,267
957
0
3,727
14,638
7,786
470
2,422
12,216
30,267
0
L
Zeus
5,490
1,777
0
63
9,732
2,923
0
8,503
1,229
18,226
0
W
Bacchus
maxmcd02
Bacchus
9,163
1,520
0
510
9,313
6,241
125
796
8,517
20,083
128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,770
Gold Earned
24,212
129
Minions Killed
103
0
Camps Cleared
0
661,635
Distance Traveled
523,093
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,602
717
45
4
0
198,039
1
W
Sylvanus
11,419
952
68
6
0
194,235
0
L
Awilix
8,376
698
25
2
0
191,311
1
W
Cerberus
10,617
885
48
4
0
228,899
0
L
Zeus
7,234
603
33
3
0
133,743
0
W
Bacchus
9,734
811
13
1
0
238,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role