Player Matchup

Mercury
Mercury
Bloomoux
Mercury
Level 22
God Stats
3W - 2L
1,463 SR
Queue Stats
34W - 18L
1,678 Elo+
Party 3
Danzaburou
Danzaburou
Bollemann
Danzaburou
Level 25
God Stats
5W - 1L
1,864 SR
Queue Stats
103W - 84L
1,639 Elo+
Solo
Yemoja
Yemoja
Damoub
Yemoja
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 52L
1,610 Elo+
Party 3
Chiron
Chiron
АШ0ТИК
Chiron
Level 3
God Stats
3W - 0L
1,822 SR
Queue Stats
4W - 0L
1,795 Elo+
Party 2
Anhur
Anhur
Рашан
Anhur
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 0L
1,795 Elo+
Party 2
Team Averages
Level 18
1,630 SR
1,704 Elo+

VS

Team Averages
Level 22
1,500 SR
1,551 Elo+
Chronos
Chronos
 
Chronos
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
KENSHI999
Camazotz
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 70L
1,623 Elo+
Solo
Kali
Kali
Zile98
Kali
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 77L
1,578 Elo+
Solo
Cthulhu
Cthulhu
Zizozilla
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,537 Elo+
Party 1
Cupid
Cupid
protatoe123
Cupid
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bloomoux
Mercury
15
4 / 4 / 7
10,941
521
9,515
13,474
5,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
Bollemann
Danzaburou
17
7 / 3 / 5
12,061
574
12,921
13,638
6,548
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
Damoub
Yemoja
16
3 / 2 / 11
11,303
538
7,673
13,846
14,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chiron
19
7 / 5 / 4
12,867
613
14,542
16,987
7,714
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anhur
20
8 / 0 / 2
14,483
690
12,168
11,908
6,093
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
18
4 / 6 / 4
10,476
499
17,247
19,269
14,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Camazotz
KENSHI999
Camazotz
17
0 / 6 / 4
10,096
481
5,201
15,267
10,282
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Kali
Zile98
Kali
19
7 / 3 / 2
11,634
554
6,487
15,022
7,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Zizozilla
Cthulhu
14
3 / 7 / 5
8,569
408
11,230
17,030
16,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
0 / 7 / 4
7,676
366
4,391
12,916
3,996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
33
29
Kills
14
14
Deaths
29
29
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
4
6
4
1
W
Mercury
Bloomoux
Mercury
4
4
7
1.88
W
Danzaburou
Bollemann
Danzaburou
7
3
5
3.17
W
Yemoja
Damoub
Yemoja
3
2
11
4.25
L
Camazotz
KENSHI999
Camazotz
0
6
4
0.33
L
Kali
Zile98
Kali
7
3
2
2.67
L
Cthulhu
Zizozilla
Cthulhu
3
7
5
0.79
L
0
7
4
0.29
W
Chiron
7
5
4
1.8
W
Anhur
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,819
Damage
44,556
69,853
Taken
79,504
39,919
Mitigated
53,226
21,469
Healing
24,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
17,247
7,039
0
4,969
19,269
14,641
432
1,406
17,863
84,063
2,789
W
Mercury
Bloomoux
Mercury
9,515
5,006
0
0
13,474
5,383
0
4,838
8,426
0
57,689
W
Danzaburou
Bollemann
Danzaburou
12,921
6,164
0
3,444
13,638
6,548
1,142
6,008
7,360
0
72,200
W
Yemoja
Damoub
Yemoja
7,673
2,229
2,247
2,840
13,846
14,181
298
6,239
7,037
27,973
0
L
Camazotz
KENSHI999
Camazotz
5,201
774
0
5,213
15,267
10,282
0
309
14,958
0
75,854
L
Kali
Zile98
Kali
6,487
3,240
0
5,206
15,022
7,437
465
470
14,460
0
70,920
L
Cthulhu
Zizozilla
Cthulhu
11,230
543
241
3,867
17,030
16,870
0
3,510
13,520
27,440
0
L
4,391
1,448
780
4,021
12,916
3,996
24
1,978
10,938
0
40,097
W
Chiron
14,542
11,358
321
7,093
16,987
7,714
4,173
9,028
7,866
0
91,138
W
Anhur
12,168
5,828
0
5,524
11,908
6,093
7,562
633
11,275
0
125,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,655
Gold Earned
48,451
628
Minions Killed
528
0
Camps Cleared
0
1,868,838
Distance Traveled
1,892,950
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
10,476
499
142
7
0
376,284
3
W
Mercury
10,941
521
106
5
0
451,329
4
W
Danzaburou
12,061
574
144
7
0
351,428
5
W
Yemoja
11,303
538
31
1
0
360,585
5
L
Camazotz
10,096
481
143
7
0
390,005
8
L
Kali
11,634
554
138
7
0
385,608
5
L
Cthulhu
8,569
408
36
2
0
369,179
0
L
Cupid
7,676
366
69
3
0
371,874
1
W
Chiron
12,867
613
167
8
0
332,776
5
W
Anhur
14,483
690
180
9
0
372,720
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role