Player Matchup

Heimdallr
Heimdallr
AxelR01
Heimdallr
Level 44
God Stats
4W - 7L
1,500 SR
Queue Stats
4W - 9L
1,312 Elo+
Party 2
King Arthur
King Arthur
Fyredoom
King Arthur
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,312 Elo+
Party 2
Cthulhu
Cthulhu
G3rtsson
Cthulhu
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 12L
1,312 Elo+
Party 2
Fenrir
Fenrir
MarvelousPants
Fenrir
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
TheCobSter
Kukulkan
Level 18
God Stats
0W - 2L
1,330 SR
Queue Stats
7W - 12L
1,205 Elo+
Party 2
Team Averages
Level 34
1,466 SR
1,328 Elo+

VS

Team Averages
Level 78
1,592 SR
1,525 Elo+
Morgan Le Fay
Morgan Le Fay
Csoncsi
Morgan Le Fay
Level 142
God Stats
3W - 3L
1,651 SR
Queue Stats
185W - 186L
1,586 Elo+
Party 1
Danzaburou
Danzaburou
Gerebere
Danzaburou
Level 124
God Stats
7W - 7L
1,560 SR
Queue Stats
164W - 165L
1,579 Elo+
Party 1
Gilgamesh
Gilgamesh
ROADKILLSNAKE
Gilgamesh
Level 15
God Stats
15W - 9L
1,647 SR
Queue Stats
23W - 15L
1,611 Elo+
Party 1
Ares
Ares
alilic
Ares
Level 48
God Stats
5W - 5L
1,523 SR
Queue Stats
39W - 52L
1,309 Elo+
Solo
Anubis
Anubis
thechosenhunci
Anubis
Level 60
God Stats
29W - 24L
1,579 SR
Queue Stats
52W - 47L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AxelR01
Heimdallr
15
6 / 3 / 3
9,705
511
7,007
11,667
3,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Fyredoom
King Arthur
15
2 / 3 / 1
9,108
479
3,460
10,839
5,544
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Cthulhu
G3rtsson
Cthulhu
12
1 / 5 / 7
8,121
427
9,563
14,307
9,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
7 / 7 / 7
9,588
505
9,966
14,894
6,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
TheCobSter
Kukulkan
13
0 / 6 / 6
7,943
418
6,675
8,821
3,060
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Csoncsi
Morgan Le Fay
17
5 / 3 / 15
11,316
596
15,492
13,251
6,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Gerebere
Danzaburou
15
7 / 4 / 5
10,719
564
5,410
17,364
7,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
ROADKILLSNAKE
Gilgamesh
17
6 / 2 / 8
11,604
611
9,026
12,449
11,965
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ares
alilic
Ares
12
1 / 4 / 10
9,728
512
4,713
17,702
14,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
5 / 4 / 8
11,011
580
11,121
11,345
5,710
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
70
16
Kills
24
24
Deaths
17
24
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AxelR01
Heimdallr
6
3
3
2.5
W
Morgan Le Fay
Csoncsi
Morgan Le Fay
5
3
15
4.17
L
King Arthur
Fyredoom
King Arthur
2
3
1
0.83
L
Cthulhu
G3rtsson
Cthulhu
1
5
7
0.9
W
Danzaburou
Gerebere
Danzaburou
7
4
5
2.38
L
7
7
7
1.5
W
Gilgamesh
ROADKILLSNAKE
Gilgamesh
6
2
8
5
L
Kukulkan
TheCobSter
Kukulkan
0
6
6
0.5
W
Ares
alilic
Ares
1
4
10
1.5
W
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,671
Damage
45,762
60,528
Taken
72,111
29,127
Mitigated
45,394
11,213
Healing
26,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AxelR01
Heimdallr
7,007
3,563
0
3,386
11,667
3,956
0
8,082
3,585
0
36,622
W
Morgan Le Fay
Csoncsi
Morgan Le Fay
15,492
1,992
0
4,833
13,251
6,261
2,946
3,134
10,111
69,630
0
L
King Arthur
Fyredoom
King Arthur
3,460
425
0
2,315
10,839
5,544
678
3,540
7,299
0
41,596
L
Cthulhu
G3rtsson
Cthulhu
9,563
365
0
1,606
14,307
9,902
0
7,813
6,494
20,694
0
W
Danzaburou
Gerebere
Danzaburou
5,410
3,010
0
8,683
17,364
7,275
6,162
5,908
11,456
0
56,928
L
9,966
3,059
0
2,970
14,894
6,665
0
6,969
7,925
0
43,730
W
Gilgamesh
ROADKILLSNAKE
Gilgamesh
9,026
2,278
0
3,731
12,449
11,965
4,044
2,712
9,737
0
61,884
L
Kukulkan
TheCobSter
Kukulkan
6,675
334
0
936
8,821
3,060
0
4,922
3,899
34,687
0
W
Ares
alilic
Ares
4,713
533
0
5,419
17,702
14,183
663
4,664
13,038
20,458
0
W
11,121
393
0
3,382
11,345
5,710
2,241
2,853
8,492
73,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,465
Gold Earned
54,378
345
Minions Killed
442
0
Camps Cleared
0
1,647,092
Distance Traveled
1,769,537
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,705
511
78
4
0
330,171
0
W
Morgan Le Fay
11,316
596
107
6
0
371,428
1
L
King Arthur
9,108
479
110
6
0
321,612
4
L
Cthulhu
8,121
427
13
1
0
340,773
5
W
Danzaburou
10,719
564
84
4
0
359,144
3
L
Fenrir
9,588
505
76
4
0
320,630
0
W
Gilgamesh
11,604
611
114
6
0
359,678
3
L
Kukulkan
7,943
418
68
4
0
333,906
6
W
Ares
9,728
512
20
1
0
372,243
6
W
Anubis
11,011
580
117
6
0
307,044
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role